New Highly-Requested Training Now Available!

Hi everyone,

We just released two new courses, ‘Automotive Modeling in Cinema 4D’ and ‘12 Principles of Animation in Maya,’ as well as four new 3D and visual effects lessons in our Visual Guide series.

So stop by and check out the free previews or watch the entire course. And, stay tuned in over the next couple weeks for more new training!

Have a great weekend,

The Digital-Tutors Team

Automotive Modeling in Cinema 4D

– Quickly and effectively build hard surface models
– Add resolution and details with time-saving tips and tricks
– Utilize valuable tools to efficiently create complex models
– Create stunning renders with additional materials and textures

Watch a Preview!

12 Principles of Animation in Maya

– Easily strengthen your poses with Squash and Stretch gestures
– Bring your characters to life with exaggeration, anticipation and appeal
– Utilize arcs for paths of action and more subtle animations
– Make your movements more convincing with Ease In and Ease Out
– Learn how to add weight and balance as well as make a crystal clear action

Watch a Preview!

Visual Guide Lessons

– 3D Fundamentals – Parametric Objects
– VFX Fundamentals – Chroma Keying
– VFX Fundamentals – Layer-Based Compositing
– VFX Fundamentals – Node-Based Compositing

Learn More!

Available for Annual Members: Immediately

Available for Monthly and Semi-annual Members: April 17, 2010

http://www.digitaltutors.com/09/pricing.php

Tutorial: Render Blurry Reflections With Mental Ray

GreenSODA’s new tutorial! Render Blurry Reflections With Mental Ray

Questions and comments welcome!

For tutorial Click Here!

Have ideas for more tutorials? Contact me via GreenSODA or Twitter

Alex

Interview dress code for VFX Artists?

Is it supposed to be formal wear like it is for other fields, or is casual wear ok for interviews in the VFX industry?

Helios: Nova Scotia Community Colleges

Toronto based Helios Design Labs recently hand crafted several spots for Nova Scotia Community Colleges, made entirely of paper sculptures and model train set figures. The different elements were constructed by hand over a 4 week period and animated using stop-motion. Watch the making-of on the same page.

Brickyard VFX Sponsafies Toyota NASCAR

[NEWS=”http://www.cgnews.com/wp-content/uploads/nascar_spoiler_thumb.jpg”]24536[/NEWS]Artist owned-and-operated bi-coastal effects boutique Brickyard VFX recently created CG cars that appear alongside live-action counterparts and added graphics to other live action cars in a new NASCAR-themed ad campaign for Toyota Racing that spans TV, print and the web.

Titled “Sponsafier,” the campaign invites NASCAR fans to get involved with the season and drivers by ‘sponsifying’ a Toyota Racing car. A series of three hilarious :30 TV spots (and one :60 combined version) introduces the concept and drives fans to the ToyotaRacing.com website, where they can design a custom skin for the race-version Toyota Camry that could earn them a trip to a NASCAR all-star race.

The spots show ‘sponsifying’ in action, with ordinary fans — a kitten-loving little girl, a love-struck teenage boy, and a role-playing video gamer — designing their own Toyota racecars that real NASCAR drivers have to pilot. Viewers watch poor Kyle Bush, dolled up in a pink suit adorned with fluffy kitties, racing his ridiculous pink car around a stadium track surrounded by traditional-looking cars.

Joey Logano suffers a similar fate, driving a dragon/warlock themed racecar while dressed as a medieval knight. Denny Hamlin actually seems slightly enthusiastic about his sponsor as he jockeys for position on the track in his ‘love car’ dedicated to an adolescent’s crush on his fantasy girl, Amanda.

Brickyard created CG versions of each of the hero cars, complete with high-resolution texture maps, using photos, HDRI and lighting data from the shoot to match lighting and details. They also created additional cars (Little Debbie, Window World and NAPA) and integrated them all in to the spots to augment the racing scenes and add camera angles and turntables that helped to sell the stories.

“Three cars on a racetrack isn’t much of a race,” said Brickyard lead 3D artist David Blumenfeld. “When we added CG cars around to make the race more competitive.”

The stadium shots presented a particular challenge in tracking, Blumenfeld said. “NASCAR races with speeds approaching 200mph, are shot from cameras alongside the track. They pan on a banked track and do a tremendous amount of zooming, which flattens the entire field. That makes it challenging to use tracking software. Also, replicating the shots without having information on the lens or the size of the stadium was a challenge. We did most of the tracking was finessed above the level of automatic tracking software capabilities.”

“The objective was obviously to make the cars look completely realistic so that the viewer can’t identify the fake cars on the racetrack. We separately had to create a more stylized car for the end tag,” said Carl Harders, Lead CG Artist. “To achieve these looks required two separate lighting setups, one that was like a traditional studio and one that was taken from environment of a race track. Since they were created after the shoot, we created the elements and HDRI we needed to match reflections that best suited the situation.”

Brickyard also created computer-based lighting to match the exact conditions on the track, including reflections of the stadium environment passing over the tops of the CG cars. The studio used Maya and Renderman to create, light and render the CG elements for Toyota. The client was ecstatic with the car assets that Brickyard created are also used in the ToyotaRacing.com “Sponsafier” feature and gallery, and were rendered out in high resolution for use in the print campaign.

Located in Boston and Santa Monica, Brickyard VFX is an independent visual effects boutique specializing in top quality visual effects from 3D characters through to compositing. Artist owned and operated, the company was founded in 1999 to bring clients a level of customer service, craftsmanship and focus difficult to find at facilities today.

Brickyard’s creative expertise on set and in the studio has been applied to model, animate, light, texture, track, color correct and render seamless digital effects for Pontiac, Bud Light, T-Mobile, NBA, Visa, Sprint and many other accounts.

CREDITS
CLIENT: Toyota
SPOT NAMES:
“Warlock” (:30)
“Amanda” (:30)
“Kimmy” (:30)
“Sponsafier” (:60)
1st BROADCAST LOCATION: USA

ADVERTISING AGENCY: Saatchi & Saatchi, Los Angeles
Creative Director: Andrew Christou
Executive Creative Director: Mike McKay
Art Director: Rick Ardito / Nick Luckett
Agency Producer: Jennifer Vogtmann
Copywriter: Grant Smith / Eric Burnett

PRODUCTION COMPANY: Epoch Films
Director: Matt Aselton
Producer: Marc Marrie

Post Production/VFX: Brickyard VFX, Santa Monica
Head of Production: Diana Young
Visual Effects Producer: Carla Attanasio
Lead 2D Artist: Patrick Poulatian
Lead 3D Artist: David Blumenfeld
2D Artists: Mandy Sorenson, Chris Sonia
3D Artists: Dan Gutierrez, Carl Harders, Drew Daleo

Editorial: Cosmo Street
Editor: Tom Scherma
Audio Post: Lime Studios
Mixer: Loren Silber
Sound Design: 740 Sound
Designer: Eddie Kim

RELATED LINKS

www.toyotaracing.com
www.brickyardvfx.com

nUKE MASTER CLASS LONDON

Compositor – Los Angeles

A LA based VFX studio is currently looking for compositors to join their ranks to start immediately.

Essential Functions:

-Demonstrate a broad range of compositing abilities and determine the best approach to solve compositing challenges
-Report to the Compositing Supervisor for the overall look, attitude and style of the production
-Attend and actively participate in team / production meetings
-Meet project deadlines and targets, as set by project leads and the production department.

Applicants should have a minimum of 1 year feature film compositing experience using Nuke.

http://www.smoothdevil.com/index.php?page=job&job_id=1240

closes: 8 May 2010

Prince Close Up

Hello Guys, Recently i am working on project ,
and i want to share it with you guys.
comment will be appreciated Thanks!

Senior 3D Animator

A studio based in central London is currently looking for a talented Senior 3D Animator.

Joining this ambitious company you will bring with you production experience and the ability to lead projects from start to finish. Strong planning and management of teams is important and client-facing experience is a plus.

You will have experience in a wide range of skills, techniques and software knowledge. Experience in VFX and Animation for Broadcast and print advertising industry areas.

http://www.smoothdevil.com/index.php?page=job&job_id=1178

closes: 15 May 2010

Go on take a bite (Nudity) – still Image

This is my second character piece. I’ve been doing lots of architecture and hard surfaces..

Created using ZBrush. Rendered natively in Zbrush. Photoshop for post production.

Comments and crits are most welcome. But bear in mind this is my second piece.. So be gentle.. 🙂

Thank you

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