cmiVFX Releases New Cinema 4D Destruction Concepts

Cinema 4D | Destruction Concepts
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (July 9th, 2010) – cmiVFX releases New Cinema 4D Destruction Concepts Training Video. This tutorial is designed to learn the basics of using image-based, projected textures with projection man, combined with creating a basic explosion and crumbling sequence that does not require a team of people, or weeks to put together.

cmiVFX breaks down each tool one by one with fast and easy chapter references designed for even faster muscle memory. cmiVFX continues to deliver the training and content you need, quickly, efficient and affordably.

When it comes to high end CG and VFX training, there is only once choice… cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Price!

Cinema 4D – Destruction Concepts http://www.cmivfx.com/productpages/p…ction_Concepts

Introduction
This tutorial is a look into visual effects from a motion-graphics artists’ perspective. The goal is to learn the basics of using image-based, projected textures with projection man, combined with creating a basic explosion and crumbling sequence that does not require a team of people, or weeks to put together.

Image Setup and Projection
The beginning will go over the basics and implementation of the extremely easy-to-use "projection man" module built right into Cinema, that allows for mocking up, projecting, and baking images directly onto geometry. We will search for and pick an image with a very high resolution to allow for a high level of detail with our image-based materials. We will then learn how to prepare projection man, the camera, and the base material, so that we can continually add geometry without any additional setup. The benefits of using this method to texture objects are multifold; they are extremely fast to use in the viewport and renderer, are significantly easier to use than procedural textures built from layers, and can be taught to anyone even if your experience with materials is nil. The very best part about image-based textures is that if you use a high-resolution image, they are photorealistic automatically!

Baking Textures
We will begin by with creating a window and each of its parts, learn how to bake the texture into the geometry (convert the projected image to a UV map that can be applied to any object.) As our scene grows in size, we will apply layers for ease of organization and to allow us to "solo" certain objects or groups of objects for editing. Once we have created the main model with its projected textures, we will go on to mock up some of the surrounding objects, buildings, and the street to help flesh out the stylized scene and add contrast between the "main model" and the external scene.

Breaking Up
Once the geometry is all mocked up, we’ll have a look at breaking objects apart both by hand, and by using one of the many plug-ins available for the purpose that are popping up all over the place. There are benefits and downsides to both methods and both are important to use depending on the desired effect or outcome. For exacting precision, nothing beats the by-hand method. The main issue is that it is extremely time consuming. The plug-in method can be very quick to do, but may not yield the exact results needed, promoting a combination of the two methods for both speed and precision.

Explosion
We will then proceed to blow out the windows and the door in an initial explosion using the bullet dynamics built-in "glitch." Any time two objects are dynamically initiated but are overlapping (or inside one another) an explosion happens. Learn to begin harnessing this concept and make it work for you instead of the reverse. We will talk about density and rotational mass, and we will address how baking dynamics is extremely helpful, but can also be a pitfall if done too early on.

Crumble
After the blowout is complete, we will then break up the rest of the main building’s façade and crumble it to the ground in all its destructive glory! Using an on-collision setting in the dynamics tag, we will use the roof to trigger all the rest of the pieces crumbling and falling in a chain reaction. Everyone likes explosions and destruction, and with Modynamics, Cinema 4D has made it easier than ever before and faster than any equivalent 3d package. So strap on your safety goggles and prepare to be blown away!

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About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. For additional information about cmiVFX, visit www.cmivfx.com . © 2010 cmiVFX | cmiStudios. All rights reserved.

Best of BBC Spirit warriors

Our first look at ABC News 24.

> Quicktime H.264
(149mb)
> iPod Compatible
(106mb)
> Watch in Flash
(43mb)

The ABC attempted to launch a 24 hour news channel some fifteen years ago back in 1995. It was called TNC and it was going to be a subscription television offering.

Flash forward to 2010 and the imminent launch of ABC News 24 will fulfill a long standing goal for the broadcaster, and introduce Australian audiences to its first free-to-air news channel.

This 3-minute teaser started playing a few days ago on channel 24, with the launch expected to be as soon as next week. Check back for full coverage post-launch.

python..seting inputs

i am trying to create 2 camera ,whch come with them beig attached to their scanline renders..
but this isnt working..
what am i doing wrong here….

Quote:

c1=nuke.createNode(‘Camera’)
c2=nuke.createNode(‘Camera’)
s1=nuke.createNode(‘ScanlineRender’)
s2=nuke.createNode(‘ScanlineRender’)
s2.setInput(2,c1)
s2.setInput(2,c2)


Disney is Next to Jump on the Nuke Bandwagon

Quote:

Nuke will redefine workflows in the studio’s feature animation films

Walt Disney Animation Studios has licensed Nuke, the Sci-Tech Award-winning compositing technology from leading visual effects software developer, The Foundry, and will utilize it in the production of its feature projects, it was announced today by Bill Collis, CEO, The Foundry. Disney will use The Foundry’s tools to help re-envision the way departments and workflow come together in creating animated films.


Continued:
http://www.studiodaily.com/main/news/prc/12347.html

Demoreel

OT:matchmoved super mario bros game

http://vimeo.com/13118504

Quote:

This video was part of my Bachelor thesis at the University of Applied science and art Hannover. The Super Mario Bros. game, released on the Nintendo Entertainment System, is not longer bound to the television size and get interactive with a new environment. The emphasis of my thesis is on the matchmoving work. It is the process of matching CG elements into live-action footage


Not a bad way to earn your Doctorate eh.

b

Creating Panel Cloth in 3ds Max

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Integrityware released SubD-Nurbs

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