Building a comp for 3D/Vfx/Film

I need help trying to figure out what kind of computer rig I need to build for work. I work heavily in 3D Vfx and Film.

What I know so far.

Desktop vs Laptop
Why? SO I could change a customize parts if I need to. Plus it can hold more ram and other components. I could buy more ram and better components for much cheaper.

Also I already have a laptop. I have to disable the graphic card just so maya would work. It’s daul booted with mac but I can’t get programs like Final Cut to Work because the graphics card on it isn’t compatitble with the Mac OS X Operating system.

Mac Vs PC
First of all I want to be able to daul boot between both mac and windows operating systems.

Mac’s I hear have no problems having a windows os installed on it but I haven’t tested it out myself yet, but I don’t anything about Mac Hardware and if it’s even customizable. I read in 3D world a few months ago most 3D Artists choose Pc’s because Mac’s are very limited in graphics cards.

Pc’s I could daul boot, but I may be very limited with the hardware I could have on my computer. It doesn’t look like Nvidia Quadro Fx’s and FireGl’s graphic cards are compatible with Mac Os X.

Linux os I may want because I hear helps render times. But it would probably work either way. I’m not even really gonna look into that right now.

Processor
I need the fastest processor possible
why? sounds like most people say that. And I know it must help with render times because batch renders usaully ask for multiple processors.

Questions:
Does it basically help to work in realtime when working in heavy scenes in 3D apps like Maya?

Can multiple processors be installed into one computer?

Graphic Cards:
For graphics cards it looks like Nvidia Quadro Fx’s and FireGl’s work the best with 3D.

Question:
Is it basically for better hardware renders in 3D apps, Or is there other reasons?

Is it hard to switch between graphics cards?

Can multiple graphic card be installed into one computer?

Does it effects maya software render and mental ray renders at all?

Does it help with render times?

Does it help working in real time and working on Heavy scenes and renders?

Memory and Motherboards
I’ll probably start of with 8gb of ram. I think the ram helps with working on heavy scenes, and allows users to work in multiple apps at one time without there comp slowly down. As well as having more processes running. Is that right?

Questions:
How many ram slots can one motherboard have?

Is there a way to add more ram after the slots are full?

Does it help with render time

HardDrive
I’d get a hard draive with alot of storage but I don’t find it really necessary because I’m constantly buying external drives.

Question:
How important is the speed of the hard drive?

Videogioco by Milkyeyes

videogioco

This one’s got a bit of the old ultra-violence, so be fore-warned. It’s all in a good bit of fun, though. No-one truly gets hurt. Videogioco, which means videogame in Italian, combines 2D drawings and flipbook-style action with a stop-motion filming process for a really unique, new take on a cartoon, action fighting sequence. The character (well, really just a part of him) moves across the paper getting stabbed, cut, hit, swallowed and kicked through the air only to be finally re-united with his body for a closing punch. The ending loops back to the beginning scene, starting the whole process, and cycle of violence, over again. Brilliant! Kudos to the makers of this amazing short.

Animation and Concept by Donato Sansone
Sound Design by Enrico Ascoli

Tip to Michael Lebowitz for spotting this!

Posted on Motionographer

Ocula 2.0v1 released

Ocula 2.0v1

This is a major new release of Ocula with many new features, improvements and bug fixes.Release Date
8 October 2009

Requirements

  1. Nuke 5.1v3 (or higher) on Windows XP SP2, XP64; Mac OS X 10.5 "Leopard" (32-bit and x86 only); Linux CentOS 4.5 (32-bit and 64-bit).
  2. Foundry FLEXlm Tools (FFT) (5.0v1 or later) for floating license support.

New Features

There are three new plug-ins in Ocula 2:

  1. O_Solver – Some of the functionality from O_DisparityGenerator has been seperated out into this plug-in, to allow a more flexible workflow. O_Solver determines the geometrical relationship between a stereo pair of views by detecting feature matches. If you have more than one sequence that were filmed with the same camera rig, it is only necessary to do this calculation on one of them; the same O_Solver can then be reused for the other sequences. It also offers the following advantages over the old DisparityGenerator:
    • An Ignore input so you can tell it which regions to ignore when detecting features.
    • The ability to calculate the camera relationship over a temporal window, for greater robustness.
    • The ability to calculate the camera relationship at intervals and interpolate smoothly between them for better temporal stability.
    • A Camera input, allowing you to use pre-tracked cameras.
    • Interactive editing of feature matches in the viewport.
    • The features and camera relationship are stored as metadata, so they can be saved and reused further downstream.
  2. O_DepthToDisparity – a new plug-in to generate a disparity field from a stereo pair of depth maps plus a camera set-up. This is intended for use with CG scenes.
  3. O_DisparityToDepth – a new plug-in to generate depth maps from a disparity field, given the stereo camera set-up.

Release Notes

Product Website

update : Revolver + Onesize: Playground Festival Trailer

update: How did you shoot the slow motion, it looks great, did you use a Phantom? Onesize; “… shooting with a Phantom camera would not do the trick for us. We wanted to have more control over the slow motion in post production and still be be able to decide camera angles and motion. […]

Lighters – Toronto

C.O.R.E. Digital Pictures located in downtown Toronto is currently looking for experienced Lighters to work on a dynamic new pre-teen animated series that will be aired on a major U.S. television network.

The company was founded in 1994 and is one of Canada‘s leading digital visual effects and animation studios. Over a decade later, C.O.R.E. has successfully built three divisions: C.O.R.E. Digital Pictures, C.O.R.E. Toons and C.O.R.E. Feature Animation. Over the years, with the underlying philosophy that a studio designed by artists for artists fosters the best creative environment, C.O.R.E. has produced award-winning work for more than 55 Feature Films, 24 Television Series and 24 Movies of the Week.

C.O.R.E. offers an exciting work environment; our open work structure allows for creativity and fun at the same time. The continuous flow of interesting new projects that are awarded from major studios and production companies makes working at C.O.R.E. a unique and fulfilling experience.

Qualifications and Skills:
·Excellent ability to work in Maya
·Ability to work in a node based compositing package such as Shake
·Excellent ability to setup and render complex shots
·Ability to work with directory structures, databases, specific naming conventions and file management
·Knowledge of Hscript, Mel, Python, or other scripting languages/protocols
·Excellent knowledge of Renderman or Mentalray
·Post grad diploma in animation preferred
·Training/knowledge in 3D animation
·2-5 years of professional experience
·Must be legally entitled to work in Canada

Job Duties and Responsibilities:
·Create required quotas of finished shots per week
·Required to check in with Directors, review notes and instruction regularly
·Post completed work internally and communicate progress to managers
·Setup lighting rigs for sets and characters under tight deadlines
·Assist Lighting TD”s when needed
·Additional duties as required

Qualified applicants can email their websites to recruiting@coredp.com or send their resumes, demo reels in DVD-R format including shot breakdown to:

C.O.R.E. Digital Pictures Recruiting
461 King St. West
Toronto, Ontario
M5V 1K7

We would like to thank all applicants for their interest however only those under consideration will be contacted. No phone calls please.

FX Artists – Toronto

C.O.R.E. Digital Pictures located in downtown Toronto is currently looking for experienced FX Artists to work on a dynamic new pre-teen animated series that will be aired on a major U.S. television network.

The company was founded in 1994 and is one of Canada‘s leading digital visual effects and animation studios. Over a decade later, C.O.R.E. has successfully built three divisions: C.O.R.E. Digital Pictures, C.O.R.E. Toons and C.O.R.E. Feature Animation. Over the years, with the underlying philosophy that a studio designed by artists for artists fosters the best creative environment, C.O.R.E. has produced award-winning work for more than 55 Feature Films, 24 Television Series and 24 Movies of the Week.

C.O.R.E. offers an exciting work environment; our open work structure allows for creativity and fun at the same time. The continuous flow of interesting new projects that are awarded from major studios and production companies makes working at C.O.R.E. a unique and fulfilling experience.

Qualifications and Skills:
·Excellent understanding of 3D animation tools using Maya
·Excellent understanding and experience with 2D and 3D particle and “sprite” systems, and other relevant plug-ins and support tools.
·Experience with Maya Ncloth is preferred
·Experience with Real Flow is preferred
·Must have strong visual and technical skills.
·Scripting or other advanced technical/automation knowledge is an asset.
·Ability to create re-usable effect setups with appropriate and intuitive controls for other artists.
·Ability to setup and render final frames in a production pipeline.
·Excellent understanding of directory structures, databases, specific naming conventions, and file management.
·Excellent knowledge of common production platforms and operating systems
·Must understand 3D and 2D rendering tools and techniques.
·Post grad diploma in animation preferred
·Training/knowledge in animation
·3-5 years of professional experience preferred
·Must be legally authorized to work in Canada

Job Duties and Responsibilities:
·Create required quotas of finished effects per week on professional grade animated productions
·Required to check in with Directors, review notes and instruction regularly
·Take creative direction from Leads and/or Layout Supervisor
·Post completed work internally and communicate progress to managers
·Make timely corrections to work when required
·Additional duties as assigned

Qualified applicants can email their websites to recruiting@coredp.com or send their resumes, demo reels in DVD-R format including shot breakdown to:

C.O.R.E. Digital Pictures Recruiting
461 King St. West
Toronto, Ontario
M5V 1K7

We would like to thank all applicants for their interest however only those under consideration will be contacted. No phone calls please.


PLAN B: SUB-TERRAIN LIVING.

OOW_Matsys_EXT-590x590

We don’t want to play Nostradamus, but lets make it approachable and enter the world of make believe. If this whole global warming thing isn’t a farce and those crazy liberals are on to something, than we need to decipher a contingency plan for when mother nature decides to spank us.  Thanks to Andrew Kudless and his team over at Matsys, they’ve already mapped out a scheme for a sub-terrain community for when shit hits the fan. Welcome to Sietch Nevada, living in the dessie never looked so cool.

OOW_Matsys_INT-590x590

OOW_Matsys_siteplan-590x583

IMG_0296_bw-590x442

THE ROGUE FILM SCHOOL.

Werner-Herzog-001

“The Rogue Film School is not for the faint-hearted; it is for those who have travelled on foot, who have worked as bouncers in sex clubs or as wardens in a lunatic asylum, for those who are willing to learn about lockpicking or forging shooting permits in countries not favoring their projects. In short: for those who have a sense for poetry. For those who are pilgrims. For those who can tell a story to four year old children and hold their attention. For those who have a fire burning within. For those who have a dream.” – Werner Herzog

Werner Herzog seems to have planned the ultimate January vacation if your idea of a great vacation is to lock yourself in a conference room with the greatest director of all time*, while he dares you to take life into your own hands and calls you a coward over team building exercises that involve lockpicking and forgery. Apply here and we’ll see you in January!

in the author’s subjective opionion, of course.

Frank Sauer: Day at the Seaside

German Director, Designer and Animator Frank Sauer recently updated his portfolio with new work. Was especially impressed with his personal project Day at the Seaside, great editing and direction.

project: underground explosion in the city (problem with particles)

Hi, after dozens of tests with rayfire and particle flow, i ended up here.

How would you approach an animation of destroyed/cracked streets with random large/small chunks going up and to the sides?