Looking Thru the B-Sides

b-sides

Looking Thru the B-Sides is a stop-action trip down the rabbit hole that is Golden Lucky’s collective brain. Just watching this short film feels like a mind-altering experience that’s probably illegal in at least 37 states.

What starts as a simple keystone cops premise quickly spins into a tripped out odyssey through colorful landscapes and multiple animation techniques. Despite the visual twists and turns, Looking Thru the B-Sides holds its narrative arc firmly in tact—and that’s what keeps this charmer rolling right along.

The short’s conclusion is as unexpected as the rest of the film and functions as a brilliant neon cherry on top of this electric kool-aid sundae.

Looking Thru the B-Sides was created for Fuel TV, who gave Saiman Chow and the rest of the Golden Lucky crew a wide open brief. Kudos to them for supporting such a fun project.

Head over to the Golden Lucky site for some nice process imagery.


Produced & Directed by Golden Lucky

Producers
Mark Groeschner
Josh Libitsky
Jennifer Brogle-Jones

Lead Animation (Stop Motion)
Chad Colby
James Dunlap

Animation (2D)
Joe Vaccarino
Chad Colby
Sean Dougherty
Saiman Chow

Compositing
Joe Vaccarino
Chad Colby
Ken Edge

Cell Animation
Jonathan Trueblood
Albert Chow
Saiman Chow

Production Assistants
Alexandra Elmquist
Dylan Thuras
James Bollenbaugh

Set/Prop Production
Albert Chow
Peter Schmitt
James Dunlap
Dan Waller
Saiman Chow
Sean Dougherty
Chad Colby
James Bolenbaugh
Patricia Burges
Evelyn Lee

Puppet Wardrobes
Julie Ho
Nick Anderson

Puppet Fabrication
Peter Erickson
James Dunlap

Costumes
Suzanne Couture

Editor
Eli Mavros

Storyboard Artist
Wes Simpkins

Talent
Jennifer Brogle-Jones
Jason Jones

Intern
Alexandra Elmquist

Special thanks to:
Kevin Robinson, Dennis Go, Josh Libitsky

For FUEL TV
CJ Olivares: SVP & Asst GM
Jake Munsey: VP Marketing & Promotion
Todd Dever: Creative Director

Special Thanks to
Andrew Hale
Joyce Lee
Mary Traina
Li Han Lin
Dennis Go
William Ismael

Music by
Freefarm (Simon Pyke)
& (final scene) by xmassound (Christmas Jang)

Posted on Motionographer

Tudors vfx

Showtime video featurette about C.O.R.E.’s visual effects for The Tudors.

PFTrack: Calculating Variable Focal Length

Hey Guys,

In my many attempts in PFTrack, the biggest problem that I can say occurs the most is getting an accurate focal length estimation for a zooming free motion shot. Now my process may be completely wrong from what is supposed to be done, which is why I wanted to ask the community if they have a working method they use which could benefit us all.

My process is as follows:

Step 1.) After getting my manual and autotracks setup and solid I use the estimate focal length box on the starting frame to get the FL to just about where it should be.

Step 2.) If the box does not (which is normally the case) give accurate results, I use Scene Orientation lines on 3-4 frames ranging throughout the shot. After lines are set and (camera>estimate focal length) and that value is stored I solve again.

Thats my process and most of the time does not get anywhere near what I need. For instance an aerial shot orbiting a building with a zoom. Start frame is a solid 25 mm FL and end frame is stored as around 105. After the solve however the start frame is set at 3.—- mm or even .0000143 This number varies from time to time depending on the orientation lines setup.

The other issue that occurs is: If I do get an accurate solve and FL estimation, on the frames where the lines were drawn there is a dramatic change in FL resulting in a pop.

I apologize for the length of this post, but im sure if im having these issues others will eventually as well and I might as well start it.

Thanks in advance guys! :niceone:

Need VFX for shootout scene

Filmed a VERY handheld shootout scene. We need bullet hits on concrete, cars and metal, as well as bullet smoke coming from assault rifle and handguns. Pylon/people removal also if possible. Get in touch with me for a demo reel and quote.

Reach me at seanjrgrady@gmail.com

A List Of Studios And Individuals Who Use Fusion

http://vfxpedia.com/index.php?title=Commun…al/Studios_List

http://vfxpedia.com/index.php?title=Commun…Fusioneers_List

Please, add the information about yourselves and your studios.
Logos are expected to be 50×50.
Avatars – not bigger than 60×60.

Free Movie Mondays at OCPAC kick off July 13

The Orange County Performing Arts Center’s Free for All series continues this summer with its immensely popular free Movie Mondays on the community plaza.

July 13 – ‘Willy Wonka and the Chocolate Factory’ –with media sponsor KCRW 89.9

July 20 – Annie

July 27 – Footloose

August 3 – Mamma Mia!

The Movie Monday series is held on the Center’s community plaza with the films projected on the side of Segerstrom Hall. Guests are encouraged to bring beach chairs or other easily portable seating items. Set-up begins at 5:30 p.m. with the movie starting at dusk (approximately 8 p.m.). Partnering with the Newport Beach Film Festival, a selection of the best short animated films from this year’s festival will be shown prior to the main feature. Guests may bring their own snacks and picnic suppers. Patina Catering will have assorted snacks and beverages available for purchase. Barbecues and similar food preparation will not be permitted.

Orange County Performing Arts Center
600 Town Center Drive
Costa Mesa, CA 92626
(714) 556-2122

For more information visit www.ocpac.org

Cinema Orange film series at the Orange County Museum of Art

Celebrating its fifth year, the Cinema Orange film series spotlights the cinematic works of independent filmmakers from around the world. Co presented by the Orange County Museum of Art and the Newport Beach Film Festival, this season’s films explore art, architecture and design.

July 30 – ‘Art & Copy’ directed by Doug Prey

August 27 – ‘Milton Glaser: To Inform and Delight’ directed by Wendy Keys

September 24 – ‘Visual Acoustics: The Modernism of Julius Shulman’ directed by Eric Bricker

October 29 – ‘Infinite Space: The Architecture of John Lautner’ directed by Murray Grigor

Films screen at the museum’s pavilion and are free with paid admission. Tickets are $12 general, OCMA members free; admission includes access to the galleries until 8 pm.

Orange County Museum of Art
850 San Clemente Drive
Newport Beach, CA 92660
(949) 759-1122

For more information visit www.ocma.net or www.NewportBeachFilmFest.com

Chet Childress & Bryce Kanights “Organized Chaos” Exhibition Recap

Hypebeast features a recap of the Chet Childress & Bryce Kanights “Organized Chaos” Exhibition.
Bryce Kanights: Nemo Entertainment Short Film; visiting Mark Conahan’s home, Bryce Kanights Photography
Chet Childress: Back In Black, Oregon Skateparks, Thrasher Interview.

Robinson’s ‘Birdhouse’ (updated with QA)

robinsons_birdhouse
Last week I posted this cute little spot directed by Andy McLeod from London-based Rattling Stick. I finally managed to get my hands on some behind-the-scenes-info, and there’s a fair bit of really delightful facts here:

1. What was the agency’s initial brief?

‘Be Natural’ is a juice made entirely of natural ingredients. So the basic thought was that if Nature itself (here represented by the bird) could choose a juice, it would be Robinson’s ‘Be Natural.’

2. Describe the production process—what happened next?

The agency wanted everything to be done as ‘naturally’ as possible, to reflect the nature of the product, and I felt that was absolutely the right way to go about it as well. Pretty much everything you see on screen was done for real, in-camera, with as little CG and post as possible. It was hard work, but I think this made it more controllable, and more fun.

We had a bird trainer train six identical birds to do various set of actions. One was good at picking up the wooden toy and putting it in the basket, another was good at turning on the TV, another was good at going over to the fridge, and so on.

3. How did you get the bird to perform various actions? Tell us a few tricks to make it all look so believable!

The key to the trick was birdseed. To get the bird to ‘turn the TV off,’ you put a seed on the remote control, the bird then pecked it off, and you remove the seed in post later on. We also shot a real TV remote, scaled it down, and placed it over our miniature TV remote in post. Similarly with all the other actions: to get the bird to look at the TV screen, you place the seed just above the it, and so on.

We shot multiple takes of each action, picking the best bits out of them. It’’s a more painstaking process than it looks on paper, and it took the trainer a couple of weeks to get the birds to do it.

4. Tell us more about the environment–was it all miniature?

Yes. We had a great production designer who designed the interior–we wanted it to be impressive, and tardis-like. Then we spent a lot of time working out the right dimensions of objects within the birdhouse, to get the scale right, and even more time building the whole set, so it looked absolutely real.

5. And how did you shoot it all?

The size of the birdhouse was approx. 10 square ft. We placed four mini HD cameras strategically around it, to capture the action from several different angles.

6. My favorite was the human cuckoo clock idea. How did it came about?

Well, we wanted the spot to have plenty of repeat-viewing value, so we built lots of little jokes into our set, and the cuckoo clock was one of them. That sequence also worked as a time-filler, between the bird going to the fridge, and sitting at the table for tea, because there was no way we could get it to set the table or pour the juice out.

Some of the other ‘jokes’ are: worm sausages, family portraits, bird news featuring a police arrest photo of a cat, bird-shaped wellies (waterproof rubber boots–ed) by the door, a stag beetle’s antler trophy, and a ‘Tweet’ Magazine.

7. That’s fantastic! Lastly, are there any other particular aspects of the spot that you paid special attention to?

I was keen for the bird to have ‘human’ traits, seeing as it’s already got a ‘humanistic’ apartment. So we spent lots of time at the sound studio trying to get the bird’s chirping to sound like human expressions: annoyance at having to tidy up, shock at the news story, giggling at tweet magazine, whistling along to the music. I think in the end there was a fair bit of my whistling blended into real bird sounds to get the desired effect!

Posted on Motionographer

RealD by Laundry!

Laundry took this spot from concept through character design, animation and delivery in 3D – and executed it flawlessly.