Production Focus: Max Payne

Toronto-based Spin VFX knew from the outset that Max Payne would be a complex project

Making of Lexus on the Road

In this making artist will explain the camera match in 3ds max, adding car in the scene and used HDRI for lighting

Making of the Joker

Artist saw the dark knight posters and decide to try something similar but did not want the character to look like Heath Ledger

CG Song, 800 VFX shots: VCL works wonders for Ta Ra Rum Pum

TaRa Rum Pum is well paced and tells the story in just the amount of time at just the right pace. 800 shots, and then some, in 60 days. 3D people filling the stadium, 3D cars racing on the track, smoke, fire and sparks. A three and a half minutes song in CGI with dancing bears, chocolate rivers and Rani and Saif in a fantasy foodworld. That was pretty much what VCL did for Ta Ra Rum Pum.

EA invites dangerous drivers to burnout paradise this winter

Electronic Arts Inc., announced on 4th May, the title for the new Burnout videogame currently in development for the PLAYSTATION3 computer entertainment system and Xbox 360 videogame system.

VCL, Red Chillies opt for Massive for Crowd replication

Indian VFX is rising high on the ascendant and an increasing number of studios are opting for specializing in VFX. Amongst the many kinds of VFX work that are being done in India are Crowd generation and related effects.

Prime Focus works on extensive VFX and DI for 28 Weeks Later

VFX Major Prime Focus has completed work on its first Hollywood Project, 28 Weeks Later which released on 11th May across theatres in North America.

The Cell creates promo for Studio 18

VFX 2008-12-29 06:04:02

Interview with FX Labs CEO Tony Garcia

“The characters and environments in the Dhoom game have been defined already and thanks to that we are able to have a more focused development cycle”