I’m working on a composite involving live action footage and 3D Imagery:).. I would like to import my camera from Maya into Fusion:cool:..I tried doing it..I created a camera 3D node and used the import camera option.. then opened the .FBX file exported from Maya…But nothing happens:mad:..I read on some other post that i have to bake the camera animation:happydevi..I did that ..still i don’t see any camera animation in fusion.. What is the exact procedure to do it ? pls help.. :(:confused:
Maybe it’s something in my settings for Qmaster, but if someone has a fix I’d be very grateful. So far Qmaster is acting like a glorified Render Que and only rendering one frame at a time. I feel like it can be so much more, I just need a little help.
Any takers?
There is a screencap of the settings I’m using attached.
Theatomicwonder
Here is Army, the first episode of Benedi Yann’s series about Giants and the untold truth about them and their conflicts with the human being. Directed by Benedi Yann and Celine Desrumaux. Sound design: David Kamp.
Is there a way to force a node to be (re)evaluated? I’m having some trouble getting the first frame of a batch to render correctly, yet each subsequent frame works fine.
We have a custom node on which setting one value changes another. After wrapping it in a gizmo and exposing both values it all seems fine until it goes to render and the result isn’t coming back until the frame changes. (Or at least that’s as far as I can figure out). Just wondered if anyone here had seen anything similar.
Cheers
Ian
Blur trailer
Posted in: UncategorizedGreat CG action sequences in this new Star Wars game trailer from Blur.
VBA Developer Double Negative
Posted in: The Job Lot * Job Title: VBA Developer
* Department: Production
* Location: London
* Closing Date:
* Reports To: Resource Production Manager
* Direct Reports:
Key Purpose of the Job
Double Negative is one of the largest visual effects companies in the world specialising in live action feature film such as The Bourne Identity trilogy, Quantum of Solace and The Dark Night and many others. The Company’s rapid growth over the past 11 years has led to an opportunity for us to implement new systems and develop new tools internally
Needs To Do
* Your key role will be to work within our scheduling and database systems creating tools to further automate the production pipeline. You will work on developing the overall reporting capability of our systems to make information more readily accessible and to improve the flow of information between disparate departments.
* Key Skills: MS Project/VBA for Excel//MySQL/FileMaker Pro
Needs To Know
* VBA
* MS Project
* MySQL
* FileMaker Pro
* Experience of Visual Effects Industry would be nice to have but not essential
Needs To Be
* Pro-active
* Passionate about Film
* Technically adept
* Team oriented
* Adaptable
* Able to take direction
This is a fantastic opportunity for a mid level developer with a passion for film. You will be involved in some of the most exciting film projects within the industry and take a direct role in shaping how we move forward as a leading VFX house.
If you are interested in this role please send a cover letter and CV to Hannah Acock at jobs@dneg.com
Johnny Kelly: Youtube Play
Posted in: directing, MotionNexus Productions’ Johnny Kelly created this fun film for YouTube Play, a celebration of original digital creativity organised by YouTube and the Guggenheim Museum, with selected videos to be showcased on both YouTube and at the Guggenheim. Using a combination of stop frame animation and dynamic camera work, Johnny designed each world to mirror […]
add to menu bar
Posted in: NUKE from The FoundryIs it possible to add a menu item to nuke menu bar . Specifically, on the top line. I know it works for the side line. I need to add to file, edit, layout, viewer, render, help ….
how ?
Brgds,
kNish
3D Artist’s Manager Double Negative
Posted in: The Job Lot3D Artists Manager
Key Purpose of the Job:
Responsible for developing 3D talent within the business. Taking a leading role in recruitment, scheduling, reviews and training strategy in order to cultivate our fantastic team of 3D artists .
Needs to Do
Work with the Resource Manager to ensure that new hires and existing artists are scheduled into the correct roles on appropriate shows whilst also establishing recruitment needs.
Focus on leveraging talent therefore ensuring artists are consistently motivated and evolving in their roles and that we are fully utilising and developing skills available
Work with the 3D Trainer and HR to carry out training needs analysis across the business to ensure appropriate training material and courses are designed. Consistently evaluating the effectiveness of this training
Plan and strategise the long term scheduling of 3D artists and associated timeframes
Conduct performance and salary reviews with HR and feeding back relevant information into the scheduling process.
Work with Recruitment Manager to interview 3D artists globally, review showreels and provide constructive feedback
Work collaboratively with Head of 3D, HR Manager and Resource Manager with respect to overall 3D strategy and initiatives
Needs to Know
Advanced experience in using Maya
Proven track record of interpreting resourcing and training needs and delivering results
Evidence of being a leader or role model at a team level
Understanding the needs and demands of a production driven environment
Needs to be
Strong interpersonal/communications skills
Ability to see the bigger picture and operate accordingly
Accept change
Proven ability to influence and build strong working relations within an organisation
Team oriented
Capable of organising and co-ordinating people, with enthusiasm and clarity
Please send your CV and Cover letter to jobs@dneg.com
There was a 3rd party script that goes into After effects, and it allowed you to simply grab a single frame onto your clipboard. From there you could paste it into photoshop, etc..
Does anyone know if there is a gizmo, plugin, etc, that can do the same in Nuke?
So many times I need a single frame from a sequence, and have to "render" it out.
I was hoping for a 1 click wonder.:D
Thanks,
Lou