Logan: Lexus Rx
Posted in: GeneralThere is not much info yet on these eight fully-CG spots for the Lexus RX, but i’m sure that Logan’s name on the director’s chair means you guys probably don’t wanna miss this!
Posted on Motionographer
There is not much info yet on these eight fully-CG spots for the Lexus RX, but i’m sure that Logan’s name on the director’s chair means you guys probably don’t wanna miss this!
Posted on Motionographer
I just was curious if some else could bring in the camera data. Maybe I am doing something wrong on the import or maybe there needs to be a change in the saving of the Maya file.
You will need to open in text editor and resave with .ma extension as this board did not support upload of ma file.
Thanks,
Johnny
I’ve rendered out a camera mapping sequence from a jpg I found on flickr to practice camera mapping. The output avi has a very strong blue tint to it that I can’t explain:
This blue is being overlayed on a video source (this is a b/w film clip):
Now the same video source in a second player window:
The thing is, when I run the file twice with the first video player window open, the tint is gone. The second window also doesn’t use overlay, I can make a screenshot of it without trouble.
This happens with any video player, with or without codecs installed. Even when the first player was a different one then the second. I tried with VLC which gave me the same result.
The colors were correct in safe mode and when I uninstalled my geforce 8800 gts driver.
I never encountered this problem before. Anyone know how to fix it?
The winners of this year’s VES Awards are listed here. fxguide has a report and photo gallery from the night.
fxguidetv interviews Double Negative’s Paul Franklin about The Dark Knight.
thanks
Zion
Brief description:
Zion is a strategy/rpg Cyberpunk game. The game code has come very far, and we are currently producing some great music, models, and concept art. However,with only a handful of dedicated artists/modelers, etc, we are always on the lookout for like-minded people to join our team. See our website for more details.
Target aim:
We haven’t made a final decision on how we’ll market ‘Zion’. The concensus seems to be for releasing a free trial version, then selling and marketing the game proper ourselves.
This is essentially a non-pay entry level project, though of course monetary compensation will be distributed in the event we market and sell the game succesfully. It is being produced as a ‘stepping stone’ into the industry for (most) of our team members, and if our team works well together- a stepping stone to our next project. We are all learning a lot about the game development process quite fast, and the game is showing a lot of promise thus far.
Compensation:
We are offering a percentage of potential revenue, in the event that we market the game commercially.
Technology:
Our target system is the PC.
"We’re using Ogre3D which is capable of rendering to OpenGL and DIrectX. We’re using C++ right now and at this point virtually all of the code I have written is completely portable."
-Bloodychill, Zion Team Leader
Talent needed:
3d modellers
Texture artists
C++ Programmers
Concept Artists
Sound engineers
And anyone else who has some talent and is willing to give some of their time in order to get a finished game project under their belt.
Team structure:
Bloodychill- Lead programmer
Curtis- Composer
Jeremy- Modeler/uvlayout/basic textures/rigging/animation
Thatguy113- Modeller/basic textures
Fabiodan- Modeller/basic textures
Ari- Character Concept artist
Pinback-Lead concept artist/Ass. Art director
Barry- Concept artist
James- Concept artist
Illuvator-Modeller
Website:
Contacts:
Previous Work by Team:
This is the Moesaverage team’s first serious game project.
Additional Info:
The game is just getting off it’s feet in terms of game assets, concepts art/models etc. (We have around fifty unique concept art pieces and a dozen or so models) The game engine coding itself is however, well underway. We also have some wonderfully atmospheric score for the first few chapters of ZION, composed by Curtis, one of our more experienced team members. We look forward to hearing from you!
I dont have any idea about how this can be rigged. I’m needing some information/suggestions/tutorials about rigging this kind of stuff.
I’m using cinema4d as my main 3d package but I’m hoping to find any tutorials, well, rigging is same everywhere, I guess.
This tutorial will teach you how you can model a hand from sketch using polygon modeling. You can use any 3d software.