Premult Halo

Hi guys,

I can’t seem to fix this halo after I premult an image. I have imported the layer from photoshop which has an alpha channel saved in it. When I erode I get a black outline which doesnt look good at all. How do I fix this?

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Digital Matte Painter required

VFX boutique would like to hear from digital matte painters with proven track record. Previous feature film work would be preferred, but not essential.
We would like to build an ongoing work relationship with the right artist for similar future jobs.
We are based in London and would prefer a local artist, although may consider working with remotely located artists.
Please send previous examples of work, day rates and phone number to kero.visuals@gmail.com

5 points tracking and cornerpin node

Hi Nukers

I remember that it is easy to do 5 points( or more) tracking in Fusion. I tried to do 5 points tracking and use cornerpin node to attachmovie in Nuke.I edit the cornerpin node but I can’t find how to change the red part. When I edit,I just can edit "from 4_1" to "from 5"; I don’t know how to change the "cornerpin 5points from 4_1" to"cornerpin 5points from 5".

How could I get my own 5 points cornerpin node to do my 5 points tracking and attachmovie? Need help!

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Dropbox Gizmo and Script Workflow

Hello everyone,

Happy Sunday 🙂 Thought I’d share a little something for those night-hawks still at the workstation.
I’ve implemented a handy little hack utilizing the fantastic service Dropbox to store and automatically sync all my gizmos and scripts across multiple machines at work and at home. It’s saved me tons of time and now I don’t know how to live without it. I’ve got this working on OSX, but I’d love to see any difference with a PC workflow.

1)
if you haven’t already, download and install dropbox . It’s a file sharing and syncing application that has one very important feature; it adds a new "Dropbox" directory to your home folder that is constantly and automatically put into sync using their servers as long as your logged into your dropbox account, and have an active connection.

2)
modify your init.py to point to anywhere inside your dropbox that you’d wish. I created a folder called "Nuke", in which I put all the usual suspects… Gizmos, Python, TCL… ect.

inity.py example

Code:

nuke.pluginAddPath('/Users/Username/Dropbox/Nuke')


3)
create a new menu.py (same as the one your used to, but place it inside the newly created "Nuke" folder inside the dropbox. Update this as your master, and move all your plugins here (see screenshot), keeping only the init.py in the hidden .nuke directory.

4)
Done!
Now, whenever you change the menu.py (in the dropbox) it will automatically sync with any nuke station that has dropbox installed, logged in, and a one-line init.py.

I’m a freelancer, and this past week I started at a new studio, I sat down at a brand-new nuke install and had all my gizmos, menus, and scripts up and running in 5 minutes (walked in with nothing but the clothes on my back)… not only that, when I created a new gizmo during the day, it was happily waiting for me, already installed when I got home… on both my machines.

Did i mention that dropbox is free, as in free beer? it also has the added benefits of keeping an additional copy on their servers, and an archiving system that will track changes for up to 2 weeks.

I think there’s limitless potential for something like this in the freelance world. I worked on a project with a couple other freelancers last month, and all I had to do was ‘share’ by nuke dropbox with them and they had instant, and synced scripts throughout the project, even though they were in a different country. At one point we were even using it to render precomps to each other (but that’s a different story 😛 )

enjoy.

Viewport Clipping problem

Hi guys,

I’ve imported a tracked camera into Fusion. Added a shape3D to it and aligned with the tracking points. Now if I view it from camera view the object isn’t vissible and the grid is vissible for a part. When I scale the object very big it gets partly vissible. How can I fix this problem?

Thanks,
Maarten

how to read env variables from a file in a scene folder pertaining to that scene at..

how to read env variables from a text file in a scene folder pertaining to that scene at the time of startup

FractalWarp plugin

Hi everyone,
I’ve just finished another plugin for Nuke. It is simple image warper. Warping is done with julia set fractal. You can download it from here. CC are welcome.

Set Bezier default to alpha

hi folks,

i´m using nuke 6.0.5 and added the original bezier tool (nuke 5.2) which works fine. but mostly i only use them for the alpha-channel and it´s anoying to set it manually after adding a new bezier node.

so, how and where can i set the beziers default channels to alpha only? or even better: how can i put an additional "alpha-only-bezier" to my toolbar respoding to hotkey "p"?

thanks…

photoshop cs5 Repoussé


3D Type with Repoussé in Photoshop CS5 Extended

The new Adobe Photoshop CS5 Extended new features Repoussé This new feature or tool will allow us to create 3D objects extruding texts, selections, paths and layers masks. It’s a really powerful tool

Repoussé is a new research system for the interactive enhancement of 2D art with 3D geometry. Repoussé creates a 3D shape by inflating the surface that interpolates the input curves. By using the mean curvature stored at boundary vertices as a degree of freedom, a user is able to manipulate the inflated surface intuitively and efficiently using a single linear system. – Adobe

Step 1

Open Photoshop CS 5 Extended and type with the Horizontal Type Tool (T) type the word 3D using Impact for the font.

Step 2

Go to 3D>Repoussé>Text Layer, this is the new 3D tool built-in in Photoshop CS Extended. With Repoussé we will be able to create all sorts of extrusions from text layers, selections and layer masks. In this case we will use a text layer.
Once the Repoussé settings window is opened you will have quite a few settings. First you can choose from some Shape Presets, which have a basic extrusion, different kinds of bevels and other presets. For this tutorial I use the basic one but, I’ve changed the Extrude values to create the effect I wanted. You also have the Materials, Bevel, Scene and Inflate settings but I won’t get into these right now because I’m still learning them and preparing new tutorials about them as well.
For the Extrude settings I used 4.94 for the Depth and 0.30 for the Scale so the 3D seems to be coming from the ground to up in the sky with a very strong perspective.
Another cool thing here is that you can rotate, scale and move the object around until you find the right position.

Step 3

This is the 3D text I wanted, in the past I would have to use another software like Illustrator or a 3D app such as Cinema 4D, now I can do that in Photoshop.

Step 4

To add and edit textures is pretty easy as well. As in Photoshop CS 4 we have the 3D palette where we can edit our 3D objects, you can access this palette going to Window>3D. Select the 3D object and then you will have the 3D front Inflation, 3D front Bevel, 3D extrusion… all of these are the areas where you can apply materials. Select the 3D Extrusion Material and the on Diffuse click on the folder next to the color (1) and select Open Texture. The texture will be open in a new window like when you edit a Smart Objects. So in this window you can create your material
I’m using a brick texture from Shutterstock, you can find it here. So adjust your texture in terms of colors then save this file. Photoshop will automatically updates the 3D object adding the texture. If you want to make the bricks smaller just click again on the icon next to the color and select Edit Texture. A dialog box with Texture Properties will open where you can adjust the UV Scale and Offset. I used 10 for the U and V Scale.
The last thing here is apply the same texture to the Bumpmap (4). Simply repeat the same thing. The bump will add depth to the texture like the displacement map where the light areas go up while the dark areas go down.

Step 5

Now select the 3D Front Inflation Material and repeat the same thing we did in the previous step, this time however I’m using another texture, a concrete one which was courtesy of Shutterstock and you can find it here.

Step 6

Once you changed the materials this will be the result you will have. As you can see the whole process was much easier than if you have to do that using different tools and them exporting and importing in Photoshop.

Step 7

As you can see there is light as well. Yes you can add lights to make your scene more realistic. In this first part I have only one light. It’s a Point Light with Intensity of 2. It also creates shadows, where I’ve changed to 100% of softness to make the shadows really soft.

Step 8

In this step I started mixing the 3D object with 2D objects, in this case a photo I took from an airplane when I was traveling. I wanted to give a sort of warm feeling to my image so first I went to Image>Adjustments>Hue and Saturation and changed the Hue to -10, the Saturation to -65 and the Lightness to 10. Then I went to Image>Adjustments>Color Filter. I selected orange for the color and 50% density. Then at last, I went to Layer>New Adjustment Layer>Gradient Fill. I used grey and black for the gradient with Radial for the Style, so the grey would be in the center of the radial gradient. After that I changed the Blend Mode of this Gradient Fill to Color Dodge to create the sun behind the 3D text.

Step 9

Add a new layer on top of the other layers including the 3D object. Then make sure you have black and white for the color and go to Filter>Render>Clouds. Change the Blend Mode to Color Burn.

Step 10

With the Eraser Tool (E) delete parts of the layer leaving just the bottom part of the layer. Use the image below for reference.

Step 11

I have already shown you how to create clouds using the Brush Tool (B), so let’s do it again. Add a new layer on top of the others and go to Window>Brushes. For the brush settings use the image below for reference. The most important part is the Texture where you will selec the clouds pattern. It’s also important to notice that if you increase the size of your brush you will have to increase the scale of the brush texture.

Step 12

Select the Brush Tool (B) and white for the color, then with the brush we created start painting some clouds. First paint just a few clouds like the image below (1-2)

Step 13

Select a light brown now for the color and paint more clouds, especially over the white clouds we created in the previous step.

Step 14

Now select white again for the colors and paint more clouds. The idea of this 3 steps was to add depth to our clouds by adding some dark areas using the light brown.

Step 15

Import a photo of a person to add to our scene, I’m using a photo of a girl sitting on a chair which was courtesy of Shutterstock, you can find it here. After that extract the background of the image and copy it and paste it in our design. Select just the girl and the chair and then go to 3D>Repoussé>Current Selection.

Step 16

The idea here is to create a 3D object from a 2d photo so we can position it and create some shadows, but also to play and learn with the Repoussé tool. Change the Depth to 0.1 and the scale to 1. Remove the materials leaving only the front one. Now a very important detail, over the Internal Constraints, change the Type to Hole, that will create wholes in the areas that were transparent, otherwise Photoshop would render a big solid and it would ignore those transparent areas.
Once again rotate, move and scale your object until you find the right position. You can do that later on as well.

Step 17

In order to create a 3D scene with the 3D text and the girl we will have to merge them in one 3D layer. To do that is simple, select the 3D layers and go to 3D>Merge 3D Layers. By doing that you will create one 3D layer only with both objects. So over the 3D Palette you will see the 3D text and the Girl objects where you will be able to edit them like scale, rotate, move and change the extrude options as well.

Step 18

Now the most important thing to do is to adjust your objects in your 3D scene (1). Move the lights so you can illuminate the scene properly and play around with other objects. As I mentioned before I’m still learning so the best thing to do is try different things, render a preview to see how it looks and try again.
To see all the 3D objects click on the little icon at the bottom of the 3D palette, the one with the eye and select Show All. (2)

Step 19

The best thing with the Repoussé tool is that you can edit the 3D object anytime during your design process, so if you think a different position might look better you can do it or try a different illumination everything is possible.

Conclusion

Once you position all your 3D elements there’s one extra step to do that is different from the Photoshop workflow which is render the 3D object using the Raytrace Final mode. Photoshop then will render the object and create the shadows and details, it usually takes a few minutes to do that, but it’s a necessary process. If you are used to other 3D softwares you already know that.
So basically in this tutorial/making-of I showed you a little bit of this incredible new tool that comes with the new Photoshop CS5 Extended. There are lots of things to learn and practice but I’m sure the Repoussé will be very useful for those, like me, that are trying to mix 3D objects with photos and other 2D objects that we are used to do in Photoshop.

Check us out over at this site

😀
by abduzed
http://www.youtube.com/user/StudioCg3d

Cutting Edge vfx for Beneath Hill 60

Cutting Edge vfx for Beneath Hill 60

After_trench

For Beneath Hill 60, the story of a secret group of Australian
tunnelers recruited to Germany in the First World War, Cutting Edge
completed 120 visual effects shots ranging from matte paintings, smoke
and rain enhancements to fully digital explosions. Here’s my interview at fxguide with visual
effects supervisor Ron Roberts about the film.