Cheetah3D 5.5 – Adds particle system

The biggest change in this latest version is undoubtedly the addition of a powerful scriptable particle system.div class=”feedflare”
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3D/VFX Team(from China) looking for work

Hello everyone:

We are Golden Digital film studio, from Chengdu China.

Welcome to our website:
www.golden-digital.com

and Our Reels is here:
http://www.golden-digital.com/en/reels.html

We offer suitable price, and high-quality production.
Looking forward to the cooperating with you.

Please contact us feel free anytime.
Email:goldendigitalfx@gmail.com

SSAO in nuke ,how?

i heard about screen space ambient occlusion for long time,its widely used in game graphics, Crysis ,starcraft II and so on
then i found this in shake froum :
http://www.vfxtalk.com/forum/ambient…highlight=ssao
its not good enough in product graphics but quite nice and effective

How to make it possible in NUKE ?
any mathematics help?

2 weeks waiting for ACTIVATION

EDITED….deleted my original post.

I digged further and saw that I am still lucky 🙂
I read about a 2 weeks guy and even a 3 months guy 😮

Can wait another week I guess
Will PM the bosses just in case….

automated (if possible) would be nice

bests
emi

10 Outstanding Paper Artists

HalfWayThrough3
Peter Callesen: http://www.petercallesen.com

CR-Shredder
Chrissie Macdonald: http://www.chrissiemacdonald.co.uk

jen-stark
Jen Stark: http://www.jenstark.com

nicholas-jones
Nicholas Jones: http://bibliopath.org
A great interview with him over at The Design Files.

highteadetail
Benja Harney (Paperform): http://paperform.wordpress.com

noriko-ambe
Noriko Ambe: http://www.norikoambe.com

ingrid
Iingrid Siliakus: http://ingrid-siliakus.exto.org

stuart-mclachlan
Stuart McLachlan: http://www.stuart-mclachlan.com

icosahedron_ii_richard_sweeney
Richard Sweeney: http://www.richardsweeney.co.uk

madebyjulene
Julene Harrison: http://madebyjulene.com

r2-1aNow it’s time for some D.I.Y. Try some paper craft for yourself.

Papercraft is a hobby where computer images are printed, cut into pieces, and glued into a 3-dimensional model. You can get started at the Papercraft Museum. papercraftmuseum.com

Please let us know who we’ve missed, or tell us, who is your favourite artist working with paper?
.

A little digital matte painting…

Just thought I’d post a little project of mine from my visual effects class. I’m back in school transitioning from editing to visual effects.

The 3D elements were done in 3DS Max and touched up in Photoshop. It was composited in Shake (school’s not getting Nuke until the fall). The foreground was partially greenscreened and partially rotoscoped… the portable greenscreen we had wasn’t completely opaque so the backlight bled through the fabric making it difficult to get a decent key.

–Jud

Mr. X Inc: Effects Animator position available

Effects Animator Wanted

Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling.
We invite you to visit our website at www.mrxfx.com.

Mr. X is currently looking for an Effects Animator.

Responsibilities:

  • Working closely with VFX Supervisors to determine best approach to solve effects challenges and develop final look
  • Work with other TDs, art directors and designers to create believable effects
  • Accurately interpret concept art and design from the Art Department
  • Use and understand 3D lighting, effects and compositing tools, such as NUKE
  • Provide input regarding tools and interfaces to improve throughput
  • Producing a final overall look that far exceeds client expectations.

Qualifications:

  • 2+ years feature film production experience working with Houdini –particle systems
  • Experience with Renderman or Mantra a plus
  • Ability to quickly master proprietary tools and development processes.
  • Ability to design, self-direct, and organize your work.
  • Strong communication skills.
  • Candidate must be able to work within a team, exercising attention to detail in a fast-paced production environment.
  • Strong demo reel/portfolio in realistic effects animation and lighting
  • Computer Animation, Art, Engineering or related field
  • Ability to perform visual and analytical problem-solving.

Please send your demo reel on DVD with shot breakdown, cover letter and resume to:

Attention: Recruiting/Effects Artist
Mr. X Inc.
35 McCaul Street, Suite 100
Toronto, ON
M5T 1V7

Or email resume and a link to your online demo reel to recruiting@mrxfx.com.

Demo materials will not be returned.

We thank all applicants for their interest. However, only those candidates selected for an interview will be contacted. No phone calls please.

Vfx team looking for work

Hi
We are small team of 3d and VFX artist Looking for work .

Specialization:

* VFX
Roto/paint Work
Wire removing
Keying
Compositng
2d/3d Tracking

*3D
Modeling
texturing
Rigging
Animation

* Roto for STEREOSCOPIC

Contact us our work sample here
info.thesrijan(at)gmail.com

DreamWorks Animation – Lighting Technical Assistant

DreamWorks Animation currently has an opening for a Lighting Technical Assistant at our Glendale, CA studio. This is an entry level position that will expose you to the lighting pipeline and many aspects of the overall studio production pipeline. The lighting TA will support a given lighting team to help facilitate lead lighter setup. This position takes direction from the CG Supervisor and/or lead lighters.

Essential Duties and Responsibilities
– Technical testing of new environments or assets to determine any upstream setup problems before lighting production
– Communication with the Lighting Technical Directors to help improve processes and workflow.
– Organize and execute data to help optimize lighting rigs, such as baking out UV-based bounce or exposure maps
– Follow-up with other departments while troubleshooting issues until a resolution is reached
– Work in a compositing package to generate image mattes for post production.
– Test new software maps and/or features as needed

Requirements:
– Excellent verbal and written communication skills
– Problem solving and troubleshooting in a technical environment
– Experience with the unix/linux environment
– 2D/3D graphics software knowledge a plus
– A mix of production experience as well as some experience with scripting/programming in Python, Perl, MEL and/or C/C++ a plus.
– Preferably a B.S. in Computer Science, Engineering, Mathematics or equivalent

To apply, send your resume as an attachment to: jobs(at)dreamworks.com. Please use "Lighting TA – YOUR NAME" as the subject line of your email.

www.dreamworksanimation.com

Something Left Something Taken

Something Left Something Taken is an animated dark comedy by Tiny Inventions.