Nuke Ninjas Needed!
Posted in: The Job LotMust have feature experience working with CG integration. We have pipeline tools to streamline the process, but we also have too much to do and not enough time to train budding nukers……so please rock stars only!
Please PM me or email doug@flatearthproductions.com with resume reel and availability. Standard industry rates apply.
Thanks guys! Hope to be working with you soon!
Camera Projection Settings
Posted in: Beginners TalkI am currently compositing in Nuke’s 3D space. I have three sphere’s each having a different thing projected on them- when I don’t have anything selected in my Node graph- i can’t see any of my projections. But as soon as I select one of the spheres in my Node Graph, I see the projection for that particular sphere.
I think its a preference setting, but can’t seem to find it. Can someone please help me solve this?
Much appreciated
-JV
I have a question which hopefully some of our Canadian users can help out with. I have dual citizenship between the US and UK (got passports for both). So I can work in the US and Europe, but what about Canada?
I know some parts of Canada are Provinces of the UK. Ontario? British Columbia? Does that allow me the right to work there without a visa?
Thanks for any info.
rendering or texturing problem. not sure
Posted in: MayaLightwrap in a 3d system
Posted in: NUKE from The FoundryThanks!
Mike
Jacksonkarinja Rebuilds A City for Skaters
Posted in: 3d, General, jacksonkarinja, rabbit, shaun white, Skateboarding, tracking, vfx
Jacksonkarinja of Rabbit morph an entire city into a living skate park in the 2-minute, live-action trailer “Transform” for Ubisoft’s new Shaun White Skateboarding video game. *Note, this is a Directors cut.
Client: Ubisoft
Title: “Transformation” :120
Airdate: Currently online
Location: Downtown and East Los Angeles
Production Company: Rabbit, Bicoastal
Director/DP: + jacksonkarinja
Line Producer: Gian Colombo
Exec. Producers: Douglas Howell, Joby Barnhart
Advertising Agency: Cutwater, San Francisco
Executive Creative Director: Chuck McBride
Creative Director: Ali Grayeli
Art Director: Marcus Cross
Copywriter: Ray Connolly
Agency Producer: Mai Huynh
Director of Broadcast Content: Jennifer Golub
Editorial Company: Arcade, Los Angeles
Editor: Nathan Petty
Asst. Editor: Aaron Owen
Producer: Ali Reed
VFX Company: Ring of Fire, Santa Monica
Executive Producer: John Myers
VFX Supervisor/Creative Director: Jerry Spivack
VFX Producer: Casey Conroy
Asst. VFX Producer: Candace Niikura
Online Editors: Brian Shneider, Shelly Dutcher
Flame Artists: Brian Shneider, Shelly Dutcher, Trent Shumway, Brian Petras, Tony Graf, Renee Tymn
CG Artists: Andrew McMasters, Leigh Rens, Joe Langmuir
Graphics: Justin Sucara, Marvin Chua
Matchmoving: David Sudd, Paul Hopkins, PvP
Digital Matte Painter: Ron Gress
Colorists: Shelly Dutcher, Brian Shneider
Music/Sound Design: Human, Worldwide
Skaters: Matt Bennett, Greg Crain, Johnny Layton, Jordan Vititow,
Derrick Wilson
merge compositer
Posted in: Digital Fusion / DFX+i know this question is so easy and stupid but i am new in fusion…
when i merge two layer with merge compositer then i send it to left view i dont see anything from the second layer which has alpha channel in it …first layer is background of my work and before send him i set him set render range…
i would be glad if you could give some information. thank you in advance
who can tell me someting about vfs?
Posted in: The Padthanks very much!
I have a roto with key frames from frame 10 to 20.
I want to offset them so they start at frame 30 WITHOUT using the curve editor to highlight & move them.
Is there an expression that I could add to the node to offset all the keyframes to start at frame 30?
I tried [frame] 30 but no luck
Thanks,
Lou