3 simple questions.

Ok, i think i have touched on this before but never asked directly.

1: How can i do a prooper Depth Of Field effect in fusion?
What i mean is that when i have transparent objects in a scene and use the Z-Buffer for input in any Depth blur i get some wacky results due to the lack of transparency the depth buffer.

I ended up making my own script that use imageplane XYZ data to generate a blur ammount for a normal s-blur (sapphire) node.
However i can not include 3D Objects in that, most importaintly particles?

2: Is there a way to assign a Object or Material id to 3D Imageplanes and is there a way to turn Object / material id into matte/colors (like the stuff you do in 3D packages with material pass?

I love fine tuning my 3D scenes after my render node but when i have tones of objects it usually means that i have to render the same scene multiple times. I would love to be able to assign some indentification to my 3D scene objects so i can work on every element in my 3D scenes after the render node.

3: How is it that you link object values but delay the change X frames?

When making mo-gra i love using expressions to simplify my work. A basic example is linking a parameter to another node’s parameter of the same kind. But how do i delay this with x ammount of frames ie: MyObject1.Transform.X Time(-5)

First Demo Reel

Yellow,

Here is my first demo reel. It is a WIP at the moment, but I am posting it here to see if you kind people can help me out? I am looking for a job in compositing and would like to know if I need to flesh out my reel more.

All c&c most welcome!!

~RStar

Attached Files
File Type: mov rstar_lores.mov (4.39 MB)

New 2D VFX Tutorial Site

VFX Haiku.com is a Visual Effects training and tutorial site, dedicated to bringing some of the esoteric concepts of working in high end visual effects down to earth. With a focus on 2D/3D Compositing and Animation, I will walk you through some ideas and concepts that you can apply to a project to give it that extra boost of realism and professionalism.

The focus of this site is on the nitty gritty technical details that you need to be aware of when working as a 2D Compositor. That being said, we will also look at photography, animation, lighting and rendering, and many other topics which, as a compositor, you should be aware of.

I hope that by watching these tutorials, you will also become a more well rounded and versatile artist by improving your skills, and sex life. If after watching all of these tutorials you strike up a conversation with a girl and she melts when you start talking about grain matching, marry her — instantly.

PIG FLU NOT WELCOME AT THE ART HOLE.

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It’s inappropriate, but hilarious. Childlike, but grown. Like David Shrigley, but with color. Rob White’s forté for making satirical art at its most primal and ridiculous degree can be found in his ongoing project the Art Hole. Since 2002, a growing collection of exactly 907 drawings and 5 pieces of animation have been stockpiled, investigating politics, humor, and the unconventional. Check his stuff here.

Correct/Better technique?

Hi,

I’m trying my hand at removing a background character from a scene. At the moment i’m painting over the frames in photoshop and then simple replacing old frames for the new one’s. Is this the way to do it as i don’t have a ‘clean plate’ that i could put behind the character?

Thanks

Blend 2D and 3D in After Effects

With the arrival of the advanced 3D capabilities in Photoshop CS4 Extended, you can now import a 3D object directly into AE

Machinarium is Released

One of the most hotly anticipated independent games has been released. Great artwork. Play the demo online

Short Film: The King of the Island

Directed by Raimondo Della Calce and produced by artFive animation studio. The story of Gioannin, a shy and lonely child

Mrs. K Delivers Football Passion for Al Jazeera Sport

[NEWS=”http://www.cgnews.com/wp-content/uploads/aljaz_face_thumb.jpg”]22172[/NEWS]Football’s ability to inspire and unite is a reoccurring theme in a new campaign created by Mrs. K for Al Jazeera Sport. The visually striking project fuses film and motion design, to speak to the passion of the global community of European professional football fans. Following a worldwide search, Al Jazeera selected Colorado-based Mrs. K for an extensive campaign to brand and promote the network’s new broadcast of the UEFA Champions League – the playoffs and Superbowl of European soccer. The campaign includes three promos and seven show packages airing throughout Europe, the Middle East and Africa.

“We had enjoyed Mrs. K’s past work and were very interested in seeing how they would approach the branding and promotion of our new UEFA Champions League broadcasts,” notes Mohammed Al Bader, Head of Art & Creative Department at Al Jazeera Sport. “We were very excited by the designs that they presented and the concepts were perfectly positioned for both Champions League and Al Jazeera Sport.”

“Throughout the entire project we were given unprecedented creative freedom from Al Jazeera,” says Director Jeanne Kopeck. “They loved our original pitch and after our meetings in Qatar, they trusted us to execute everything in a mostly unsupervised form. It was an amazing experience from beginning to end.”

The spot concepts required a global feel, so with the project’s limited schedule, Director Jeanne Kopeck had to pick live-action locations carefully. She chose South Africa based on the extraordinary quality of its production crews and passion for the sport, Dubai for it’s Arabic talent and authentic locations, and the US for stadium shots and a “British Pub.” She and longtime DP Andrew Turman elected to shoot 35mm film for its unsurpassed ability to capture human emotion, and Kopeck asked for real kids to be cast from the townships in Soweto to bring an authenticity of experience to the “Dreams” spot.

The motion-graphics intensive program packages were shot Stateside and involved green screen mixed with extreme-high-speed shooting on the ITRONIX camera for player action and dynamic fluids. In order to successfully orchestrate the massive graphics and animation effort, Mrs K. brought on a number of additional designers and animators, selected based both on past collaborations and expertise.

Mrs. K Creative Director Mitch Monson, who concepted, designed and managed the program packages, explains: “Since Al Jazeera wanted to keep a very human quality to all of the pieces, a great ‘in-camera’ sensibility was required. There was a lot of integration between live action talent and the 3D imagery that we designed for the packages.”

Speaking to the incredible challenges of completing all of the show packages in seven weeks, Monson concludes, “Delivering in such a short time period was the biggest part of the challenge. Fortunately, with teams in LA, Denver, Minneapolis, New York and London all working simultaneously, we were able to multi-task, and get everything delivered on time.”

To guarantee the seamless integration of the graphics packages into the programming schedule, Monson traveled to Milan to personally supervise their initial implementation.

For work review and final deliverables, Mrs. K set up an exclusive online micro-site. This gave the Al Jazeera teams in Doha, Madrid, Milan and London immediate access to all of the work being created for the project.

According to Mohammed Al Bader: “The team at Mrs. K understood our needs and was a pleasure to work with. We are so excited about the Dreams promo, that we will be airing it, not only on the Al Jazeera Sport Channels, but on the other Al Jazeera Networks, and are buying additional time on outside networks as well.”

The promos and packages began rolling out earlier this month and their use will culminate in the broadcast of the UEFA Cup Finals.

“We hope the campaign will help audiences to see more than just sport; that they will also find a more human, emotional, inspirational perspective to the work,” concludes Kopeck. “We feel this will lead to a stronger connection to Al Jazeera and an understanding of its unique vision, global perspective and the exceptional coverage it brings to viewers.”

About Mrs. K:
Who is Mrs. K? She’s as much a real person as anyone in this business. She’s practical, plain-spoken and wildly creative. She makes stuff up and then she makes it happen. She is guided by the simple belief that good design, strong storytelling and a full belly are the most important virtues. Physically Mrs. K has offices in the Rocky Mountains of Colorado and the Great Plains of Minnesota. Spiritually she lives wherever people hunger for beautiful imagery and a great hunk of pie.

Program Packages:
“A Match to Remember”
“Champions League Studio”
“Qatar League Studio”
“Spanish League // La Liga”
“Italian League // Serie A”
“Preview and Review”
“Stars”

Promos:
“Warriors”
“Born Champions”
“Dreams”

CREDITS

Client: Al Jazeera Sport
GM, Al Jazeera Sport: Mr. Nasser Al Khelaifi Art & Creative Director: Mr. Mohammed M. Al-Bader Head of Graphics and Promotion: Mr. Jabar Al Nuimi Designer, Graphic and Promotion Section: Mr. Ahmed Khamis

Production/Design Company: Mrs. K
EP: Peter Thron
Director/Sr. Creative Director: Jeanne Kopeck Design/Sr. Creative Director: Mitch Monson
DP: Andrew Turman
Producer: Lauren Worth
Line Producer: Erin Ward
Project Managers: Toby Keil & David Hofflich
Copywriter: Merrit Pulliam

Graphics Production:
AndImages: “Champions League”
Thornberg and Forester: “A Match to Remember”
Chris Averbeck: promo titles

Music:
Chris Toland: “Spanish League,” “Qatar League,” “Born Champions”
Don Grady: “Warriors All,” “Dreams of Champions”
Paul Hartwig: “A Match to Remember,” “Italian League”

Edit & Finish: Splice Here/Minneapolis
Editor: Herman Nieuwoudt

Color Correction: Company 3 “Warriors” and “Dreams”

RELATED LINKS:

www.mrsk.tv

“The Girls Next Door” Call On nailgun*

[NEWS=”http://www.cgnews.com/wp-content/uploads/gnd_main_thumb.jpg”]22171[/NEWS]The new season of E!’s number-one rated reality show “The Girls Next Door,” features not just a new cast of blonds for Hef, but also a new show open/package created by live action + motion graphics studio nailgun*. The new open expands on nailgun*’s original package, rebooting it with a sleeker, HD look that introduces the new “Girls Next Door,” and adds some fresh faces that will be seen around the mansion this season.

“The concept was always about presenting the girls, Hef and the mansion environment in a very playful, clever way – like a dollhouse brought to life,” Michael Waldron, nailgun* Creative Director says.

“The first time out the look was driven by the use of tons of still photos that E! provided, which we combined with our own 3D animation to give it a stop-motion effect. This time though we wanted to give it a more fluid look.”

To achieve that Waldron and his crew traveled to the famed mansion in Los Angeles and used high res still cameras to capture the cast inside the mansion. He also shot many of the famed mansion locations such as the grand hallway, the pool, the grotto and the zoo.

Armed with a cache of HD still images, the nailgun* team created the spot’s distinctive look and movement by first digitally separating the subject’s bodies into various pieces, then reconnecting and linking them together so that they move in a, “stop motion meets marionette” puppet style. That footage, composited with the various photos from around the mansion and nailgun*’s own lush 3D animation, gives the open its characteristic ‘dollhouse’ look.

“This one was much more complex creatively and technically then the last ‘Girls Next Door’ open,” Erik van der Wilden, nailgun*’s Director of Editorial and Animation adds. “To really get this to move in the smooth way we envisioned meant a lot of rotoscoping and compositing work, and some long renders thanks to HD photos of 4,000 pixels and larger. But in the end it was very satisfying — you don’t often get the chance to revisit and improve upon something successful that you did five years ago, but that’s what we were able to do with this.”

About nailgun*
Founded by Michael Waldron and Erik van der Wilden in 2003, New York-based nailgun*, is a collaborative of artists – designers, writers, photographers, editors, producers, animators, filmmakers, illustrators, strategists, painters – who’ve come together to create unique visual solutions for clients that include ESPN, HGTV, Spike, VH1, E!, Versus, TV Land, Universal Channel, Crispin, Porter + Bogusky, Publicis, McCann-Erickson NY and Ogilvy & Mather.


More information on nailgun* at:

www.nailgun.tv
www.twitter.com/nailguntv
www.nailgun.tv/facebook

Click here for more info about ‘The Girls Next Door”
www.eonline.com/on/shows/girlsnextdoor

Creative Credits
Client: E! / Charing Cross Entertainment
Project: “The Girls Next Door” show open/package
Production/Design/Post: nailgun*, New York
Michael Waldron, Creative Director + Live Action Director
Erik van der Wilden, Director of Animation + Editorial
Elena Olivares, Managing Director