We had to model, texture and light our own outside scene:
I have lit my scene in the day time and late afternoon, plus my reference collage, thanks.:spiderman
We would like to do the full post production within Adobe CS5 Suite. Edit in Premiere, Compositing & Grade in Aftereffects with color finesse.
Our final output would be in 2k DPX sequence Master @ pixel aspect ratio square – 2048X872
My doubts are as follows :
1.) While working we would need to PAN & Zoom in RED 4k files. Is that a good practise to do it in premiere cs5 ?
2.) What are the recommended project setting & Interpret footage settings ?
3.) I have planned to import all the footages as it is to Premiere and assume them as 24 fps using Interpret footage settings. Is this is a good practise to do it in premiere cs5.
4.) Since my output will be 2k, can i modify RED 2k settings to 2048X872 @ 24 fps @ pixel aspect ratio square and continue to edit?
I have already gone through this article
DAVTech Table – Editing with RED 1.7 Technical Overview. It discusses only about RED.
Regards
Siva
I am currently at SIGGRAPH and after being surrounded by so many likeminded people, I didn’t want it to end.
So, I want to start a vfx group in Boston that can meet regularly to discuss anything and everything. I have scoured the Internet for something like this in Boston and can’t find it. Please let me know if you’re interested, or even better, if this kind of group DOES exist.
I want to have newbies and professionals networking and helping each out.
Look forward to hearing from you
Post Millennium
Posted in: UncategorizedPost Millennium is a New York City based creative editorial studio specializing in television, web, and branded experiential entertainment.
– Society: Menthor Skillz
– Montpellier, France
– Unpaid work (independant movie)
I actually work on my own movie, D-Dopa.
i search a matte painter who can make powerfull sky (sometime animated but in general that will be an image).
The artist can work from is own office (everywhere in the world).
more information about the movie:
Synopsis
After the many accidents and the nuclear war of 2012, most of the earth is polluted and noxious in long term for the health of everyone, but in some rare places where the nature kept the upper hand.
The World One, which is the biggest media group in the world and have a great political influence, took control of several non-polluted islands in order to enable the participants of the game to win their permanent exile on those territories, and so ensure their future and good health. But, since there are not a lot of people interested in those games, the media group created a wilder game : a strange airsoft tournament called Midgard Death Row. The WO, always audience ratings-seeking, made an exciting drug which would be obligatory for every participants.
The arena is a forsaken hotel. To start, the players are in containers, put anywhere in the hotel. Divided into four teams, they do not have any way to communicate between them.
Before the game is launched, a terrorist group called F.S.F. ( For Spiritual Freedom), which fight against the control and huge influence of the WO, decides to transform the television game into a real tragedy. In order to do that, the group infiltrates the channel and replaces the D-Dopa with a variant, which cancels out the subject’s conscience. The players will be drowned in a frenetic state. The F.S.F. Replaces the false weapons too with real ones so an awful massacre would happen in live events that, according to them, would lead to the immediate closing down of the channel. But, against all expectations, that massacre increases considerably the audience ratings, and the WO keeps broadcasting despite the horror and lets the last round of Midgard Death Row happen.
please send your work at contact@ddopa.com
Best regards
i need a really simple particle generator (or something else that can do what i need)
i explain my problem.
i work on an action/war movie (D-Dopa) and i have to made a loooooot of bullets.
I try to find a technic in nuke to do this fastly (and only in nuke)
I think it will work fine with a source point, speed parameter,scale parameter during life and direction throw.
Does anyone have an idea or a way i can follow ?
thanks
regards
Showreel:
KonstantinKarasev_showreel.mov (21,9 MB)
Showreel Breakdown:
1. “Nova” MMOG Cinematic.
All, except modeling and texturing the spaceship.
2. “Love signs”.
Modeling, matte painting, camera mapping, animation, rendering.
3. “Wanted” Monastery.
All, except modeling and 3d tracking.
4. “Wanted” Factory.
Matte painting.
Primary Skills:
– 4 years experience designing and creating fully developed environments complete with modeling, rendering, compositing and animation elements for feature films and TV film projects.
– Extensive experience in creating 2.5d matte paintings and 3d matte painting using camera projection technique.
– 7 years experience modeling, texturing, animating, lighting and rendering, using 3ds Max and Maya.
– Strong artistic skills in painting, composition, depth, perspective, light, color.
– Clear understanding of post-production pipeline and visual effects process.
– Attention to subtle details.
Software:
Photoshop, Nuke, 3ds Max, Maya, After Effects, Boujou.
Working Experience:
Freelance Matte Painter, Concept Designer, Illustrator
April 2006 — Present (4 years 3 months)
Art Director
AV-Games (Computer Games industry)
June 2006 — November 2007 (1 year 5 months)
Art-directing the PC game project “Star Legion”. Developing the art vision of the project. Managing the art team.
CG Artist
Cinemateka (Motion Pictures and Film industry)
March 2003 — April 2006 (3 years 1 month)
Particle dynamics, 3d modeling, texturing, animating, matte painting, compositing.
Location:
Moscow, Russia
Online gallery:
www.antivision.ru
Contact:
xunlogic@gmail.com
Should you need any further information, please do not hesitate to contact me.
Independent keyframes?
Posted in: NUKE from The FoundryIs there a way to see "ONLY" the keys for a particular point?
For example, If I animated a rectangle using the top right & left points.
If I select the bottom points, there should be NO keyframes lit up.
BUt that is not the case. If I select the the bottom points, it shows the keyframes of any keyframes that were keyed.
So again, if I had the top points keyed on every frame, I would get a solid color line from start to end of the timeline. When I select the bottom points,
I can’t tell where my keys would be for the bottoms.
Am I making any sense?
Thanks,
Lou
But i have a few questions first.
sometimes I can just run this in nuke and it works:
myPyScript.myFunction()
and it works, but sometimes i need to first do a import:
import myPyScript
myPyScript.myFunction()
How come that i sometimes need to import and sometimes not?
My scripts are in a scripts folder that get’s imported thru the init.py
And the 2nd question.
when i run a script from nuke, i run this command:
myPyScript.myFunction()
but what if i’m not having a function in my script?
it seems that to only run it like this, it won’t work:
myPyScript
how come?
thankful for any help.
cheers