Only the Brave.

The Only The Brave online art installation for Diesel curated by Hellohikimori is now complete, with final contributions from Jeremyville, Eboy, Suprb, MWM, andSi Scott joining the likes of Jemma Hostetler, HKI, Michael Paul Young, Muller, Serial Cut, Renascent, Nico Stumpo, Mr Doob, Eric Carl and more!

3d / Vfx Artist – Particle Work

We have done a Nike spec (test) commercial that requires some 3d work integrated into it. The 3d work would involve creating a colour wake (will be explained in more detail later) that would require knowledge of particle work in some sort of 3d program (realflow, maya, or equivalent program).

In fact, from the research we’ve done, it would require a combination of programs to create such an effect, i.e. 3d packages named above and after effects or equivalent program.

And thus a thorough knowledge in:

3d tracking
particles / dynamics / fluids
compositing

would be necessary to complete the job. The work would need to be completed by 14 December giving you about 3 weeks to complete the work (the work will probably start around 23 November or hopefully earlier). As this project is not being funded through a production company but out of the pocket of the director, we can afford to pay £1,500 (inclusive of VAT) or $2,500, which will be paid in stages upon successful completion of each stage.

We will be looking at reels in the next few days after which you’ll be having interviews in person in London with the director to discuss things in more detail. If you’re applying from abroad, then you must have good communication skills (replying to emails regularly and taking Skype calls) and a good internet connection are a must. You will also need your own access to computer and software resources to do the job.

Please note that when you send your reel, we’re interested in your abilities in creating particle-like objects, not your ability to model, texture, create motion graphics, etc.

If your reel looks like this:

http://www.vahid3d.com/

http://www.vimeo.com/7365922

Then you would be a good candidate for the job.

If interested, please contact Ben (the producer).

Color my Read

In nuke, we can color each node (in Edit/Color).
That’s a cool thing and I would like to have my node colored differently depending on where they come from.
For example, Mattepaintings (coming from a folder named mattepainting) will all be blue. Or Layers coming from shading will be yellow (and so on). Is there a way to define a color to a path? Thanks!

Compositing pros / cons for student project

Hi guys, first post here!

Me and a friend are trying to build a compositor for a project on our computer animation course, and we just wanted to ask you all what you like and dislike about your current compositors? Anything that could be improved, or cool UI features you like, that kind of thing?

Thanks,
Stevie

how to put the RED ONE footage to NUKE?

I download some red one footage .
it is .r3d format
how can i transform it to raw or dpx?
thanks .

Short 3D Matte Painting Showreel

The short showreel of the 3d matte painting has been done for the feature film “Wanted”.

Links to download:
1. http://www.antivision.ru/videos/vfx/Wanted/Wanted – 3D Matte Painting Showreel (HD).mov [49.1 Mb]
2. http://www.antivision.ru/videos/vfx/Wanted/Wanted – 3D Matte Painting Showreel (HD).mp4 [25.4 Mb]

Attached Images
 

dpx log keying

Hi again!
I got many posts on my last thread and I’m pretty sure that I understand the thing with dpx log files.
So…am I right when I say I import the dpx log files than use a cineon log node (log to lin) than I key the file put a background on and then a cineon (lin to log) and a saver at last.

Is this workflow correct?

thanks

Creating Clay Render with 3ds max 2010

Take advantage of mental ray Pro Materials to create a nice clay render of the interior scene

ZBrush 3.5 – A Comprehensive Intro

In this Eat 3D DVD the instructor goes over the fundamentals and you should pick up useful info throughout the DVD.

Bones Pro 4 Released

BonesPro is a sophisticated, fast and optimized technology for organic skinning of characters and objects in 3ds Max