Bent Image Labs: “I Exist” ~ Dr. Pepper

Bent Image Labs‘ Ken Lidster recently directed this stop-motion spot for Dr. Pepper: I Exist … “Bent created duplicates of the set and triples of the nine-inch-high characters to streamline production. They then shot the stop-motion on high-res digital cameras. Certain shots, such as the soda pour, were done on one of the studio’s in-house […]

Ceyhun Kivrikoglu: Reel

Not new, but definitely worth checking out the ‘08 reel of Turkish motion designer Ceyhun Kivrikoglu.

SPENCER TUNICK COMMANDS NAKED CROWD.

527819

Spencer Tunick has seen more nipples in a day than the boom mic guy at Jenna Jameson’s record breaking serial bangathon. His work captures the abstractions of the human form in massive structures to create a new organic view of life and the environment. These installations are voluntary based with his biggest one yet in Mexico city, with about 18,000 naked people free ballin’ it. Make the jump to see more nudies in mass.

354847

528750

355140

Flare system, Quadro 3800?

We`re getting a Flare to help out the flame. And we`re planning on using an existing Dell Precision T7400 workstation. It currently got an AMD FireGL76000 graphics card, and as I understand Flare only supports Nvidia Quadro cards. So we`re planning on getting a new Quadro FX 3800, but it isn`t listed on the official supported list on the autodesk site.
http://usa.autodesk.com/adsk/servlet…12&id=12770527

But as I understand it, the FX3800 is only an updated version of the 3700 which is on the list. So anyone got any confirmation this will work? Any other opinions/experiences on Flare systems will be greatly appreciated! (use a local raid, or does the Stone-sharing with flame actually work?)

Vue 8 Product Lineup Revealed

e-on software announced the formal unveiling of its upcoming Vue 8 product line – scheduled for release in 1st week of Nov

The Dreams of Street Cat

Artist will show you how he did this image in 3ds max when one cat from street enters into the apartment with sad face

Animation stuck inside maya (rendering issue)

Hi guys,

I recently made the descision to take the plunge iv always wanted to from motion gfx in to vfx and im currently working on my debut vfx reel. Unfortunately iv run in to a problem with rendering out of maya and I was wondering if anyone here could help me out.

Im fairly sure I have set up the render globals correctly for animation (using mentalray) and when i set off a batch render, the prompt in the bottom right says firstly that mentalray is rendering then a few seconds later it says that rendering is completed, and there is no output, no rendered frames.

Iv tried rendering out to different file formats with no luck. Single frames render perfectly. Iv tried importing my scene into a fresh file and rendering with no luck. Iv tried creating a new scene with very simple animation, again, no luck. Iv tried rendering my scene with maya software which does work. So i think its a mentalray problem. When I looked at the renderLog I saw a few error msgs but dont realy know what they mean or more importantly, how to put them right!

Here is the renderLog:

Starting "C:\Program Files\Autodesk\Maya2009\bin\mayabatch.exe"
mental ray for Maya 10.0
mental ray: version 3.7.1.27, Jan 26 2009, revision 30548
File read in 0 seconds.
Result: C:/Documents and Settings/RenderNode/Desktop/Main folder/Showreel intro/showreelIntro/scenes/showreelIntro04__156.mb
mental ray: got 8 satellite CPUs.
Prog: (Mayatomr.Scene) : optimize animation detection: done 8 animated nodes
MI 0.0 error 121002: failed to open /usr/include/mi/mayahair.mi for reading, The system cannot find the path specified.Info: (mental ray) : number of render thread(s): 4

MEM 0.0 info : heap size limit set to 2301 MB
// mental ray for Maya: using rayhosts file C:/Documents and Settings/RenderNode/My Documents/maya//maya.rayhosts
Info: (mental ray) : adding rayhosts
Info: (mental ray) : adding host: 192.168.1.72:7109
MSG 0.0 debug: mi_msg_add_host adding host 192.168.1.72:7109, socket -1
MSG 0.0 info : adding new host 1 (192.168.1.72:7109)
MSG 0.0 debug: WIN_NT: setting thread to non-overlapped socket operation
MSG 0.0 debug: WIN_NT: setting thread to default socket operation
MSG 0.0 error 011329: mi-ray/tcp: not a service (check %SystemRoot%\system32\drivers\etc\services)
MSG 0.0 warn 012219: using fallback inet service 7003
MSG 0.0 debug: WIN_NT: setting thread to non-overlapped socket operation
MSG 0.0 debug: WIN_NT: setting thread to default socket operation
MSG 0.0 debug: remote capabilities |RAY37|SUB1
MSG 0.0 debug: WIN_NT: setting thread to non-overlapped socket operation
MSG 0.0 debug: WIN_NT: setting thread to default socket operation
LINK 0.0 debug: broadcasting filename architectural.dll of module #1
LINK 0.0 debug: broadcasting filename base.dll of module #2
LINK 0.0 debug: broadcasting filename contour.dll of module #3
LINK 0.0 debug: broadcasting filename paint.dll of module #4
LINK 0.0 debug: broadcasting filename physics.dll of module #5
LINK 0.0 debug: broadcasting filename production.dll of module #6Info: (mental ray) : adding host: 192.168.1.73:7109

LINK 0.0 debug: broadcasting filename subsurface.dll of module #7
LINK 0.0 debug: broadcasting filename surfaceSampler.dll of module #8
LINK 0.0 debug: broadcasting filename architectural.so of module #9
LINK 0.0 debug: broadcasting filename paint.so of module #10
LINK 0.0 debug: broadcasting filename subsurface.so of module #11
LINK 0.0 debug: broadcasting filename mayabase.dll of module #12
LINK 0.0 debug: broadcasting filename AdskShaderSDK.dll of module #13
LINK 0.0 debug: broadcasting filename mayahair.dll of module #14
JOB 0.0 info : started threads 0,1,2,3 on 192.168.1.72:7109 now known as host 1
MSG 0.0 debug: mi_msg_add_host adding host 192.168.1.73:7109, socket -1
MSG 0.0 info : adding new host 2 (192.168.1.73:7109)
MSG 0.0 debug: WIN_NT: setting thread to non-overlapped socket operation
MSG 0.0 debug: WIN_NT: setting thread to default socket operation
MSG 0.0 debug: WIN_NT: setting thread to non-overlapped socket operation
MSG 0.0 debug: WIN_NT: setting thread to default socket operation
MSG 1.3 debug: WIN_NT: setting thread to non-overlapped socket operation
MSG 1.3 debug: thread 3 running
MSG 1.3 debug: thread padding address 020A1F50 size 57344
MSG 1.3 debug: starting thread
JOB 1.3 debug: starting new thread
MSG 0.0 debug: remote capabilities |RAY37|SUB1
MSG 0.0 debug: WIN_NT: setting thread to non-overlapped socket operation
MSG 0.0 debug: WIN_NT: setting thread to default socket operation
LINK 0.0 debug: broadcasting filename architectural.dll of module #1
LINK 0.0 debug: broadcasting filename base.dll of module #2
LINK 0.0 debug: broadcasting filename contour.dll of module #3
LINK 0.0 debug: broadcasting filename paint.dll of module #4
LINK 0.0 debug: broadcasting filename physics.dll of module #5
LINK 0.0 debug: broadcasting filename production.dll of module #6Info: (mental ray) : adding host: 192.168.1.50:7109

LINK 0.0 debug: broadcasting filename subsurface.dll of module #7
LINK 0.0 debug: broadcasting filename surfaceSampler.dll of module #8
LINK 0.0 debug: broadcasting filename architectural.so of module #9
LINK 0.0 debug: broadcasting filename paint.so of module #10
LINK 0.0 debug: broadcasting filename subsurface.so of module #11
LINK 0.0 debug: broadcasting filename mayabase.dll of module #12
LINK 0.0 debug: broadcasting filename AdskShaderSDK.dll of module #13
LINK 0.0 debug: broadcasting filename mayahair.dll of module #14
JOB 0.0 info : started threads 0,1,2,3 on 192.168.1.73:7109 now known as host 2
MSG 0.0 debug: mi_msg_add_host adding host 192.168.1.50:7109, socket -1
MSG 0.0 info : adding new host 3 (192.168.1.50:7109)
MSG 0.0 debug: WIN_NT: setting thread to non-overlapped socket operation
MSG 0.0 debug: WIN_NT: setting thread to default socket operation
MSG 0.0 debug: WIN_NT: setting thread to non-overlapped socket operation
MSG 0.0 debug: WIN_NT: setting thread to default socket operation
MSG 2.3 debug: WIN_NT: setting thread to non-overlapped socket operation
MSG 2.3 debug: thread 3 running
MSG 2.3 debug: thread padding address 020A1F50 size 57344
MSG 2.3 debug: starting thread
JOB 2.3 debug: starting new thread
MSG 0.0 debug: remote capabilities |RAY37|SUB1
MSG 0.0 debug: WIN_NT: setting thread to non-overlapped socket operation
MSG 0.0 debug: WIN_NT: setting thread to default socket operation
LINK 0.0 debug: broadcasting filename architectural.dll of module #1
LINK 0.0 debug: broadcasting filename base.dll of module #2
LINK 0.0 debug: broadcasting filename contour.dll of module #3
LINK 0.0 debug: broadcasting filename paint.dll of module #4
LINK 0.0 debug: broadcasting filename physics.dll of module #5Info: (mental ray) : network rendering slaves: 192.168.1.72:7109 192.168.1.73:7109 192.168.1.50:7109

LINK 0.0 debug: broadcasting filename production.dll of module #6
Error: (Mayatomr) : mental ray init failed, can’t start render
LINK 0.0 debug: broadcasting filename subsurface.dll of module #7Warning: (Mayatomr) : mental ray has reported severe errors, see the log

LINK 0.0 debug: broadcasting filename surfaceSampler.dll of module #8
LINK 0.0 debug: broadcasting filename architectural.so of module #9Error: Scene C:/Documents and Settings/RenderNode/Desktop/Main folder/Showreel intro/showreelIntro/scenes/showreelIntro04__156.mb failed to render.

LINK 0.0 debug: broadcasting filename paint.so of module #10
LINK 0.0 debug: broadcasting filename subsurface.so of module #11
LINK 0.0 debug: broadcasting filename mayabase.dll of module #12
LINK 0.0 debug: broadcasting filename AdskShaderSDK.dll of module #13
LINK 0.0 debug: broadcasting filename mayahair.dll of module #14
JOB 0.0 info : started threads 0,1,2,3 on 192.168.1.50:7109 now known as host 3
// Maya exited with status 210

I have a small render farm but the problem still exists even rendering without rendering over a network. The whole setup was working perfectly when i last used it, that was a few months back but nothing should have changed. Im puzzled, just like this little blue man :confused:

Any help, suggestions or pointers would be realy great cos iv just about run out of ideas.

Thanks
Adam

SHIFT 2010 CALENDAR

12 visuals have been selected for SHIFT 2010 CALENDAR

5 ways to a Portfolio CMS

Get a D.I.Y Portfolio website. You’ll need a web hosting server and a little bit of tech know how, but the following list is Content Management Software built specifically with artists and designers in mind.

Staceyhttp://staceyapp.com/
stacey-cms

Indexhibithttp://www.indexhibit.org/
indexhibit-cms

Core CMShttp://weareastronauts.org/core-cms/
core-cms

Secretary CMShttp://www.secretarycms.com
the-secretary-cms

Concrete5http://www.concrete5.org/
concrete5-cms

Let us know if you recommend any others.


VFX – DIGITAL DOUBLE/CREATURE MODELER (SYDNEY)

Established in 1991, Animal Logic quickly earned a reputation as one of the world’s leading design, visual effects and animation companies.

Animal Logic attracts highly talented people from all around the globe, who are drawn both by the impressive style and quality of our work and the opportunity to live in Sydney – one of the most beautiful, cosmopolitan cities in the world.

Our facility is situated fifteen minutes from Bondi Beach, (one of over 150 beaches in the Sydney metropolitan area), bordered on two sides by substantial areas of parklands and only ten minutes away from the Central Business district and iconic Sydney Harbour. With its temperate climate and outdoor lifestyle Sydney is both a fantastic place for families and an exciting destination for those who enjoy adventure and a spot of nightlife.

We are currently searching for a Digital Double/Creature Modeler to join our Visual Effects team on an exciting new feature film project from a prominent director. Though now a relatively large company, Animal Logic prides itself on providing artists with the opportunity to spread their wings creatively in a collaborative group environment.

Primary Responsibilities in this role:

•Building Digital Doubles and/or Creatures using various software packages to the specifications of the Supervisor
• Building 3D models which artistically represent the designs while technically meeting the needs of other processes.
• Daily communication and updates to the Supervisor and Producer

Experience and Skills:
• 3 years + experience in a feature film environment
• Ability to interpret models from both 3D scans or 2D artwork
• Advanced UV skills a must
• Experience building models for facial and body deformations
• Thorough working knowledge of Maya’s modeling tools, plus Zbrush/Mudbox
• Knowledge of supplemental modeling tools or additional packages a plus eg: Cyslice, TopoGun.
• Knowledge of Linux beneficial
• Fine art skills and design background a plus (sculpture, drawing, Industrial Design)

If you are interested in applying for this position then please complete our online application form via our website at http://www.animallogic.com