Flame/Smoke Assist
Posted in: The Job LotThis is an assistant position only, and pay commensurate to that position and your experience level.
Serious inquiries only to annie@a52.com.
Attachment 8433
Comments welcome
THE STOLEN WINGS (4mins 34sec / HD)
http://www.youtube.com/watch?v=7lGtg8qRkPQ
PFTrack Export Issues
Posted in: Matchmoving SoftwareSo we’re undistorting some DPX plates in PFTrack, and wanting to re-distort them in Nuke with 3D elements included, using the STMap method. Pretty standard stuff, and we’ve got the workflow down, but for some reason PFTrack seems to be spitting out 8 bit images.
To explain: We create a UV ramp in Nuke (oversized to match the undistorted plates), render it to an EXR, and import it into PFTrack. Then we apply our inverted distortion coefficients to the ramp, and it all looks good. Up until this point, everything is going swimmingly. However, when we try to export this re-distortion ramp from PFTrack to an EXR to apply it in Nuke, the whole thing goes tits-up.
The EXR that comes out of PFTrack claims to be float; the metadata says it’s float, Photoshop says it’s float, but the pixel data is definitely 8 bit. As a consequence, trying to use it as any kind of STMap input results in horrible blocking artifacts.
So my question is, basically, is there a way to get PFTrack to process/export at anything higher than 8 bit? Anyone else every run into this issue?
Tip for reducing smoke a video
Posted in: Beginners TalkAfter Effects Project Skyablaze Evolution | 20Mb
Demo: http://www.youtube.com/watch?v=8w3Bs…321&feature=iv
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Modeling a Car Rim
Posted in: 1In this demonstration model a car rim inside 3ds Max. Everything from modeling the spokes, using symmetry
Price of the best technical realization.
Leave us your comments….
I simply wish to assign ~ or shift+~ to open the Node Graph.
Here’s hoping the Foundry implement a GUI short cut modifier in the not too distant future.
Thank you for any help,
Anthony