AVATAR AND ADOBE SOFTWARE


AVATAR AND ADOBE SOFTWARE

CREATING A FULLY IMMERSIVE CINEMATIC EXPERIENCE

“One of the great things about what Adobe does with its Suite of products, is they give you everything you need to complete your whole process, from concept to finish.”Producer Jon Landau
The movie Avatar takes viewers to a spectacular world beyond imagination. James Cameron, the Oscar-winning director of Titanic, first conceived the film 15 years ago, when the technological means to realize his vision did not exist yet. Now, after four years of production, Avatar delivers a fully immersive 3D cinematic experience of a new kind, where the revolutionary technology invented to make the film disappears into the emotion of the characters and the sweep of the story.
Adobe’s Creative Suite – notably Photoshop® , Lightroom® , After Effects® , Premiere® Pro and Acrobat® Connect – was used extensively in pre and post-production of the film, while the Flash® Platform played a major role in successfully marketing the film.
The process of creating the virtual world of Pandora as well as the CG characters began in Adobe Photoshop software.
Throughout the filmmaking process, Adobe After Effects was at the heart of the production. Initially, concept art for the film was brought into After Effects to create a pitch reel that sold the film to 20th Century Fox.
Photoshop Extended was used to paint geometry on different models of creatures and characters – refining the overall look of the film and boost the movie’s photorealism.
Adobe Photoshop Lightroom helped organise the thousands of photographs and concept images into a clean, manageable project. As sequences came together, the editorial department brought them into Adobe Premiere Pro software to see the flow from shot to shot and gauge timing.
With a team of artists spread across several facilities, Adobe software also helped everyone stay synchronised and productive. Art and production departments used Adobe InDesign® CS4 software to create easy-to-read forms used throughout production. And Adobe Acrobat Connect Pro software was used for web conferencing to coordinate efforts between the lab at Lightstorm Entertainment, Inc. and the set.
The end result is breathtaking. It draws on James Cameron’s extensive innate talent, the skills of a multifacted team of artists and advanced software – and technologies from Adobe that are charting the future of filmmaking.
Watch the Adobe TV video featuring Jon Landau, Producer of Avatar, describing how Adobe software was used throughout the production of the film.
Download the cool Avatar interactive AIR app

Read the full success story here

ADOBE® PHOTOSHOP® TURNS 20

A VISUAL JOURNEY THROUGH THE YEARS

When Photoshop was first introduced, it was viewed as a great subset to Adobe® Illustrator® and a good way to promote PostScript and laser printing. But not even industry insiders closest to the product could predict the software’s wild success and the tremendous impact it would have on the design and photography industries worldwide. Within a few years of its release, Adobe Photoshop was a mainstay at publishing houses, film studios, advertising firms and within corporate marketing departments. Now, Photoshop is more than a graphics application – it is a sociological phenomenon, not to mention a verb.

Today, Photoshop is richly threaded into society and its use permeates social networking, architecture and engineering, medicine, the sciences and entertainment. Photoshop touches every aspect of modern communication – from forensics to animation to mobile gaming. It is embedded into plots of television shows and major motion pictures – used to solve crimes, simplify mysteries and wreak fictional havoc.
It started in 1987 when Thomas Knoll decided to write his own code to display greyscale images on a monochrome monitor as a hobby, while working on his PhD research. Then, his filmmaker brother John added code that could process digital image files. The brothers modified their application to include features that still define Photoshop: tone and colour controls, paintbrushes and multiple file formats. The Knoll brothers sensed the commercial potential and in 1988, John Knoll demonstrated the image editor to Adobe. The licensing agreement was soon sealed.
Once Photoshop took off, it never slowed down. Each product release brought significant new features. An entire software sub-industry cropped up, producing special-effects filters and plug-ins for Photoshop. By 1995, Adobe ended its licensing agreement with the Knoll brothers and bought the product outright for $34.5 million.
Today, with over 6 million users worldwide, Photoshop devotees can be found in every corner of commerce, entertainment and government.
The Adobe Photoshop® family of products is the ultimate playground for bringing out the best in your digital images and transforming them into anything you can imagine.
Celebrate the 20th anniversary of Photoshop with Adobe here.
Meet The Team including the four creators and other key team members.

Find the Photoshop product for you

ADOBE® PHOTOSHOP® GETS GOOGLED

OR IS IT GOOGLE MOBILE GETS PHOTOSHOPPED?

When a brand becomes a verb, you know it has etched its name deep into the public consciousness. Well here we have arguably the two biggest brandverbs in the world right now working together – as Adobe launches a mobile version of their award winning software Photoshop for Google’s Android Phones. Photoshop.com Mobile optimises the camera-phone experience by allowing users to browse for their photos online and on their phone, directly from the application.
Photoshop.com Mobile for Android offers essential, user-friendly photo-editing tools like crop, rotate and flip. The Soft Focus filter can be used to create a subtle blur effect and to perform a variety of colour adjustments. Users can automatically upload pictures to Photoshop.com albums in the background, even when the Photshop.com Mobile application is not running. What’s more, Photoshop.com accounts provide you with 2GB of free online photo storage – that’s over 1,500 photos. Lastly, you can access Photoshop.com for free online photo editing and quickly share those images on social-networking sites or through Photoshop.com online galleries.
The application is free and available today at the Android Market.
Check out the latest news on Facebook or Twitter.
To join the conversation, follow @photoshopdotcom on Twitter and use the hashtag #PSdroid.


Adobe, the Adobe logo, Photoshop, After Effects, Premiere Pro, Lightroom, InDesign, Flex Builder, AIR, Creative Suite and Illustrator are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. All other trademarks are the property of their respective owners.

© 2009 Adobe Systems Incorporated. All rights reserved. Registered office: Adobe Systems Software Ireland Limited, 4-6 Riverwalk, City West Business Campus, Saggart, Dublin 24, Ireland. Registered number: 344992.


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LA Based Compositor – Nuke/Fusion/Shake

I’m a driven, passionate compositor with 3 years of feature film VFX experience. Software knowledge includes Nuke, Digital Fusion, Shake, After Effects, Combustion, and Mocha.

Films include:

Clash of the Titans
Stereoscopic compositing.

Bunraku
Complex compositing of green screen elements into full CG environments.

G.I. Joe: The Rise of Cobra
Compositing of blue screen elements into full CG environments and monitor composites.

The Spirit
Complex compositing of green screen and black screen elements into full CG environments.

The Box
Interactive CG prop replacements.

17 Again
Background and foreground replacements with CG elements.

The Invention of Lying
Green screen composites.

The Ugly Truth
Cosmetic paint and monitor composites.

Blood Creek
Sky replacements and matte paintings.

Other films include:

The Time Travelers Wife
Jumper
City of Ember
The Burning Plain
W.
Henry Poole Is Here
Hairspray

Reel:

http://www.youtube.com/watch?v=4bkhDDhYZzY

IMDb:

http://www.imdb.com/name/nm2709369/


Shane Christopher Wicklund
Digital Compositor
Los Angeles, CA
310-909-3846
shanewicklund@gmail.com

My objects aren’t matching in my passes.

Hello everyone I’m having an Issue with my passes. Right now I have a set of tubes being driven dynamically using hair. They render fine in all of my passes.

I also have a fish that is not rendering fine in all the passes. It appears like the deformations on the fish are about half a frame a head in some of the passes. This is causing serious problems in my comp

Things that might help, I have caches for all the dynamic objects in the scene one for the hair, one for the fish(soft bodies). All passes are being rendered in Mental Ray through Maya 2009. The problem occurs both in the batch render and when rendered inside maya.

Rendering on Windows XP 64 sp2,Intel Q6600, 8 gigs of ram

I’m including this image so you can see the problem. These are both from frame 50 but the fish body doesn’t line up at all.

Seeking Animators, Editors and Motion Graphic Designers

Three Blind Mice are looking to set up a roster of talented + motivated individuals to work in house and from home on various short term projects.

We are seeking;

· Experts in After Effects and Final Cut Pro.
– Should have at least 2 years professional experience
– Previous experience in Advertising Agencies and pre-production work is a plus
– Excellent Photoshop skills essential

· Talented 3DSMax, Maya and Softimage Artists and Animators.
– Experience in Modelling, Texturing, and Lighting
– Character Animation
– Experience in motion capture techniques is a plus

Three Blind Mice has a huge client base of Advertising Agencies, Production companies and Corporate Clients. We specialise in supplying high quality 2D & 3D pre-viz work.

If interested please send a CV & reel to: sam.burton@three-blind-mice.co.uk

VFX Lighting Artist

VFX Lighting Artist

Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling.

We are currently looking for a VFX Lighter.

Responsibilities include:

  • Responsible for final 3D scene assembly and rendering of elements required to complete visual effects shots.
  • Engaging at every stage of production including pre-visualization of complicated sequences and research and development
  • Optimize and troubleshoot lighting and rendering problems in a fast paced environment.
  • Working closely with CG Supervisors to determine best approach to solve 3D challenges and develop final look.
  • Will work closely with compositors to finish selected shots so that computer generated elements are seamlessly integrated with live-action plates.

Qualifications:

  • Demonstrated knowledge and experience with Maya and Houdini as well as a general understanding of film production / post production techniques in a production environment
  • Ability to problem solve and predict potential problems with assigned tasks
  • Strong communication skills are critical. Candidate must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment
  • Experience with Renderman a plus
  • Experience with compositing software, (Nuke) a plus.
  • Experience with 3D modeling/texturing a plus.

All interested applicants should email their resumes to recruiting@mrxfx.com with the subject reading “Lighting". Please include the address of your web portfolio in your cover letter and/or resume or send a DVD of your demo reel to:

Attn: Recruiting/Lighting
Mr X Inc.
35 McCaul Street, Suite 100
Toronto, Ontario
M5T 1V7

We invite you to visit our website @ www.mrxfx.com.

Effects Animator

Effects Animator Wanted

Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling.
We invite you to visit our website at www.mrxfx.com.

Mr. X is currently looking for an Effects Animator for a contract position available to start immediately. Local candidates preferred.

Responsibilities:

  • Working closely with VFX Supervisors to determine best approach to solve effects challenges and develop final look
  • Work with other TDs, art directors and designers to create believable effects
  • Accurately interpret concept art and design from the Art Department
  • Use and understand 3D lighting, effects and compositing tools, such as NUKE
  • Provide input regarding tools and interfaces to improve throughput
  • Producing a final overall look that far exceeds client expectations.

Qualifications:

  • 3+ years feature film production experience working with Houdini –particle systems
  • Experience with Renderman or Mantra a plus
  • Ability to quickly master proprietary tools and development processes.
  • Ability to design, self-direct, and organize your work.
  • Strong communication skills.
  • Candidate must be able to work within a team, exercising attention to detail in a fast-paced production environment.
  • Strong demo reel/portfolio in realistic effects animation and lighting
  • Computer Animation, Art, Engineering or related field
  • Ability to perform visual and analytical problem-solving.

Please send your demo reel on DVD with shot breakdown, cover letter and resume to:

Attention: Recruiting/Effects Artist
Mr. X Inc.
35 McCaul Street, Suite 100
Toronto, ON
M5T 1V7

Or email resume and a link to your online demo reel to recruiting@mrxfx.com.
Demo materials will not be returned. No phone calls please.

Sr. Compositor

Senior Compositor

Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling.

We invite you to visit our website @ www.mrxfx.com.

Job Description: Senior Compositor

  • Working closely with Visual Effects Supervisors, Producers and the Compositing Supervisor, the Senior Compositor will design, develop and produce large and/or small-scale digital composites for use in feature films,
  • Will determine best approach to solve compositing challenges and develop final overall look that far exceeds client expectations,
  • Candidate will perform tasks such as tracking, matte extraction, colour correction, paint fixes, roto and assembly of live action and 3D elements.

Qualifications:

  • Must have at least 3-5 years experience in compositing digital visual effects for feature film,
  • Must have thorough knowledge and ability to use the tools that produce Digital Composites such as NUKE, Shake, Combustion, Flame and Photoshop,
  • Must present a show reel highlighting candidate’s eye for colour, lighting, attention to detail and composition,
  • The candidate must have the ability to work autonomously and meet deadlines
  • Strong communication skills are critical,
  • Candidate must be able to work within a team environment,
  • 3D and/or on-set production experience is desirable.

All interested applicants should email their resumes to recruiting@mrxfx.com with the subject reading “Sr. Compositor". Please include the address of your web portfolio in your cover letter and/or resume or send a DVD of your demo reel to:

Attention: Recruiting/ Sr. Compositor
Mr. X Inc.
35 McCaul Street, Suite 100
Toronto, ON
M5T 1V7

Demo materials will not be returned. No phone calls please.

Hi all

i am a student working on compositing. I hav a query:
Currently i am working on a video of man for roto purpose. trying to take out the man from the videoand placing it on other background. After roto the output is flickering too much. Kindly tell me how to remove the flickering. I need some guidance from u all especially from the pro’s. It is important and urgent for me:)

Thanking you all,
Annkur

New TRON trailer

http://trailers.apple.com/trailers/disney/tronlegacy/

Its looking pretty good, what do you guys think? Weird Disney is behind it though, where they behind the original?

Framestore Creates Beautiful Nature for LG

[NEWS=”http://www.cgnews.com/wp-content/uploads/fish_image.jpg”]24480[/NEWS]Framestore has created photoreal CG animals doing weird and wonderful things for MJZ’s Dante Ariola and Y&R New York. Shot on location in Thailand, the three-part global campaign uses realistic-looking animals with extraordinary abilities to promote LG’s Infinia TV. Butterflies sees a single cocoon release tens of thousands of CG butterflies; Elephant sees the mammal rebuilt in CG to gracefully climb a tree; and Lure sees a CG fishing lure find its freedom whilst following a playmate in the deep blue sea.

This enormous creative task included designing and animating intricate CG whilst rebuilding complex backgrounds. All post production was completed in just five weeks, leaving very little margin for error. Each commercial posed vastly different challenges, with the team leads – Alex Thomas (2D) and Diarmid Harrison-Murray (CG) – constantly having to adapt their thinking when jumping between commercials.

In Butterflies, the main challenge was to create thousands of butterflies that looked real as a swarm, whilst retaining the intrinsic beauty that these fascinating insects possess, particularly during flight. The 3D team had to find the right balance between naturally chaotic flying and choreographed flying that could neatly tell the ad’s story of ‘infinite flow’. Caution was taken to ensure the butterflies didn’t become too stylised and bird-like, especially in the more crowded shots.

The opening hero butterflies were hand animated for a smooth and organic feel, but the wider shots used a particle system to disperse the insects when they begin to number in the thousands. Range of colour and attention to detail were crucial, so the team created unique butterfly designs and added touches like rendering a fine layer of fur to avoid a plastic or solid look. Meanwhile, the 2D team painstakingly rotoscoped around the foliage so the butterflies could ‘fly’ behind some of the leaves. The 2D brief required a delicate hand to enhance the film’s magical lighting in Flame with subtle effects like lens flares and volumetric light.

Although Elephant’s eponymous animal seems to be climbing skillfully, it maintains an arduous sense of weight. Alex Thomas and Diarmid Harrison-Murray worked closely with Dante Ariola on set, shooting a variety of setups with real elephants, so that as often as possible, the real animal could be used, even if the background had to be rebuilt. At times the final shot is a combination of real elephant and CG.

Considering the elephant’s climb was entirely unnatural, it was given amazingly authentic-looking movement through careful 3D animation and convincing 2D compositing. Given the intense schedule, raw CG renders of the elephant struggled in extreme close up, so tight shots were enhanced with 2½D projections of the real elephant.

The 3D team also worked on augmenting the tree to make it appear more climbable and generated the tree trunk base to replace the elephant’s live action step. The jungle canopy needed to be closed in selectively in 2D and soaring CG parrots were added to draw attention to this sole opening. The final vista was built as a labour of love in Flame using location stills as a base. Flame was also used to create quiet but enriching visual effects like leaves that fall as the elephant strikes the tree.

Lure sees a fishing lure meets its doppelganger and so had the strongest narrative requirements. The animation challenge was in conveying a seemingly inanimate object being propelled by underwater currents, without it coming across as cute Pixar-esque character. Both the lure and the fish were designed in CG, with iridescent colour being a client priority.

The underwater footage provided no tracking markers and few lighting references. Fortunately, though, a solid track wasn’t appropriate due to the fluid environment. In the absence of HDRs, fish and lure reflections were based on procedural HDRs generated by creating an artificial environment that emulated underwater colours and movements.

The shoal required a delicate balance between natural movement and narrative choreography and the light that comes through it was built using shaders to create a sense of light travelling through the fishes’ bodies. CG elements were degraded in Flame to mimic the backplate’s natural imperfections. For example, a chromatic aberration effect – where the channel splits at the edge of frame in underwater footage – was applied as a blue blur to the edges of the fish and lure.

Framestore’s Flame artist, Alex Thomas, who has worked with Dante Ariola several times before, said: “This project presented a lot of creative and technical challenges which had to be completed in a very short space of time. But the 3D and 2D teams pulled together brilliantly, pushing the technology in many ways. We were always in contact with Dante and the agency as well, who together steered the ship on a daily basis, pushing to get the best at every stage. Personally, I really enjoyed the experience. And the chance to collaborate with so many talented people.”

Click here to view all three commercials.

CREDITS
AGENCY Y&R New York
AGENCY PRODUCER Robert Beck
PRODUCTION COMPANY MJZ LA
DIRECTOR Dante Ariola
PRODUCER Nathalie Richardson-Hill

VFX Framestore
TELECINE Framestore

RELATED LINKS

www.framestore.com