Export Camera

Hi

anyone know how export camera maya to 3ds max?

thanks

Maya Generalist – Full Time

That’s Life International – London, Islington.
Maya Generalist – Full Time

That’s Life International, a production company based in London. Seeks responsible, Maya generalist permanent role.

We are looking for enthusiastic artist who are able to thrive under the pressure of a deadline-driven environment. Must communicate and work well with the team.

The ideal applicant:
– Has an excellent eye for detail.
– Is personally motivated to provide exceptional work.
– Can quickly apply new knowledge to benefit the task at hand.
– Can multi-task, prioritize, solve problems, and meet challenges using a wide variety of skills and tools.
– Work as a part of a team

Must be able to take a complex shot in Maya from its initial concept through to final render. Modelling, rigging, texturing, animation, lighting and rendering are all equally important. Working knowledge of dynamic simulations in Maya and/or Houdini.

Knowledge in the following software is plus: PFtrack, Zbrush, Houdini, Shake

Applicants must be local to the London area. No calls, please. Send résumés/links to online demos to inf@tli.bz. Please include state “Maya Generalist” in the subject line.

box tops and finger puppets

With so much negativity in the world today, sometimes we just need a little finger-puppet-positivity.

Episode 5: DISCOFUNBATH

Click here to view the embedded video.

Alpha Vomero, a NY-based wardrobe stylist and fashion designer – not to mention really good friend of WMIG – takes photos of on-the-street fashion to display on her mega awesome blog DISCOFUNBATH. She spends her days shopping her butt off, drinking vanilla lattes and traveling through every New York City nook, giving her a unique view of fashion and trends that the average walk down the street might not yield. WMIG followed her around on a few of her typical days to create this little behind-the-scenes-style film. Kind of like a day in the life of a style blogger.

l_b7ff104752ad40abbc0f759348b720fd

Fusion 6 or Latest Nuke?

Many say Nuke is the ultimate winner…Been using Fusion 5.1.When Nuke 5.2 hit the market they all said me "go for Nuke..go for Nuke!".Then Fusion 6 appeared and it all became blurry again…Can you please enlight?I didn’t have the time to go through the site for answers…Please..would it worth to go for Nuke instead of moving to Fusion 6?You don’t need to go into extreme specifics…I already know that Nuke doesn’t have particles.What about non destructive paint functions that already work beautifully with Fusion and not so much with Nuke?

Thanks again.I keep growing!

Big Lazy Robot Nike spec spot

Making of Big Lazy Robot’s Nike spec spot ‘Exploit Yourself’.

House of Imagination

SyFy has a making-of website for its House of Imagination film (with vfx by MPC).

Nike Sportswear Air Maxim 1

“Charged with updating a classic Nike design, 1987s Air Max 1, the Nike Sportswear Footwear Design Team dialed up technological innovations and re-mastered the performance and aesthetic of the original style to create the Nike Air Maxim 1.”
Watch: Nike Sportswear Air Maxim 1 :
Director : Ryan Rothermel
Illustration : Marianna Rossi
Animation : Lee Grambush, Jack Strain, […]

SyFy House of Imagination

house-of-imagination-syfy

Say what you will about SyFy’s new name, but the House of Imagination trailer does a fantastic job getting the rebrand off to an epic start. With vfx by the Moving Picture Company and direction by 4Creative’s Brett Foraker, the entire two-minute video is an inviting trip to a place I genuinely wish I could visit.

The companion website for the House of Imagination teases me with just such a wish, but ends up being a collection of mini-games and behind-the-scenes featurettes—and that’s a pretty sweet consolation prize.

It also points to SyFy’s understanding of its core audience. The inclusion of these making-of gems starring the cast members of SyFy’s shows is essentially like putting DVD extras on the web—something that the decidedly cultish fans of SyFy’s programming will respond to. When the name change was announced, I was concerned that SyFy would abandon the geekier clicks of its viewership, but if House of Imagination is any indication of the future, it appears the opposite is true. That’s good for the fans, and that’s good for the brand.

Incidentally, a high-dollar project like House of Imagination underscores something I heard more than once at Promax|BDA this year: commercial projects aren’t coming through the doors of studios and prodcos as often as they used to, and there’s something of a broadcast design renaissance starting to take form. The new broadcast work, however, is deeply tied to the web and is focused more on branded narrative experiences than IDs and show packages.

With viewers watching an increasing amount of programming on the web (and through web-enabled technologies), that makes perfect sense to me. As platforms edge closer together, like tectonic plates of media, it seems only natural that they will collide, forming new landscapes and, hopefully, new reasons to take creative risks.

For more on the SyFy rebrand, check out Proud Creative’s portfolio, which encompasses the entire new branding scheme.

Credits
Director: Brett Foraker
Creative director: Tom Tagholm
Executive Producer: Shananne Lane
Business Director: Olivia Browne
Producer: Roberts Jones
Production Designer : Tino Schaedler
Director of Photography: Larry Fong
Editor: Adam Rudd
Sound design and composer: Rich Martin

From MPC:

Jay Lichtman – Executive Producer
Paula Da Costa – Producer
Marcus Wood – VFX Supervisor (2D Lead)
Steve Moncur – VFX Supervisor (3D Lead)

Posted on Motionographer

Buck : Mountain Dew ~ History

L.A based Buck brings amazing illustration and animation again, this time for Mountain Dew : History. Buck creative director Orion Tait comments, “Pepsi’s Mountain Dew brand team approached us directly for this project. They frequently work with Fuel TV and had seen some of the network IDs we had done for the cable network. […]