Best Xbox Kinect Hacks so far

I’m sure this is just the first chapter, but there are some exciting things happening since the launch of Xbox Kinect. Artists, developers and engineers have started to get creative by modifying and hacking into the intended use of Kinect to do new and fun things.

Video embeds below:

Light Saber

Interactive Puppet

Body Dismorphic

Head tracking for laptop hologram

3D Drwaing

Further inspiration here:
http://kinecthacks.net
http://www.creativeapplications.net

Mind Over Eye, Santa Monica seeks Sr. 3D Generalist

If you believe you are a strong fit for this position, please email:

resume@mindovereye.com

Emails to any other accounts will not be considered. L.A. based preferred but not necessary. Thanks!

Sr. 3D Generalist

Reports to: Post Production Supervisor

Roles / Responsibilities

The primary focus of the Sr. 3D Generalist is the creation of original content for inclusion in Mind Over Eye contracted projects. The following is a list of the primary roles and responsibilities of this position:

PRIMARY – A thorough knowledge of all of these skills are required at a minimum

3d Generalist: 3D Studio Max 2009+ (preferred), Maya 2009+ (minimum)
o 2d Design
o 3d Design
o Modeling
o Fluid/Soft/Rigid Body Simulation
o Texturing/Shading
o Lighting
o Camera/Element Animation

Rendering: Must be able to render final image elements for final compositing, including multi-pass rendering of frame buffers and the re-assembly of those elements into whole compositions.
o Mental Ray (minimum)
o V-Ray (ideal)

Compositing Etc.:
o Image/Element Prep
o 2d/3d Tracking (Boujou 5, PFTrack)
o Rotoscope (Monet 3+, After Effects CS4+, Nuke6+)
o Keying
o Final Compositing (After Effects CS4+, Nuke6+)

Fluids Z Depth

Hi everyone ,

So im working on a scene with a chase through the clouds.

Wondering if anyone can gimme some tips on rendering depth pass on the fluids clouds so i can control it in comp.. im using Mental ray to render in Maya 2010 x64

Thanks

Shot breakdown, feedback please

I tracked this shot in PFtrack and I took a little time this morning to assemble a breakdown for the ol’ demo reel. Let me know what you think of the solution and breakdown.

I did the camera solve and the 3D scene setup for the VFX compositor. I know the key is pretty bad, but I just needed something to make sure everything was lining up properly and that there was no slipping. It was a moderately difficult solution because the guy in the grey suit keeps eating my tracking markers! I was also the on-set Matchmove supervisor, and I got enough tracking markers, I think I would use more Gaf-tape markers next time because they are easier on the compositor. For this solution these high contrast markers were pretty nice though.

moltenpictures.com/movies/DJIH-B001_C136_MM_small.mov 2MB 640×360 quicktime movie

I want to fix up the text a little, and maybe the speedramp isn’t the best, but any feedback would be appreciated.

Thanks

MPC’s vfx for DirecTV ‘Ice Cream’ spot

MPC’s vfx for DirecTV ‘Ice Cream’ spot

Ice_Cream_2

In ‘Ice Cream’, a DirecTV spot directed by Rupert Sanders, two battling cyborgs literally crash and burn through several rooms of an apartment as the owner manages to pause their actions. Here’s my roundtable chat at fxguide with MPC in Los Angeles about their visual effects work for the commercial, with some great before and after clips.

Reset Batch Render in Maya

Hey guys,

I have Maya 2011 on a mac and I was wondering if I could reset the Batch Renderer in Maya. I am very new to Maya, I was a Cinema 4d user, so it is a lot different. You see I setup a batch render and let it go half way. I stopped the batch render by just closing the script editor, not by using the stop batch render command. Now in the same project I tried to start the batch render again after I made a few changes, but this time it would start rendering where I stopped and only for a few frames not till the completion of the timeline. I read some forums which said to start a new file import the old file and optimize the render settings and then try it again. Problem is that It starts rendering the new sequence, but along with the frames where I left off with in the previous file. That is I stopped the render in the first file around frame 450, so as frame 1 of the new file is rendering, 451 from the old is rendering too. Also as a result my new sequences images look kinda weird, not at full res and like the sky that I setup is missing. I can send both .mb files if you would like to look at them. Please help!

Greenscreen shoot question

I have a green screen shoot on Saturday. I would like to know does it matter what colour tracking markers I use. I planning to use blue tracking markers on the greenscreen.

Secondly, one of the characters has a couple of glowing singe marks after his shirt has been burnt. Can I apply green or blue tracking markers to points on the black shirt where it has been burnt so the effect can be applied in post.

Any help would be much appreciated.

Character animation into Nuke

Hi folks,

I need to import a character animation for a previz (from Maya) into Nuke.

I think one chance is export a fbx and import it into Nuke with the animated mesh.

Then, texture the fbx as regular in Nuke and if UV’s are correct, the textures will be added correctly.

Do you know if this works? Is there any other method?

All the help should be welcome.

Thanks in advanced.

Francisco

FLEX Programmer

9K9 is looking to expand the programmer team, specifically looking
for someone with experience in FLEX.

Must have 2+ years experience.

This is an in-house position that has the opportunity
to become full time. Our studio is located in
West Los Angeles .

Candidates send resumes to jobs@9k9.com please respond
with “FLEX programmer” in the subject line.

18.000.000 Houdini Flip fluid Particles

Hi,
I’m testing the new amazing flip solver and this is my first try:

Simmed Particles: about 18.000.000
Sim Time: 10 hours

on
Mac Pro(2008)
Ram: 24 GB

Hope you enjoy,
Bye

http://www.vimeo.com/17133110