Explosion (indoor) reference?

Hi guys
I have to comp in an explosion in an indoor shot. Bang and the fire comes
towards the camera and engulfs it, cut and we’re in the next shot. My result so far looks like it’s the worst thing I’ve done. Can you help me find some reference?
Thanks in advance!

Camera Map Per Pixel Map

I been trying to figure out this one for quite a while but couldn’t really get the workflow right.

Is there any tutorials or walk through out there anywhere in net? I couldn’t find much rather than few old threads which wasn’t really helpful.

I believe camera map per pixel have advantage over normal camera map modifier and it can help me to achieve more flexible camera moves? Or is it just an alternative way to do camera projection inside 3ds Max?

I am able to to get the normal projection using this technique but I don’t really understand the usage of Zbuffer mask.

Also I found some interesting info from Autodesk website, take a look at it…

Quote:

At one point in the film, Harry falls into Dumbledore’s pensieve and ends up in one of the elder wizard’s memories of a trial that took place sometime before. The artists used Maya to model the environment—an elaborately detailed trial chamber measuring eight stories high and weighing in at 3 million polygons. “Maya is great when it comes to handling huge, very detailed and dense models like this one,” McNamara says. In addition to the size of the model, another challenge concerned rendering it, which they accomplished in the Brazil Rendering System in 3ds Max. For this task, the team found the Per-Pixel Camera Map plug-in to 3ds Max particularly helpful. The Orphanage artists developed the plug-in for their work on the film Hellboy, and Autodesk began packaging it with 3ds Max version 7.

Then the matte painters handed the views to the 3D team, who used the 3ds Max plug-in to project the paintings back onto the Maya geometry and render them through the 3D camera in 3ds Max. “As a result, when we flew the 3D camera through the trial chamber, it looked like we were moving through this beautifully artistic environment,” he adds. “With this tool, we made that environment really sing.”

The Per-Pixel Camera Map plug-in also played an important role in the artists’ work on Aeon Flux. According to Harman, who was a technical director on the film, one of the team’s more-challenging shots concerned the gigantic city of Bregna and the lush forests surrounding it, all of which they modeled in Maya and textured and rendered in 3ds Max and Brazil. “In this shot, we flew the equivalent of 50 miles through and over the CG forest, and then into the CG city,” he says.


link to full article

What they have stated seems very promising but not sure how to go about it. Any help on this would be much appreciated 🙂
Rahul

Motiva Colimo 0.5 Released

Postproduction tool that allows change materials over prerendered images, taking in account physical accurate reflections, refractionsdiv class=”feedflare”
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GrowFX 1.4.0 Released

GrowFX is a plug-in for Autodesk 3ds Max, allowing you to build plants and other objects, which grow in various directionsdiv class=”feedflare”
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Nvidia 3D Vision Support to UE 3

NVIDIA and Epic Games, Inc. announced the addition of NVIDIA 3D Visiontrade; technology support to Unreal Engine 3.div class=”feedflare”
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MAX2NUKE, mismatch problem

Hi everyone!
Max2Nuke is great plugin, but I have problem using it. When I render in Nuke the scene exported from max the result does not match Max’s render.

The question is what am I doing wrong?
I am using 3Ds Max Desigh 2009 x64. Rotation order in Camera node and TransformGeo is set to XZY.

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Furnace steadiness

hi..

Any one explain Furnace steadiness … how to use effectively …

i want to smoothen my shot..

plz explain ?

thanks

Blend shapes and Displacement map

Question: Do you apply your displacement map to the mesh before doing blendshapes or after? Or it just doesnt matter?

Thank you

Cinefex #121!

Cinefex #121 covers Tippett Studio, Percy Jackson and the Olympians: The Lightning Thief, The Imaginarium of Dr. Parnassus and The Wolfman.

Cinefex121

Moriceau Mrzyk

Moriceau & Mrzyk prove that they are way more awesomer than us,  365 days a year.