Riccardo Pittaluga showreel

i want to share with you my showreel of 2010…of course it will be appreciate any comment

http://www.minimalzero.com/production.html
http://www.youtube.com/watch?v=-x7z3enFdSA
http://www.youtube.com/watch?v=7PCsvozj0KE

NRF , RAW and nuke

Hi every one ! i use nuke not so long time but i realy like this tool. And this is my question – nuke can´t support a NEF format , exist plugin for read this format?

thank´s

Filmed material database

Hi, Im just curios if anyone knows about if there exists any database with filmed material, for free usage. I know there are lots of photo data bases on the net but it would be great if there was something similar with filmed material. Lets say you dont have a camera and want to learn tracking or mayby implement 3d cg. Would also be nice if that website/ database had info about what camera was used, film lens and so on. If anyone knows anything it about this it would be great to hear from you

/ Mega1977

limit particle mesh region

Hello,

I have set up the pEmitter so that the particles are created on the surface of the mesh of my geometry. Now I was wondering if there is a way to specify a certain region of the mesh where the particles will be created.

So, not particles everywhere on the mesh but just on one part of the mesh.

Any ideas?

Cheers

Seeking small VFX Team for Creature Feature

Hi all,

I’m looking to put together a small vfx team for a creature feature/mockumentary. The chupacabra based film will be shot in the greater LA area, but thanks to the internet, the VFX team can be distributed. This is a small project where I’m looking for artists interested in 3d tracking, modeling, animating and texturing. I’ve been a freelance compositor for the last 5 years, but I just dabble in the 3d side of things, so I’ll definitely need help there.

This will be a great collaborative experience; a lot of fun. The project is in pre production at the moment but I’d love to get the VFX team together to go over the script and flag any problems and come up with solutions before filming starts.

Don’t be shy, if you’re just starting out.

If I left anything out just ask! Look forward to working with you!

Nuke 6 Rotopaint Question!!!

Hey there everyone!

I am knew to Nuke (I’ve used Shake before, but I’m trying to make the transition). All of the tutorials I’ve found are for Nuke 5.

I’m trying to create a roto-shape in Nuke 6.0v1, (I guess what used to be the Bezier tool is now roto-paint?) and I’m not sure how to start my shape. I think in Nuke 5 it was Command + Alt + Click or something like that, but any combination I’m trying doesn’t seem to work.

PLEASE HELP! :confused::confused::confused:

Thanks.

scanline render times out of 3D

Hi, I am projecting 3k tif images onto geometry and then rendering out at HD. When I go to render the sequence (68 frames) out of the scanline renderer it takes around 15 hours!
Is this normal? Are there any tricks to optimise my render times?
I am fairly new to using the 3d side of nuke and I’m hoping there is some simple checkbox solution. Please help ASAP! (deadline tommorow)

My multiSample tab is at default:
samples:1
shutter:0.5

Modeling/Texture Artist position available

Modeling/Texture Artist

Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling.

Our talented staff, committed to quality above all else, has achieved some of the most original and photo-realistic visual effects and animation seen on film to date. If you have the imagination, talent and drive, then Mr. X is looking for you.

We are currently looking for an experienced Modeling/Texture Artist to join our team.

Responsibilities:

  • 3D Modeling and Texturing for feature films, using a wide range of reference material,
  • Work very closely with the shader writers, look development artists and the riggers to generate organic or rigid object models that are suitable for feature film work,
  • With guidance from CG Supervisors, helping to determine the best approach to solve 3D challenges and develop final look.

Qualifications:

  • Strong spatial awareness and a good sense of form, scale and proportion, and a keen eye for detail,
  • A full working knowledge of modeling in Maya is required,
  • Ability to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing,
  • Ability to work with Z-brush desired,
  • Knowledge of Houdini would be an advantage,
  • Knowledge of Linux would be an advantage,
  • 3+ years of experience Modeling for Feature Films is required.

All interested applicants should email their resumes to recruiting@mrxfx.com with the subject reading “Model/Texture Artist". Please include the address of your web portfolio in your cover letter and/or resume or send a DVD of your demo reel to:

Attn: Recruiting- Model/Texture Artist
Mr X Inc.
35 McCaul Street, Suite 100
Toronto, Ontario
M5T 1V7

We thank all applicants for their interest. However, only those candidates selected for an interview will be contacted. No phone calls please.

At-AT Day Afternoon


A great mixture and execution to show a day in the life of an urban AT-AT. Plus below is a short and sweet behind the scenes video that helps you understand the process that went into making a short that appears to natural and whimsical.

Embedded below:

Physalia: MAD MMX Titles

Barcelona-based trio, Physalia, was recently given the opportunity to create the opening titles for MADinSpain 2010 (MAD MXX).

After having a chance to see the titles premiered live and catch up with the guys behind Physalia (Pablo Barquín, Marcos Coral and Mauro Gimferrer), I can honestly say that both the titles and the ethos behind the collective embody the spirit that will continue to push this industry forward. Done on a shoe-string budget but with an emphasis on experimentation, the titles follow suit with some of the other great collective-launching pieces of the last few years.

Though I like the look of the titles, it’s not their aesthetic that excites me as much as it is Pysalia’s approach to process and creative enthusiasm.

In times of economic restrictions and an a over-saturated European marketplace, this group has a lot of odds against them. This has not stifled, but rather given birth to a spirit of experimentation in their studio. Building their own rig, with a scanner developed by Kyle McDonald, they injected their own DIY touch creating a digital piece with a very personal touch.

Their also currently in the process of fabricating their own real-time motion control system proving that there is not excuse to not just “make it happen”.

Posted on Motionographer