ventilate 2010-08-20 13:04:41
Posted in: UncategorizedI normally do not post photography portfolios, but Sean Getti’s site is the exception. Toronto based photographer has been doing his thing in the scene for quite some time now. Respect!
I normally do not post photography portfolios, but Sean Getti’s site is the exception. Toronto based photographer has been doing his thing in the scene for quite some time now. Respect!
Designer + Animator Chris Phillips updates
I have a problem. When I create a read node using python it expects to receive information about the format and when is given none just assumes the project format. Is it possible to ask it to get the format from the file that is being read or to present the user with a format dropdown list to choose the correct format.
I ran into a strange problem with Maya Batch rendering!
I am trying to render a beauty, depth and a motionvector pass of a fluid simulation.
The fluid simulation is converted into polygons.
I also made different render layers for the beauty, motionvector and depth pass.
Now heres the problem:
When i batch render a single frame of the 3 renderlayers everything works fine. I get my 3 passes and they look how i would expect them.
However, everytime i try to render a sequence, every frame of the motionvector pass and the depth pass looks exactly like the first frame of the batchrender process.
The beatypass however comes out like its supposed to be.
I already tried to cash out the fluid polygon geometry, but that doesn’t work eather, because the cashed geometry looks totally weird.
By the way:
The beauty pass is a volume render of the fluid.
I converted the fluid into polygons to render out my depth and motionvector pass.
Anybody got an idea how i can fix this Problem?
Thanks in advance.
Greetings Braggart
In this free demonstration Jeremy Baldwin shows you how to create dust particles in UDK. You can also buy a HD version.div class=”feedflare”
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It’s a tricky one, need to start getting a reel together for applications but having not yet worked on commercial material I’m struggling a bit. Are there any good sources for stuff? Would companies consider reels/breakdowns from demo materials?
Thanks a lot 🙂
Daniel Freytag is a UK-based photographer whose evocative images are of scenes that are, more often than not, overlooked for their seeming banality.
And second question, i’ve been trying to cross the data between these 2 apps : nuke and houdini. I found the .chan format works differently between them. Anyone has any experience in this area? in houdini ,there’s no such frame number info stored in the .chan file. Also the order it stores the data is different, not tx ty tz, but it’s per point (vertex) that is stored, so let say : tx0 tx1 tx2 ty0 ty1 ty2 … etc. And it doesn’t store rotation info like nuke does. So i marked this : problem with different column interpretation. In these two apps there’s no way i can control the order of the column so both of them can’t really speak same language even using the same .chan file format ??? i’ve spent hours on this with no luck. As final goal i want to send the camera movement between them and if possible ….. more complex task like i want to export 3d surface information from Houdini to Nuke using .chan (yes, i can use other format, but i’m just courious with this .chan thing).
Is there any way around?
thanx
Requirements:
* A minimum of 4 years of FLAME experience
* Experience working on commercials or similar fast-paced environment preferred
* Must be self-motivated and a collaborative team player
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