vfx

can anyone teel me which is the best vfx college ?

Located in Massachusetts?

Looking for Massachusetts(Boston) artists! – Yesterday, 10:30 AM
I’m a newbie in the VFX realm, I just graduated from CDIA(www.cdiabu.com) and learned modeling, texturing and all that other good stuff. We never really covered vfx tho, and then I came across it and fell in love.
I am currently at SIGGRAPH and after being surrounded by so many likeminded people, I didn’t want it to end.

So, I want to start a vfx group in Boston that can meet regularly to discuss anything and everything. I have scoured the Internet for something like this in Boston and can’t find it. Please let me know if you’re interested, or even better, if this kind of group DOES exist.

I want to have newbies and professionals networking and helping each out.

Look forward to hearing from you

Very first demo reel

Hi guys,

here is my first compilation

http://vimeo.com/13756729

Thanks.

Legend 3D (San Diego) Open Position: Pipeline TD

Legend 3D, the cutting-edge 2D to 3D conversion studio located in beautiful San Diego (Del Mar) has an opening for an experienced Pipeline TD to help continue the development of Legend 3D’s production pipeline. The Pipeline TD will assist in the on-going development of the rendering pipeline and work within a variety of third-party packages to implement production tools for 3D and 2D artists to use on specific shows across the facility. The Pipeline TD is responsible for the integration of scripted tools with existing in-house tools and code base, the creation of documentation and tutorials for tools and integrations, and the customization of existing scripted tools to suit the needs of the studio, projects, and artists. The Pipeline TD will be responsible for recommending improvements to existing workflows or new workflows that will improve productivity or communication. The Pipeline TD will work with artists, leads, and supervisors to understand day to day production workflow needs and develop tools accordingly. Therefore, the ability to prioritize production needs and communicate effectively is critical.

The successful candidate will have a minimum of 4 years of experience in VFX production; strong programming and scripting experience is a must (python, perl, etc); excellent communication and organizational skills; creative problem solving skills; an even keel to deal with high pressure and deadlines. A degree in Computer Science is preferred. The successful candidate must also be a team player, committed to fitting into and developing the team-first environment of Legend 3D.

Legend 3D’s patented 2D to 3D conversion technology seamlessly enhances filmmakers’ storytelling, deepening their connections with audiences through pixel perfect™ 3D. Legend 3D’s conversion process integrates sophisticated technology with skilled artistry, offering filmmakers incredible flexibility to create an immersive 3D experience for the audience. Legend 3D also offers a competitive salary and benefits package for our employees in addition to an outstanding work environment.
Qualified candidates interested in a challenging and crucial role with a cutting-edge company located in a beautiful area of Southern California should submit their resumes to Marc Shea (mshea@legend3d.com) in Legend 3D’s Recruitment Department. Subject line must read “Pipeline TD”.
Legend 3D is an equal opportunity employer.

Legend 3D (San Diego) Open Positions: Python Programmers

Legend 3D, the cutting-edge 2D to 3D conversion studio located in beautiful San Diego (Del Mar) has multiple openings for seasoned Python Programmers to further develop and customize the asset management software Tactic. The successful candidate must have at least 3 years of Python programming experience; database programming experience and UI experience are ideal but not essential. The Python Programmer will help implement the goals established by the Tactic Manager and the Senior Developer. Experience in off the shelf or custom asset management and production management software is highly preferred but not essential. Must be quick thinking with an ability to think outside the box and able to use all programming resources possible to get something done. Strong problem-solving skills are critical, as are written and verbal communication skills. A degree in Computer Science is preferred. The successful candidate must also be a team player, committed to fitting into and developing the team-first environment of Legend 3D.

Legend 3D’s patented 2D to 3D conversion technology seamlessly enhances filmmakers’ storytelling, deepening their connections with audiences through pixel perfect™ 3D. Legend 3D’s conversion process integrates sophisticated technology with skilled artistry, offering filmmakers incredible flexibility to create an immersive 3D experience for the audience. Continuing our development of Tactic will push Legend 3D even further ahead in our effort to provide the definitive 2D to 3D conversion experience for the entertainment industry. Legend 3D also offers a competitive salary and benefits package for our employees in addition to an outstanding work environment.
Qualified candidates interested in a challenging and crucial role with a cutting-edge company located in a beautiful area of Southern California should submit their resumes to Marc Shea (mshea@legend3d.com) in Legend 3D’s Recruitment Department. Subject line must read “Python Programmer”.
Legend 3D is an equal opportunity employer.

How to: Parent Render Camera to Track Camera

Hi guys

I’ve got a problem with a 3d projection matte painting I’m building. I have it built into layers and everything seems to be working fine with parallax.

direct link: http://vimeo.com/13627994

The problem is that I have some hand held camera footage that I’ve tracked in boujour and imported as a txt into nuke to give the current 3d camera a real handheld feel. The problem is when I parent the pitch/yaw properties of the current camera to the new tracked footage, i get this result:

direct link: http://vimeo.com/13638518

Is there a way to dampen these effects, scale them down or make them less violent? I feel like it’s a camera setting somewher that I’m missing, I want the effect to be more subtle…

My nuke script:

Code:

#! C:/Program Files/Nuke6.0v1/Nuke6.0.exe -nx
version 6.0 v1
define_window_layout_xml {<?xml version="1.0" encoding="UTF-8"?>
<layout version="1.0">
    <window x="-4" y="-4" w="1928" h="1178" screen="0">
        <splitter orientation="1">
            <split size="1443"></split>
            <splitter orientation="1">
                <split size="54"></split>
                <dock id="" hideTitles="1" activePageId="Toolbar.1">
                    <page id="Toolbar.1"></page>
                </dock>
                <split size="1385"></split>
                <splitter orientation="2">
                    <split size="558"></split>
                    <dock id="" activePageId="Viewer.1">
                        <page id="Viewer.1"></page>
                    </dock>
                    <split size="558"></split>
                    <dock id="" activePageId="DAG.1">
                        <page id="DAG.1"></page>
                        <page id="Curve Editor.1"></page>
                    </dock>
                </splitter>
            </splitter>
            <split size="473"></split>
            <dock id="" activePageId="Properties.1">
                <page id="Properties.1"></page>
            </dock>
        </splitter>
    </window>
</layout>
}
Root {
 inputs 0
 name "D:/stills/Image Rescue/projection_test_1.nk"
 frame 6
 first_frame 0
 last_frame 198
 lock_range true
 format "2048 1556 0 0 2048 1556 1 2K_Super_35(full-ap)"
 proxy true
 proxy_type scale
 proxy_format "1024 778 0 0 1024 778 1 1K_Super_35(full-ap)"
}
BackdropNode {
 inputs 0
 name BackdropNode1
 tile_color 0x8e8e3800
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 xpos 1138
 ypos -816
 bdwidth 751
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Read {
 inputs 0
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 first 4915
 last 4922
 name Read3
 xpos 822
 ypos -845
 disable true
}
Transform {
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 scale 0.46
 center {1024 778}
 name Transform2
 xpos 825
 ypos -746
}
Histogram {
 in {0 1.7766 0.87}
 name Histogram2
 xpos 825
 ypos -720
}
Keyer {
 operation "luminance key"
 range {0.539391 1 1 1}
 name Keyer2
 xpos 834
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}
Read {
 inputs 0
 file D:/PROJECTS/SPOTS/fuckyouTime/render/alphabet/f/IMG_%04d.JPG
 format "3072 2048 0 0 3072 2048 1 "
 first 4882
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 name Read2
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 disable true
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Reformat {
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 scale 0.295
 resize fit
 name Reformat2
 xpos 718
 ypos -710
}
Keyer {
 inputs 0
 operation "luminance key"
 range {0.539391 1 1 1}
 name Keyer1
 xpos 718
 ypos -644
}
Group {
 inputs 0
 name Group1
 label "Boujou scene\nD:/PROJECTS/SPOTS/fuckyouTime/projectfiles/test_track_1.txt"
 xpos -260
 ypos -794
 addUserKnob {20 User}
 addUserKnob {7 scale t "scale locators"}
 scale 0.01
 addUserKnob {6 render_loc l "render locators" t "turn on to render the locators" -STARTLINE}
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 loc_col {1 0 0 1}
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Scene {
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ScanlineRender {
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Read {
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My tracking sucks love (test clip)

Can we gat a Favicon please?

The Firefox gods are unhappy :happydevi

Projection problem!

Hi guys! 😀

I’m pretty new to Nuke and ran into this problem. I’m doing a simple projection and a camera movement and I get these white dots/pixels and lines in the edges that aren’t supposed to be there! As you can see in the picture the Cylinder isn’t close to the white line. Any tips?

Buick: Moment of Truth

Buick launches a vivid new microsite – “Moment of Truth.” Real-people tell the story of the new 2011 Buick Regal in a real-life, uncensored way while an innovative online aggregator pulls in content from a variety of sources and gives consumers the ability to easily share it on their social networks.