MASSIVE TD (COULD BE REMOTE)

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 6700+ freelancers around the world.
For more information about us please visit www.utopiapeople.com

Our client is a premier CGI studio in Barcelona, Spain.
They are looking for a skilled Massive TD using probably Massive Jet for crowd-sim. Great studio with a amazing international portfolio. Job is scheduled 6th until April 17th aprox, daily rate: 400€/day, work over weekends. EC citizens prefered (US, Asia not excluded however), client will provide airline tickets and housing. Online showreel is required to apply (concentrate on pure Massive work). Job could be done remotely but prefered to be on location at clients studio

To apply
You must be registered as a freelancer on www.utopiapeople.com (register free at http://www.utopiapeople.com/forms/registration.php) If you are interested please email job@utopiapeople.before tuesday 30 March at 12:00 CET (the sooner we can get your application the better), marking your email with "Massive-Barcelona" please write any information that you want to pass on to client in that email.

We will notify you if you are short listed.
Only applications with webreels will be considered (please use our HQ service www.theshowreel.tv, sign up free account).

FLAME ARTIST

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 6700+ freelancers around the world.
For more information about us please visit www.utopiapeople.com


Our client is a premier CGI studio in Barcelona, Spain.
They need a high-end TVC Flame artist for a CG integrated live action gig. Great studio with a amazing international portfolio.Job is scheduled April 12th until April 24th, daily rate: 580€/day, work over weekends.EC citizens prefered (US, Asia not excluded however), client will provide airline tickets and housing. Online showreel is required to apply.

To apply
You must be registered as a freelancer on www.utopiapeople.com (register free at http://www.utopiapeople.com/forms/registration.php) If you are interested please email job@utopiapeople.before tuesday 30 March at 12:00 CET (the sooner we can get your application the better), marking your email with "Flame-Barcelona" please write any information that you want to pass on to client in that email.

We will notify you if you are short listed.
Only applications with webreels will be considered (please use our HQ service www.theshowreel.tv, sign up free account).

Loyalkaspar Rethink Animation For Insight Communications

[NEWS=”http://www.cgnews.com/wp-content/uploads/bb_insight_thumbnail.jpg”]24665[/NEWS]When ad agency The Brooklyn Brothers approached New York-based design and story-driven creative engagement studio, Loyalkaspar, about collaborating on a campaign for Insight Communication, the U.S. ninth largest cable operator (serving the Kentucky, Ohio and Indiana areas), they knew it would be a test on a number of levels. Not only was the idea creatively challenging, but given the project’s budget restrictions, it would also force them to rethink how to achieve the spectacular results the concept demanded.

”Everyone knows how it is these days: clients want double the work for less than half the budget,” Guy Barnett, Writer, Brooklyn Brothers says. ”And they don’t expect any drop in standards — theirs or ours. This job was even more extreme than usual. But we knew that in partnering with Loyalkaspar we could get it done, without sacrificing the quality of the work. I’m happy to say we were right. You don’t see the struggle to get the job done. All you see is effortless and innovative animation.”

In the end, Loyalkaspar jumped on board with reckless abandon and quickly arrived at a creative solution to work around the budget without compromising the creative, which included bringing in some animation assistance.

”We have a great relationship with The Brooklyn Brothers and love working with them,” says David Herbruck, Loyalkaspar Partner and Director of the ten spot campaign. ”The creative was so good that we didn’t want to simplify it and possibly water-down the end result.”

Because the spots demanded a volume of high-end 3D, Loyalkaspar partnered up with two of the best 3D boutiques out there — Magoo Studios, Soderhamnm, Sweden, and Galaxy 61, Brooklyn, NY.

”We’re worked with Galaxy 61 several times and I knew they had the chops to do this,” Herbruck adds. ”We had never worked with Magoo before but we’re great fans of their work. As luck would have it, this project coincided perfectly with their desire to break into the American market.”

Set to a beautifully hypnotic score by music house Nylon Studios, New York, all 10 of the spots use the Insight logo, which features a bundle of wires, as the catalyst to describe the different benefits their homegrown and customer-first philosophy.

In each spot, wires stretch around the screen forming the visual accompaniment to the folksy voiceover — from rural farmlands to facilitating human connections at a cosmopolitan small business firm, the animation reinforces the brand’s score values of customer service, innovation and any appearance of corporate pretensions.

Recognizing that the process is just as important as the end result is just one of the ways design house Loyalkaspar distinguishes itself from the creative herd. Clients return for that reason. Founded by directors David Herbruck and Beat Baudenbacher, Loyalkaspar has quickly earned a reputation among advertising creatives and network executives as a creative hub where daring creative and innovative execution intersect, resulting in engaging brand experiences.

CREDITS
Client: Insight Communications
Project: 10 spot branding campaign
SVP Brand: Pam Euler Halling
President and Chief Operating Officer: Dinni Jain

Agency: The Brooklyn Brothers, New York

Production/Design: Loyalkaspar, New York
EP / Director: David Herbruck
CD / Designer: Beat Baudenbacher
Senior Producer: Melissa August
Production: Bullet, New York
Producer: Patrick Oliver

Music/Sound Design/Audio Post: Nylon Studios, New York

RELATED LINKS
www.loyalkaspar.com
www.thebrooklynbrothers.com

Nuke 6.03v3 and Mac Os X

Hi guys,

I’m Mauro, a cgi artist who’s trying to move to Nuke from other comp software.

I downloaded the PLE edition of Nuke 6.0v3 for Mac Os X but I went across a strange issue with the graphic card (I suppose).

Here is a snapshot I made just a couple of minutes ago

Just look at those strange dots on the colorBars…
…I’ve tried playing with the settings but didn’t managed to get rid of them.

Also the refresh is weird: the image appears and disappears while passing over with the mouse.

Anyone has an idea on how to solve this?

Thank you very much in advance to everybody

best regards

Mauro

Rob Wienk – New site, work reel

Super talented Motion Graphic designer Rob Wienk just updated with a new site and a reel including work done while interning at METAphrenie, Buck NY, as well as some personal projects. Very impressive to say the least.

LOBO: CA | Autumn/Winter Collection 2010 – Making-Of

Update — we posted LOBO’s latest work for C&A a couple of days ago. Now we have a making-of to check out. Thanks much to the good folks at TEG!

LOWORKS

Loving the updates up at Loworks, great graphic and interactive design.

BUDGETING

Hi im documenting the filming of a short film. i intend to show people how short films are made for a project in college. the problem is i have never made a documentry before and im unsure about budgeting, can you guys give me some help with a budget for a low cost documentry for things such as editing equipment and software video cameras ETC.

Thanks 🙂

High / low color value

Hi everyone,

I would like to automate a grade node for my Zdepth from maya, how can I find the most highest value (and the lower) in a picture?

thx all

Houdini Generalists required in Glasgow

Axis Animation is looking for talented Houdini Generalists and VFX artists to work on both next generation game cinematics and commercial projects.

Description:
The Role requires a broad knowledge and experience of the entire 3D Pipeline, with a focus on producing sophisticated visual effects and/or CG look development. Tasks may include lighting, shading, rendering, dynamics, and particle based VFX. While We appreciate that potential candidates may have varying levels of experience within these specific areas, we are primarily looking for people who have a proven track record in turning out great looking work using Houdini and Mantra and who can demonstrate a strong sense of cinematic aesthetics
Generalists will be expected to have a high degree of familiarity with using Houdini and Mantra within a production environment and be able to master all relevant internal Houdini based production tools and to be able to develop new digital assets as required by production
Candidates will work onsite in our Glasgow based studio. Immediate vacancies are for short-term contracts, with the possibility of on-going work in the future. However longer-term contracts may be offered for the right candidate.

Responsibilities include:
·Shading/texturing work as and when required
·Responsible for final Houdini 3D scene assembly and output, including Digital Asset creation, setting up lighting and rendering final outputs using mantra on our render farm
·Set up Houdini based effects using dynamics and particle tools and to develop these through to final output
·Additionally candidates may be asked to work on final composited shots within digital fusion dependant on experience
·Engaging at every stage of production including pre-visualization of complicated sequences and research and development
·Optimize and troubleshoot lighting and rendering problems in a fast paced environment.
·Working closely with CG Supervisors/Leads to determine best approach to solve 3D challenges and develop final look.

Qualifications required :

·Demonstrated knowledge and experience of Houdini within a production environment
·Strong understanding of multi pass 3D rendering and compositing
·Strong understanding of lighting/shading/texturing principles and techniques.
·Knowledge of rendering techniques and optimization processes to minimise render times.
·Ability to work within a style established by the Client / Creative lead.
·Experience with Fusion or similar compositing package (eg Shake, Nuke)
·Programming or scripting skills (Hscript or python) would be beneficial, but not essential.
·Ability to problem solve and predict potential problems with assigned tasks
·Strong communication skills are critical. Artist must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment
·Solid work ethic and a positive attitude in the face of challenging situations.
·Strong time management skills and organization
·Minimum of 3 years production experience in film/TV/games and a degree qualification required
·If candidates do not possess a degree, 5 years production experience required
·Degree and work experience requirements may be waived if candidates can show exceptional skills

Please apply via jill.wallace@axisanimation.com
Be sure to include “Houdini Generalist Application ” in the subject line*