On my current project we’re going to do a paint-over for the 3D. We have a FBX scene from 3D with the original render cam, a low-poly mesh and of course the original renders.
I’ve setup a projection scene using an extra camera from a neutral perspective with it’s corresponding 3D render. When I paint within the projection it looks just fine on a still. But when I render a sequence through the animated camera (the actual shot) the texture starts jittering. I’ve tried amping the anti-aliasing settings and adding samples to the motion blur, but it helps only a little… The jitter is visible on a flat (well curved, but no small details or edges) part of the mesh. The output is in 2K, and so is the projected texture (I’ve tried 3K projection, but the result is the same). So far I’ve used Cubic (too blurry) and Rifman (nice on still) filtering, but both give the same result.
Is there any way to get rid of this jitter, any setting I’m missing here…?
Thanks!