copy corner pin (From tab) values

need solution for copy values from one tab to other tab in one click….

Cornerpin – i want to copy corner pin From tab values.. (cornerpin ) values…

after changing values in from tab and run a script it should copy from tab values to (cornerpin tab)… is it possible…

i hope its possible python script…

can any body help me.

thanks

Rise FX (Berlin) is hiring for early 2011

We are looking for Nuke Compositors (all levels), 3D generalists and Production Coordinators for January 2011. Please see below for the skills and requirements for each position.

Nuke compositors

junior:
good eye for detail and realism
working knowledge of nuke
comfortable in working with deadlines
good demo reel

advanced:
perfect eye for detail and realism
strong problem solving ability
advanced knowledge of 3D space compositing and multi channel exr workflow
comfortable in working with deadlines
very good demo reel

3D generalists:
perfect eye for detail and realism
advanced knowledge of lighting and shading for multi-pass output
comfortable in working with exr multi channel files
advanced knowledge of both traditional lighting and hdri based lighting using fg and gi techniques
advanced knowledge of maya and mental-ray
advanced mel scripting abilities
good knowledge of scene file optimization for rendering
comfortable in working with deadlines
ability to work in a team of creatives

Production Coordinator
organisational talent, hands-on problem-solving skills as well as a pro-active attitude
highly motivated and willing to learn
good knowledge of Microsoft Excel and Filemaker Pro
comfortable in working with deadlines
good English skills

Please send your CV and demo reel to: recruiting@risefx.com

You can find more information about the company and our work at www.risefx.com

New free texture library

My personal collection of high resolution textures. I plan to update it regularly. Feel free to use!
I appreciate your feedback.
texturelib.com

depth map

Hello everyone

I am doing 2D to 3D conversion in nuke. I need to extract a depth map of a live action shot. How can I do that? I tried the easy way in 2D making roto, ramp and fill my roto with different gray level. and I try with a camera to project my roto on card on different z positions in 3D space; The question is, when I look at my depth layer from the scanlinerender, how can I be sure my differents cards are at the good positions the one from the other. For example, I have a landscape, with mountains on the back, people on front; so I made layers for people and mountains perpendicular to the cam and one for the ground. How to I make sure my people stick to the ground and the contact of my people and my moutains with the ground card is accurate? I means where do I put those two layers in z according to the ground. I don’t know if I make myself clear.

Attached Files
File Type: nk zmap.nk (124.9 KB)

Tactile new motion projects

Two new projects from NY based Ayhan Cebe: Open Titles for ~ the weekly show “Podium” and “Footnote”.

instance filenames from Read to Write nodes

use Nuke to process single renders frpm 3dsmax and looking for an option to automatically change output filename in Write node when input file in Read node is changed

Animating LookupGeo.

Hey Guys.

I have been playing around with geometry deformation in Nuke, and came across the LookupGeo node. It gives me exactly the result I want to achive which is a stretched out room, but unfortunately it doesn’t seem to be able to animate the distortion over time.

Is there a way that I am somehow missing?

I have been able to achieve roundabout the desired effect using the TransformGeo node. But it is a linear scale in the Z. I would like to have a falloff type of effect, with the front of the room being less affected that the wall at the end. Would bicubics be my only real option?

Many thanks.

Stereo questions

I’m doing some tests for a possible stereo show, and have run into some problems.

– Say you have a 3D scene set up in Nuke (textures projected on geometry) and you have a match moved camera. Here it’s easy to add in people shot on green-screen (one camera only) on cards that sit in the scene at different depth. But what if your green-screen people have a camera move (same as the matched moved camera). How do you add this in depth? I tried to copy transform/rotation/film-back etc from the camera to the card and adjusted it in depth with the z-depth slider. But I don’t know, can’t be the right way to do it? The green-sceen card contains people walking towards camera aswell.

– In a 3D scene setup, how do you handle edge treatments (edge-blurs, light-wraps etc)? I have two Scanline renderers connected to my scene with offset cameras that I then connect through a Join view node. But how do I deal with the edges? Do I have to have a separate scene for fg and a separate scene for fg that I just merge on top of each other? That would mean four scanline renderers for a simple setup.

Thank you for your help :).

Join mask to Tracker point

Hi…I am really confused 🙂
I have done tracking of moving shoe and now, I would like to connect mask to the tracker point. but there is a big problem. I can connect my mask, but I would like to move centre of mask. Easily saying…when I do connecting my mask to the tracker point, so mask is centred to the tracker point. But I need offset mask a bit to the left side.
I have tried to apply to the centre of mask an Offset function, but this is understable for me. There is new a point and a cross. And I don’t understand really, how it works. I tried move the center and the cross but it is offseting strangely.

Can somebody help me pleas? Thank you.

switching ‘stereo modes’ along with layout presets

hi there,

we setup a stereo workstation with a dreamcolor (for quality and color) and a zalman trimon (for stereo viewing). it works pretty well.
so now i made two layout-presets to easily switch the viewer to the required monitor.

it would be even nicer if it’s possible to switch stereo-modes on and off along with those shortcuts. is there’s a way to make that work?

thx,
motz