Amiqus – Maya Generalist – Bristol

Amiqus currently has an immediate need for a Maya Generalist to work for our VFX client based in Bristol.

The role will call for a true generalist and you will need to turn your hand to animation, rigging, texturing, lighting etc. on a variety of broadcast commercials.

Please get in touch either on 01925 252 583 or send you showreel, portfolio and/or CV to robert.clarkin@amiqus.com and I will contact you whenever is convenient for you.

(Amiqus are a recruitment company working on behalf of our client in Bristol)

Replacing nodes

how do i replace one node with another …(alt + drag in ae)
so that it takesits keyframes as well…

in know of cntrl shift drag but does that takes care of the key frames as well
:confused:

Problems I face Nuke ….

Hi,
I’ve been using predominantly for the past 3 yrs now, my question is, In Nuke, the updation is much slower than that of fusion… Im talking about the viewer updation… Also,
In fusion, when Autoproxy is ENABLED, when the parameters are being altered the viewer goes into proxymode automatically till u leave the control ur clicking, only after you leave it, will it update in the viewer… personally , I dont prefer this and encourage people to switch this mode off…

Now the problem with Nuke is, it permanently seems to be stuck in that mode… That is, while tweaking the parameters, the viewer doesn’t update. Only after you leave the control it updates… I wonder how such a serious problem wasn’t addressed in NukeX.
Also, i find that the Color corrector node is not as efficient as that of fusion’s..I can tweak the levels incl. separate channel levels like R,G,B…also tweak the Shadows, highs, mids of R,G & B seperately, and also RGB together again… Now this is a real boon when it comes to CC. But in Nuke, I find this node very restrictive and rigid… I need to combine 2 more nodes to get a similar effect… also In fusion, it shows me the shadows, highs, mids, etc as Luminance(black—white) but in nuke it shows me this in Color…now this is not all that efficient to color correct…

Now the 3rd problem is, Im unable to animate the camera while looking at a scene through the camera and altering the Trans and Rot params while looking through it… I can do this so easily in Fusion… In nuke, I feel this is a huge burden.
——-

I hope u guys have found a way to work around this and prove me wrong about my judgement abt Nuke
-Thanks,
Amritaa

CBI ad campaign by Prime Focus

Central bank of India roped in R.K Swamy BBDO to provide creative services to the CBI’s trio-ad campaigndiv class=”feedflare”
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Need Document about Matrix node in NUKE

Hi, guys here.Could someone tell me where I can find the doument about Matrix node in Nuke? I didn’t find information of Matrix node in the Nuke document PDF.I wonder how to use it with different cases. 3 x 3 , 3 x 4….what does the values mean ?
I did some tests about this node.It seems that it can do help with edge detecting…..
Any documents or explain about Matrix node is helpful to me.Maybe someone would like give me sereval .nk files to let me know the usage of Matrix node.:)

Render Passes for Dielectric Material

I’m rendering my water shapes with a Dielectric Material.
I’m trying to separate the refraction and the reflections with the render passes but I only get a black background.
Why is that?

Daniel Moreno – Character Animator / Particles Effects and Scripting

Hey guys,
My name is Daniel Moreno and I am a character Animator + particle effects guy. Please check my reels. Any doubts just email me! thanks!

http://www.danmoreno.com/reel/reel_eng.htm

Daniel Moreno
www.danmoreno.com

How to attach high res mesh to another

Hi Folks,

Now i went and transformed a high res mesh in zbrush that i exported in Maya. I started from one of the ztool heads supplied with zbrush.

My problem now is how to combine and welde this high res into a body that i sculpted in Maya. I dont want to go and wel vert-by-vert. Anyway there are so thousands of vertices it’s almost impossible for me to find the right correspondance if time had i.

Do you guys know how i can do that?

Thanks

keep lowrez proxy from degrading?

hi,

If I mix a lowrez cg source (that has exactly the size of my proxy mode) with a nuke 3d projection and proxy mode is on (the final comp resolution is very high) nuke degrades the lowrez cg layer which makes it even harder to work with.

Is there any way to make nuke use the lowres footage "as is" without degrading it further in proxy mode? Seems simple but I cannot find a solution,

thanks

PipelineFX Announces Integration with Tweak Software RVIO

Honolulu, HI – March 23, 2010 – PipelineFX, makers of Qube!™ – the leading render farm management software for digital media creation, announced today the integration of Tweak Software’s RVIO Sequence Converter. Qube! now exposes the rich set of options RVIO provides for manipulating images and movies.

This integration allows for the following within the Qube render queue framework:

 Automated post-rendering conversion from images to movie clips with audio on the renderfarm

 Distributed image manipulation including color correction, compositing, tiling, and letterboxing

 Scriptable slating, frame burn-ins, overlays, and much more

 Distributed conversion, transcoding, and resizing of images

“This scriptable cross platform image manipulation solution meshes well with the Qube render farm management platform," said Scot Brew, PipelineFX Director of Technology. “Now there is a single solution that is viable across Windows, Linux, and OSX for managing a queue of sequence conversions and distributing image manipulation across many machines.”

"The new integration of RVIO with Qube! offers the ability to speed up image processing and also add it as an automated post process after rendering," said Seth Rosenthal, President of Tweak Software. "It’s a great example of the flexibility of both Qube! and RV and is just the first step in integrating our products."

Qube! 5.5.2 is now available to all PipelineFX customers under support, and can be downloaded at ftp://ftp.pipelinefx.com.

About Tweak Software:

San Francisco, CA-based Tweak Software Is the maker of RV, the next generation image and sequence viewer for VFX and animation and RVIO the scriptable image converter and movie maker. Prior to founding Tweak, the Tweak partners, Jim Hourihan, Seth Rosenthal and Alan Trombla spent many years at Industrial Light and Magic where they developed many tools and techniques still in use at the facility today. Jim Hourihan is the recipient of two Sci-Tech Academy Awards and is best known for developing Dynamation, the first commercial particle system that was subsequently incorporated into Autodesk’s Maya software. For more information, visit www.tweaksoftware.com.

About Qube!:

Qube! is a robust and highly scalable render management solution that can be quickly integrated into any production workflow, and is backed by world-class technical support. Qube! can be easily tailored to any pipeline requirements and works with all leading content creation applications including Autodesk® 3ds Max®, Autodesk Maya®, NUKE™, SOFTIMAGE®|XSI®, Shake®, Adobe® After Effects®, Pixar’s RenderMan®, DNA Research’s 3Delight, and Eyeon® Digital Fusion™. Qube! is the only production proven solution that is certified IBM ServerProven®, and runs on Windows®, Linux®, and Mac OS®X operating systems.

About PipelineFX:

PipelineFX is the leading provider of renderfarm management solutions for digital content creation. PipelineFX has more than 400 customers worldwide including BBC, Digital Domain, Electronic Arts, Fisher Price, General Motors, Herman Miller, Imagemovers Digital, Laika Studios, Lockheed Martin, MTV, NBC, NHK, Rainmaker Entertainment Inc., Reel FX, Smoke & Mirrors, Sony Computer, Sony Pictures Imageworks, South Park Studios, Starz Entertainment, Technicolor and Telemundo. PipelineFX is headquartered in Honolulu, Hawaii, and has offices in San Francisco, San Diego and Las Vegas.

For more information, please contact Richard Lewis, CEO of PipelineFX: richard@pipelinefx.com, Phone: 808-685-7823, 1000 Bishop Street, Suite 509, Honolulu, Hawaii, 96813, USA.