#1
I need to have a bunch of pieces of paper flying past the camera (each one has an animation on it). Rather than just parade flat cards past the camera, I’d like to do something more dynamic -so that the edges of the paper curl in and out slightly based on the animation… much like real paper falling, that would catch wind pockets, etc.
I looked into nCloth and some IK ideas – I think the best thing I have come up with is a jiggle deformer, with the weights inverted on the inner and outer vertices of a plane. But this doesn’t totally work. nCloth is cool, but more of a beast than I want to deal with for this animation.
#2
Smoke. This one is killing me. I’ve used 3D containers, particles, nParticles… I just can’t seem to get what I want. I did better making a perlin noise gizmo in Nuke to do this. I’ve looked everywhere, and no tutorial is quite exactly what I want.
Basically, I import a block of text from Illustrator – like "WELCOME TO" – Extrude it a little, etc. Standard stuff. This comes flying at the camera, and right before it breaks frame, the text breaks/morphs into smoke that continues flying at the camera until it evaporates/fades away.
I’m fine with rendering two passes and blending in Nuke or something… but I can’t seem to get a 3D container to make the smoke right. Also, I don’t want a continual steam of smoke, just one puff from the letters. I also want the letters to deform with the smoke.
Any ideas or points in the right direction are much obliged… I’ll buy you a cookie one day!
Alex Roman: TheThirdTheSeventh
Posted in: 3d, aesthetics, architectural visualization, Architecture, Experimental, General, hegel, the third and the seventh
Some philosophies of aesthetics enumerate seven primary art forms derived from Georg Wilhelm Friedrich Hegel’s “Lectures on the Aesthetics” and the writings of film theorist Ricciotto Canudo: architecture, sculpture, painting, dance, music, poetry, and cinema.
The order is disputed, and architecture is sometimes shuffled to the third position, as it was by aspiring filmmaker Alex Roman for the title of his breathtaking work in progress, TheThird&TheSeventh, an artful combination of photorealistic architectural renderings and stylish CG cinematography.
In Roman’s able hands, the combination is undeniably poetic. His reverence for light borders on transcendent, and his attention to detail is inspiring. We caught up with Alex for a little background information.
Tell us a little about yourself. Who are you? Where are you from? What do you currently do?
I was born in 1979, in Alacant (Alicante), a city in Spain. I would first like to say that my real name is Jorge Seva, but I use “Alex Roman” as an artistic alias for publishing independent work.
After being trained in traditional painting at a few academies, I discovered this other world called CG. After school, I made the move to Madrid and began working at a visual effects company. That stint did not last too long due to the lack of demand for visual effects in the Spanish market at the time.
It was then that I switched into the VIZ (architectural visualization) business. I have been working for several companies since. After that, I took a sabbatical year for to work on an “already-built work” visualization series, which will be stitched together into a short animated piece.
Were you formally trained in architecture?
Nope, never. But I was very interested in architecture since I was a child. Maybe it’s not too late.
Can you tell us a little about the TheThird&TheSeventh film?
Well, after working in VIZ for years, I realized that there was a huge aesthetic difference between most clients’ commercial demands and photography of already-built structures. The lack of respect for the architecture itself in some “pure” commercial illustration was very frustrating to me. (Well, this is just my opinion, of course.)
Then, I decided to start a personal journey: to experiment with a more cinematographic and/or photographic oriented point of view of some of my favorites architects’ masterpieces.
Hence, the “TheThird&TheSeventh” project…
After thumbing through a book of Frank Lloyd Wright’s sketches once, I chatted with an architect friend of mine about the art of architectural rendering. He told me that sometimes architects intentionally leave sketches vague or messy.
It not only creates wiggle room when it comes to client negotiations, it leaves room for the imagination to paint in details. How would you respond to that idea?
Well, there are of course several purposes behind computer graphics benefits. That “messy” representation style is very useful at a birth-idea/growing-process stages. Also, there are of course many architects that use CG as a sketching oriented tool… why not?
Your sensitivity to light is amazing. How would you describe the interplay between light and architecture?
Thanks! I think architecture is sculpting with light most of the time. There’s neither volume nor colors and materials without light and shadow.
Like Kahn said once: “In the old buildings, the columns were an expression of light. Light, no light, light, no light, light, you see…”
The level of realism in the TheThird&TheSeventh is stunning. Your render times must be incredible. What software and hardware do you use? How long is an average render?
I use 3DS Max and Vray for rendering, Photoshop for texture work, AfterEffects for compositing and color grading and Adobe Premiere for edit it all.
My desktop PC (i7 920) it’s now the only hardware i have. Every frame rendertime may vary from 20 sec to 1:30 hr (720p) It all depends on how complex the scene is.
However, i invested a lot of time in scene optimization for rendering. I think it’s the key for a flexible workflow.
How can we see the full TheThird&TheSeventh film?
I’m finishing the latest shots, fighting with the music—the hardest stage for me—and editing at the moment. We will see it complete around the end of the summer of 2009. I really hope so!
Thank you, Alex!
Visit TheThird&TheSeventh for many more stills and video.
Related links:
Big thanks to Cristóbal for the tip on this one!
Alican Serbest 2008 Compositing Reel
Posted in: Demo Reels!I know it was supposed to be 2009 by now but I was in the army for the most part of 2009 so there is not much new work in there. That’s why I called this my 2008 reel. I hope I will update this with a 2009 one by the end of the year.
You can see the shot breakdown here:
http://www.babun.org/alicanserbest_c…_breakdown.pdf
Crits and comments are always welcome. Thanks.
2008 Compositing Reel from Alican Serbest on Vimeo.
Reel – Dynamics and Simulation
Posted in: Demo Reels!Hi,
Mix of all my R&D’s a Small Demo
Watch HD:
http://www.youtube.com/watch?v=NBvGNE6hKGk&fmt=22
http://www.youtube.com/user/Jaag3d
Comments & Critics are Welcome
Thank you
JAAG
Multipass Render
Posted in: Gallerythis is a 3D model Car that was i took on net.
my work is in just Rendering and compositing.
Render in 3D max and Vray.
multipass Compositing i done in Digital Fusion.
hope you like it
feel free for C & C
bye
aircraft blast, cracks
Posted in: Mayai m going to make a jets fighting scene and it contains jets crashing and rocket fires , blast. ets should i use tha shatter to break the jet but i think its quitetime consumeing and
i have hi resl air crafts models, or i just break the geometry into pieces manually and play with the particles and fields
:confused:
thnx in advance
FlareFactoryPlus gizmo
Posted in: NUKE from The Foundryhttp://www.doughogan.com/lab/nuke-to…arefactoryplus
I’m try to give "FlareFactoryPlus" a go, but upon install I get this error when I try to create the node for the submenu:
(blank error message)
I’m on NUKE 5.0.
Also, the FlareFactoryPlus does not load any controllable parameters within its properties window, it only shows the following tabs:
Presets – contains the presets and the position
FlareFactory_Plus – contains a label field with [value ffp_presets] v .0 -dug
Anyone know why this issue is occuring?
Regards,
-J
Scene setup/Resize node.
Posted in: NUKE from The FoundryI am importing an image that is bigger then what i’ve set the project up to be: (which is 720×576), I want to chop the image down in Nuke, is it possible to do this without scaling?
Thanks in advance.
just uploaded my reel, would love critique. I really wanna know what goes in the mind of those HR’s when hiring.