Making of Manolia
Posted in: 1Artist taken the advice of the photographers about how to set up the composition and created in Maya and ZBrush
Artist taken the advice of the photographers about how to set up the composition and created in Maya and ZBrush
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I thought there could be some training covering up from the basics to the expert and more detailed settings of fumeFX.
Thank you.
Basically it will be a locked off camera shooting an actor, if I want to add some cloth extensions to his cloths that he’s currently wearing, I’m thinking that I will have to place tracking markers on the existing clothes & attach accordingly.
Anyone got an alternative workflow?
Kind regards
Graham Lamb
I’ve got an image rendered as 16bit float exr out of houdini. Read them into nuke with sRGB colourspace. The beauty pass looks fine. What baffles me is the color pass which i’ve extracted with a shuffle node. The colorspace seems to have reverted to linear instead of sRGB. Is that how its suppose to be? If you notice the image on the right looks washed.
I added a colourspace node after the shuffle node to get it to look like how its suppose to.(bottom image).
My question is, are we suppose to do add a colourspace node after extracting each pass out of exr files or did i simply miss something?
:confused::confused::confused:
Nexus Productions did a new music vid for Friendly Fires. Everything was done in-camera with thousands of bean-bag balls and some leaf blowers