aspiring matte painter | Reel 2009 | Matthew Scheuerman

My name is Matthew Scheuerman. I am an aspiring matte painter currently working in the field of web design.

My 2009 reel:
http://www.mordecaidesign.com/demo_reel_2009.mov

and my portfolio:
http://www.mordecaidesign.com/

I am currently living in Arizona but I have the resources to move to California when I take my first matte painting contract/freelance job.

Thanks for looking,

Matthew Scheuerman

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DD T2 breakdowns

Digital Domain has posted a breakdown clip for Transformers: Revenge of the Fallen on its website.

NewBreed Vfx is looking for a compositor and a tracker

NewBreed Vfx is looking for a compositor and a tracker to fill a position in its Montreal studio.

Ruff Evolution

EVOLUTION

I’m really digging this new spot from animation master Ruff Mercy for O’Neill to promote their upcoming snowboard event in Davos. His personal illustration style and unique color palette gives the spot its distinctive look. But it’s the tight combination of high-energy animation, pacing and editing that give the spot its visceral impact. What I love the most are the custom-made and hand-animated “digital” distortion effects. Nice touch!


Designed and Animated by Ruff Mercy
Sound Design by Tom Guest
Agency: Basik Products

Posted on Motionographer

TD-College Upcoming Release!!

TD-College is proud to announce the release of yet another in-depth technical course: The RenderMan Specification in Depth.

We thrive on cranking out talented and motivated people who innovate, create and invent new methods and technologies. Our individual courses are for folks who are looking to expand their skills in specific areas or for artists looking to build up some technical chops in CG production. To succeed in this industry, one needs to be self-motivated to learn new techniques and skills. With that in mind, TD-College pairs you up with the big names in the industry to walk you through and polish your craft.

In the pursuit to expand our courses, TD-College is proud to announce the release of our The RenderMan Specification in Depth course authored by Chris Armsden.

Chris Armsden

Chris is a Lighting Technical Director based in Los Angeles. His tireless determination and extensive skill-set enable him to save the sanity of TD’s on a daily basis. While he currently focuses his attention on all things lighting and rendering, his interests cover all aspects of the CG industry.

The RenderMan Specification in Depth

TD-College founders believe that Renderman is one of the ultimate creative tools. It’s the most flexible and proven way to develop something visually amazing from the initial spark of an idea. Pixar’s Renderman renderer is fast, efficient, and able to handle the astonishing amount of geometric complexity needed to create today’s cutting-edge effects. The VFX and animation industries have chosen Renderman to produce the highest quality special effects – it is used everywhere by studios large and small to create spectacular graphics for feature films and broadcast television. We’re thrilled to offer Renderman training to our growing curriculum of courses.

In addition to this exciting Renderman course, we’re proud to announce the upcoming release of a pillar in our character set-up discipline: Character Set-up 1: The low-res animation rig authored by Stewart Jones. Stewart comes from a background of sketching and making animated flipbooks. In his younger years, he realized that his obsession with making and watching cartoons could actually lead to a career.As his career progressed, he started to rig his own characters more and more, and from there he moved into setting up and rigging almost exclusively. Stu is currently working at Animal Logic as both a Character Technical Director and an Animator.


Stewart Jones

Character Set-up 1: The low-res animation rig centers around the in-depth knowledge riggers need to set up scalable and procedural characters for high-end projects, relying heavily on MEL and a bit of math. This course will teach you everything you need to know about coming up with solutions for complex characters that need to be rigged for animation. You’ll learn all the fundamentals necessary to make production proven rigs that can be used for any project. This course will show you how to rig everything from humans to creatures, and one off characters, and show you all of the steps along the way. Aimed at mid to senior level riggers looking to improve their skillset, this course will help you excel at any rigging task and push your skills to a higher level.

At TD-College we offer technical training for aspiring TD’s of the highest possible standard. TDC’s curriculum is being developed by the cream of the crop of the VFX world, directly based on the feature film pipleine of major film studios in Hollywood and London.

About TD-College

TD-College was founded by 3 experienced professional Technical Directors. Rudy Cortes, Sr. Cinematics Rendering TD at Blizzard Entertainment Cinematics in Irvine, CA. Kevin Mannens, an effects TD at Sony Pictures Imageworks and Arthur Shek, Software Manager at Walt Disney Animation Studios. TD-College‘s goal is to provide the best training for technical directors to a world wide market by providing an exclusive one-on-one mentor system, as well as a collaborative community where TD’ism can flourish.

Nuke5.2v2 Released

Version
Nuke 5.2v2

Release Date
16 October 2009

Supported Operating Systems
• Mac OS X 10.5 “Leopard” (32-bit only)
• Windows XP SP2, XP64
• Linux CentOS 4.5 (32- and 64-bit)

New Features
There are no new features in this release.

Feature Enhancements
• Added a preference start file browser from most recently used directory. By default, this is enabled and the File Browser will start in the last used directory even between sessions. If disabled, the File Browser will start from the current working directory.
• Updated the RED SDK to v2. Please note that as we have updated the RED SDK, some older .r3d files may not look as you expect them to. Please ensure to check colourspace settings and additional Color Settings in the Read control panel, including kelvin, tint, etc. and adjust them accordingly to produce the desired output image.
• Included a generic 1D LUT gizmo to more easily add 1D LUTs to Viewer Process list. Getting root LUTs into the Viewer still requires a line of Python, but you can now use the generic ViewerProcess_1DLUT gizmo rather than making a separate one for each LUT. For instance:
nuke.ViewerProcess.register("Panalog", nuke.createNode, ("ViewerProcess_1DLUT", "current Panalog"))

…..

Full Release Notes

Product Website

The Animated Life Work of Jeff Scher


Jeff Scher: I Got My Job Through the NY Times. Short Documentary by Reid Rosefelt.

Jeffery Noyes Scher was born in 1954 and graduated from Bard College in 1976. He has since then made well over one hundred films, mixing both painting, typography, graphic elements and film to create beautifully vibrant and emotionally charged works. Scher draws inspiration from everyday life, he is a poetic observer, a modern day Baudelaire enjoying the limitless boundaries of experimentation. To watch his films, is to engage in a moment of pure emotion and a visual spectacle that has you eager to repeat.

I personally was introduced to his work back in 2007, at the outset of his project for The New York Times. At that time, Scher had been asked to do a series of works in which he was to create one film every month for the TimeSelect column. His first piece, ‘L’Eau Life’ is a colourful display of the pleasures of water, full of joy and utterly playful. Each frame is a painting in itself, 2,141 in all make up the short film.

Twenty four films on, the collection is testament to his untiring ability to express beauty and emotion through the medium of motion. For the release of his latest work, ‘The Shadow’s Dream’, I decided to catch up with him and ask a few questions about the project, his process and his love for early experimental film.


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Interview with Jeff Scher

What was your initial interest in making your paintings move?

It actually always struck me as odd that paintings didn’t move. Paintings, I think originally did move; cave paintings when viewed by torch light flickered and jittered when viewed. Painting on flat surfaces always struck me as frozen. Dead. The lack of motion being a contrived artifice and without life. How magic it is when they “come to life” by moving… or animation. Motion is the strongest indication of life. Motion captures time, a still image is such a narrow slice it seems like a microscope slide, a transection with a very narrow context – frozen and flat- only the most limited view. Time and motion; that’s where the action is!

How many films have you made now? And how many for the NY Times?

Actually that’s a hard question. I shoot all the time. 16mm until a few years ago and now mostly digital. I’m not sure if all my footage is one big film or a real lot of little ones. The number of films that are “finished” – with titles and credits… I guess it must be well over a hundred… There are about a dozen films I finished but never really showed anywhere, and then there are the commercials, about fifty or so? Show openings, another dozen there, trailers another dozen… Films I shot for other people as DP, maybe another dozen there. Films I acted in, three or four… and I “produced” a few other films too with other people “directing”. For the Times it’s been about one a month, or twenty four as of this October.

For the NY Times series, were you given any specific brief?

No. Kind of an incredible deal. The op-ed Art director Brian Rea, had seen a bunch of my films at an AIGA conference and a little film festival I used to run with Kurt Andersen upstate, and then later at a gallery in Chelsea. He basically wanted more of the same. The idea was to make something extra for Times readers online, back when they had to pay to get the editorial sections. Also it was to replace Maira Kalman’s column, as she was in need of a break after her run. Maira’s work is lovely, intimate and personal paintings and text. They were a big hit with readers and they were looking for something to plug into the spot she’d created a sizable following for.

It was like Hans Richter used to say about his montage and title work; “they wanted a little flower in their button-hole”. In the two years since I’ve been associated with the Times I’ve never had any editorial direction of any kind. And I get the editorial talents of my editor George Kalogerakis for the text I write to accompany the films. I really just have been making the kind of films I want to. Although I have learned a lot about who is watching and what works in this context. That has influenced the films in some ways, but all of them good I think. They are shorter, and more thematic then the bigger montage films I’d made in the past. But I am really enjoying the focus this has brought to the films.

What techniques are you using to animate your paintings?

I guess the signature style is traditional rotoscope. But I’ve been working with lots of other techniques too. Fly By Night was just charcoal of paper, Yours is splatter paintings layered up via an Oxberry shooting through mattes, Trigger Happy and Paperview were stop motion, Grand Central was live photography shot through prisms, etc… And then there’s a batch of live action, including the current one. It’s live action… but it’s like rotoscoping only with the sun on pavement instead of paint on paper…

Where do your initial ideas come from for a film?

From looking at everyday things with a sense of mischief and awe.

What are you looking to express most in your films?

The sense of wonder at how complex and beautiful life in this world is. And I want to do it with emotion, not intellect. I always felt the intellect was the place where the lawyers live and if you can break through it or sneak around it you can have much more impact and deeper resonance. I think what I look for is emotional truths.

What are the essential elements that help you in gaining that goal. Put differently, which elements (graphic, sonic, technical…) serve best in expressing those qualities?

It’s always motion. It’s how things move. Paper can become fireworks, ink and paint can become emotional truths. It’s all how it moves. The motion signature of anything in motion carries with it instant recognition. The manipulation of that motion impacts on the emotion. A line shot across the screen in four frames is an arrow. A line that limps across the screen is old and tired, mortal and sad. I am a fisherman for modes of motion.

You describe yourself as an experimental film maker. In what way is it experimental, rather what are you experimenting with?

I like “experimental” because it frees me from most pre-existing categories. They are also genuine experiments, sometimes for techniques and sometimes for content. They all start with a “what if…” So in that sense they are a series of exercises on a theme that are all answers to questions… “What would it look like if I…” And sometimes it’s just a color combination – like mixing colors in cinema time by progressions of different tones and textures… And sometimes it’s a bigger technical question, like in YOURs, where the question was what would happen if I replace a conventional film with layers of abstract images… That film was in fact a test that turned out okay. The test was the finished film.

Could you explain a little about your interest in early experimental film? What is it that fascinates you in this more experimental approach as opposed perhaps to mainstream cinema and animation?

I grew up on experimental film, but was always drawn to the more polished filmmakers like Warren Sonbert, Kenneth Anger, Peter Kubelka, Hans Richter, Oskar Fischinger, Walter Ruttman, Muphy/Leger and Vertov.

Early experimental film is just wonderful. I have 16mm prints of many of them and watch them all several times a year. I like to use them in teaching, as I find I always have some new insight into what’s in them. “Ballet Mechanique” and “Ghosts before Breakfast” for example contain all the seeds for almost every experimental film made since. When I watch a Hans Richter film, I get the same feeling that you might get listening to a great Rolling Stones song. I think a good experimental film is like rock and roll for the eyes.

Mainstream cinema is in the straightjacket of narrative. The big problem with narrative is that the story telling grammar has such strict rules. Dialogue is really a bore to shoot. There’s a right place to put the camera and then it’s up to the actor. It’s less filmmaking then framemaking. When you toss the story and the actors, suddenly the whole world opens up as your pallet. And you don’t have to get anyone’s permi$$ion to make a film. You just get a camera and see where it takes you. I also have come to dislike scripts.

I’m an okay writer, but I’m a terrible reader. I write and make notes for and about films constantly. I fill about four substantial notebooks a year with this sort of stuff, but I never ever read or refer to them. I think it’s the act of writing that helps me muddle ideas around. But the product is always in my head and the notebooks are a kind of graveyard of process.

When I start a film I usually only have a place to start. The film itself only emerges as I work on it. I build the films brick at a time, and the form usually emerges as it develops. I guess it’s more along the lines of how a painter might work. Making my own rules as I go is the best way for me to work.

If I had to explain what I was doing as I did it, or worse, before I did it, it would be death. When I talk to Shay (Shay Lynch) about the music we almost always talk about the emotion of the film, and the tempo. Subject too, of course, but that’s even less important than the emotion. I generally have a good idea of what the feeling of the film will be.

You have also worked on commercial pieces. How is this different, from your experience, to working alone?

Commercial work is kind of fun. And there are all different degrees of “commercial”. When I make a trailer for a festival or museum I generally have a lot of freedom anyhow. The IFC trailer was actually an experiment I had in mind for a long time, and the budget for it let me work with top of the line people and equipment that I would never spend my own money on. So it was like a corporate experimental film. The “Real Sex” open was a spin on a film I made with Cecily Brown, so it was like getting paid to make a sequel.

The more commercial commercials, like the spots I recently did for St. Mary’s Hospital were much narrower in freedom content-wise, but a wonderful opportunity to explore over the top realism in rotoscope. I like the challenge of commercial work, and I love the opportunity to be “professional”. It can also be refreshing not to have to carry the invention of content over a film and really revel in pushing technique.

Because I keep such a small studio, a commercial job brings with it months of subsequent economic freedom. The commercial sponsors are my Medici’s. I’ve always been kind of an odd choice for commercials, when I get them, they tend to want me to do something along the lines of what I have done or am doing, so it’s really not such a stretch. I should add that I have a lot of “repeat” clients, so it’s a nice excuse to work with people I’ve become friends with. Lately I’ve had a lot of help from assistants too. On the bigger jobs it’s just not possible to do everything myself and it’s always nice to have other voices in my studio.

>>> Jeff Scher’s Site

>>> The Animated Life–His NY Times Project


Posted on Motionographer

Bryan Lee

Creative Director, Bryan Lee launches his new personal site Original Program

LOBO : Fiat 500

Set to the Beatle’s Life Goes On, Leoburnet Brazil and TEG’s LOBO create a magical vision of the future for this launch spot for the Fiat 500.

DYNAMICS EFFECTS ANIMATOR

DYNAMICS EFFECTS ANIMATOR

JOB DESCRIPTION AND RESPONSIBILITIES:
· Create effects elements
· Understanding of Maya dynamics: particle systems, fields, expressions, MEL scripts, Fluids, nParticles, Python, etc.
· Develop effects rigs
· Creatively solve problems & work well with other departments
· Solve minor problems independently
· Strong understanding of Animation & how things should look, feel & move
· Some experience writing scripts and/or programming
· Ability to multi-task on multiple shots
· Work on shots independently & efficiently
· Basic understanding of compositing techniques for effects
· Basic knowledge of 3dmax is an asset

REQUIREMENTS:
· Experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
· Must have strong visual and technical skills
· An understanding of physical dynamics and natural phenomena is key

Email: info@acmepictures.com
Please reference: Effects Position

We accept links to hosted demo reels and resumes.


Please note: If you send reel and resumes the material will not be returned.