Videos: How to Train your Dragon – 3D

This is an upcoming 3D animated movie produced by Dreamworks. This movie going to release on 26th Mar 2010div class=”feedflare”
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David Torno – 2010 VFX Reel

Wanted to share my latest reel with everyone. It showcases work from the past two years. For more details on the shots, please read the full breakdown list below the video. Hope you enjoy. 😀

http://www.sydefxink.com (top right link)

My site is now also iPhone/iPod compatible, including the demo reel.

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MAC pro or Imac?

Hi guys i am about to purchase my first Mac just because of FCP. i am editor/designer by trade and i would like to know FCP and its lovely apple color correction. i will be using this machine for color correction and rendering with programs such as Cinema 4d After effects and some real flow.

I will be mostly editing in HD and HDV. Should i go with Imac or mac pro. The only reason i am thinking Imac is because of the screen since i cant afford color correction monitors closes thing would be imac screen since is HD. All 3 machines are refurbished from apple store here at my town. How safe is to buy refurbished are those machines older then the new Mac pro how can i tell if ti is 2 year model? How long can machine like this last me before it becomes absolute? Is there major difrance in DDR2 and DDR3

Any advice would help
Thanks guys

Here are my choices what do you guys think.
Mac Pro 2.26GHz 8-Core Intel Xeon

Two 2.26GHz Quad-Core Intel Xeon "Nehalem" processors
6GB (6x1GB) of 1066MHz DDR3 ECC memory
640GB Serial ATA 3Gb/s 7200 rpm
18x SuperDrive (DVD±R DL/DVD±RW/CD-RW)
NVIDIA GeForce GT 120 with 512MB GDDR3 memory
Mac Pro 8-core 3.0GHz Intel Xeon

Two 3.0GHz Quad-Core Intel Xeon processors
2GB (2 x 1GB) of 800MHz DDR2 ECC fully buffered DIMM
320GB Serial ATA 3Gb/s 7200-rpm hard drive
16x SuperDrive (DVD±R DL/DVD±RW/CD-RW)
ATI Radeon HD 2600 XT 256MB (two dual-link DVI ports)

iMac 27-inch 2.8GHz Quad-Core Intel Core i7

27-inch LED-backlit glossy widescreen display
4GB memory
1TB hard drive
8x SuperDrive (DVD±R DL/DVD±RW/CD-RW)
ATI Radeon HD 4850 graphics with 512MB memory
Built-in iSight camera

PipelineFX to Exhibit at NAB 2010

Preview of next major release, integration with Shotgun and Tweak RVIO

Honolulu, HI – March 24, 2010 – PipelineFX, makers of Qube!™ software, the leading render farm management software for digital media creation, today announced they will exhibit at the annual National Association of Broadcasters (NAB) 2010 exhibition held April 12th through the 15th (stand #SL 9711) in Las Vegas Nevada.

Having completed an extensive customer validation process in the design of it’s next major release, PipelineFX will debut the beta version of Qube! 6.0 at NAB 2010, and introduce their “smart farming” concept for render management. “Smart farming” involves using the render manager’s intelligence and the current and historical statistics from the render pipeline to provide the information and automation required to truly understand what is happening throughout out the rendering process and to automate routine render wrangler tasks. Leveraging the power of the Qube! Supervisor, it’s built-in database and unique, event-driven queuing model, Qube! 6.0 will provide out-of-the-box features and functionality that has so far only been available to the largest visual effects studios. Further details on Qube! 6.0 will be announced during the NAB show.

In addition to new features and functionality demonstrations, PipelineFX will also be debuting integration with both Shotgun software and Tweak software products. Both products and the initial integration features will be demonstrated in the PipelineFX booth throughout the show.

We are excited to unveil the advanced functionality of Qube! 6.0 at NAB 2010,” said Richard Lewis, CEO of PipelineFX. “I am also thrilled to demonstrate the integration and collaborative development we’ve done with both Shotgun Software and Tweak Software. Both are leading digital media infrastructure players and represent best-in-class products for digital media production pipelines. Integrating production management with render management and with image and sequence viewing makes a lot of sense and provides immediate value to any production pipeline. We are also hosting a QCA certification class in a 2-day format over the weekend prior to NAB as an opportunity to get trained and certified in Qube! while attending the exhibition.”

###

About Qube!:
Qube! is a robust and highly scalable render management solution that can be quickly integrated into any production workflow, and is backed by world-class technical support. Qube! can be easily tailored to any pipeline requirements and works with all leading content creation applications including Autodesk® 3ds Max®, Autodesk Maya®, NUKE™, SOFTIMAGE®|XSI®, Shake®, Adobe® AfterEffects®, Pixar’s RenderMan®, DNA Research’s 3Delight, and Eyeon® Digital Fusion™. Qube! is the only production proven solution that is certified IBM ServerProven®, and runs on Windows®, Linux®, and Mac OS®X operating systems.

About PipelineFX:
PipelineFX is the leading provider of renderfarm management solutions for digital content creation. PipelineFX has more than 400 customers worldwide including BBC, Digital Domain, Electronic Arts, Fisher Price, General Motors, Herman Miller, Imagemovers Digital, Laika Studios, Lockheed Martin, MTV, NBC, NHK, Rainmaker Entertainment Inc., Reel FX, Smoke & Mirrors, Sony Computer, Sony Pictures Imageworks, South Park Studios, Starz Entertainment, Technicolor and Telemundo. PipelineFX is headquartered in Honolulu, Hawaii, and has offices in San Francisco, San Diego and Las Vegas.
For more information, please contact Richard Lewis, VP of Sales of PipelineFX: richard@pipelinefx.com, Phone: 808-685-7823, 1000 Bishop Street, Suite 509, Honolulu, Hawaii, 96813, USA.

Digital Storytelling 2010 – seminar on VFX in film and TV – April 14, Oslo, Norway

Digital Storytelling 2010 : Visual Effects – Into New Dimensions will be the fifth annual seminar on the creative use of technology in film and television, focusing on visual effects and digital set design in feature film and television. Speakers from the Norwegian, Scandinavian and International film community will gather in Oslo to present their work.

Digital Storytelling and The Norwegian Film Institute invite VFX artists, producers, directors and writers to this year’s seminar and workshop on the use of visual effects in film and television.

The impact of the blockbuster movie “Avatar” on the filmmaking process and the movie-going experience can hardly go unnoticed or un-addressed. In order to keep pace with the cutting edge developments of the industry, the focus of this year’s seminar and workshop is the phenomen of stereoscopic 3D film.

Keynote Speaker, Oscar winner and Co-Production Designer on Avatar, Robert Stromberg sets the stage for a journey into this new and exciting universe. We remain on Pandora with presentations by Theodor Groeneboom (Framestore, London) and Canadian Colin Doncaster (Weta, New Zealand and Storm Studios, Norway) both having contributed their VFX talents to “Avatar”. Swedish director Ted Kjellsson challenges conventional filmmaking with his new film project “Tompta” (produced by ZentropeRamBuk, Denmark). 3-D Cinematographer & Filmmaker Kasimir Lehto (Los Angeles) will talk on how 3-D should be treated and used in a narrative context to support the storytelling and cinematic expression.

This year’s Norwegian VFX Omelette is made up a larger part of Norway’s 3D and VFX studios and talents – Bug, Gimpville, DoP Morten Skallerud, Placebo Effects, Storm Studios, and Storyline Studios – who will present their latest work, many of them already creating stereoscopic 3D commercials and film projects.

And finally the scene is set for a panel discussion on stereoscopic 3D, digital characters and environments; Do completely digital images with synthetic (CG) characters mean the end of film as we know it, or does it represent the next natural step in the enhancement of our experience of film as a medium? Our panel consist of a producer, movie theater director, VFX artist, film director and journalist with strong and opposing opinions on the subject.

Since our first seminar in 2006, Digital Storytelling has been an arena for filmmakers, vfx artists and designers with an interest in how visual effects can strengthen storytelling. Our speakers and panel will also address themselves to directors, producers, writers, production designers, cinematographers, as well as VFX artists and designers.

We invite you to come to Oslo for an exciting seminar day on Wednesday April 14th.

Kim Baumann Larsen, Eric Hanson and Angela Amoroso, Founders and Directors
Norwegian filminstitute

www.digistorytelling.com


Photo/copyright: 20th Century Fox

Extract Footage from Flame Archive?

Hey guys,
I am taking over a project after a falling out between the previous post house and the client.
I will be receiving the project as a flame archive…
We do not have a flame where I work and as such will need some way of extracting the media-
We dont need any of the FX work or editorial preserved- just the footage itself…
Is this possible without a Flame?
I need to work out a solution by this Friday.
Many thanks in advanced!

Thumb Removal

I’m working on this short that requires me to remove various body parts, the other shots I haven’t had trouble with but the shot I’m on now is causing me some difficulty.

If anybody could offer some advice on how I can make it appear as though the thumbs have been surgically removed, that would be great.

Sorry for jumping directly for help, but I can’t find a reasonable way to do this.

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Looking for small VFX companies

Gentlemen,

On 17 Dec 2009 I posted on this respectful forum a job opportunity connected to Stun Creative (http://www.stuncreative.com) and Buster Design (http://www.busterdesign.tv) about a 3D / VFX division.

The plans has been changed and now and we are looking for highly capable small visual effects companies to outsource part of our projects. It is indispensable to have good internal render farm in reason of our rigorous animation requirements.

Please send website, address, telephone number ONLY to rafaelemidio@gmail.com

NO PHONE CALLS.

TERRAGEN MODELER/TD

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 6500+ freelancers around the world.
For more information about us please visit www.utopiapeople.com

Our client is a succesfull postproduction boutique in central Stcokholm. They are in need of a 3D modeler with professional experience with Terragen (software).You would be working with a high-end commercial for about 3 weeks, project starts 19 April.Client will provide airline tickets and housing, daily rate approx 350-400€. EC citizens prefered, no remote work (you must have documented previous experience with Terragen)

To apply
You must be registered as a freelancer on www.utopiapeople.com (register free at http://www.utopiapeople. com/forms/registration.php) If you are interested please email job@utopiapeople.bef ore thursday 25 March at 12:00 CET (the sooner we can get your application the better), marking your email with "Terragen-STHLM" please write any information that you want to pass on to client in that email.

We will notify you if you are short listed.
Only applications with webreels will be considered (please use our HQ service www.theshowreel.tv, sign up free account).

MPC Vancouver is Looking for a Render Wrangler!

MPC is one of the world’s leading post production facilities creating high-end digital visual effects for the television and feature film industries.

We are seeking the following:
Render Wrangler

This is an exciting opportunity to work in the dynamic world of visual effects. To apply and view all job descriptions, please visit: http://www.moving-picture.com/index….svancouverfilm

Render Wrangler
The role offers the successful candidate the potential to advance technical skills, offers experience with state-of-the-art technology and opportunity to learn from specialist digital media colleagues.

Overview
This is a varied role to support the daily activities of a busy Lighting and FX team. As a Render Wrangler you would work with the team overseeing activity on the render farm, assisting artists with render issues and controlling the priority of work on the farm. The team is responsible for managing the resources for the current roster of shows, monitoring of renders and image processes, and some data management.

Key Accountabilities
– Render queue management
– Quality control of images, error checking and troubleshooting a wide variety of technical problems.
– Communication with Producers, Data Ops, Systems and Render Engineer departments across both Vancouver and London
– Creating and distributing daily render reports
– Assisting with data management
– Scripting tools to automate common tasks and improve workflow.

Knowledge, Skills and Experience

– An interest in developing skills and progress within a visual effects company
– Ability to learn quickly and think on your feet is essential
– Good communication and team working skills.
– Accuracy and attention to detail
– Ability to use initiative and prioritize work loads
– Problem solving
– Willingness to work early morning and weekend shifts during peak periods
– Any knowledge of lighting and rendering would be an advantage but not essential.