Production Focus: Max Payne
Posted in: 1Toronto-based Spin VFX knew from the outset that Max Payne would be a complex project
Toronto-based Spin VFX knew from the outset that Max Payne would be a complex project
In this making artist will explain the camera match in 3ds max, adding car in the scene and used HDRI for lighting
Artist saw the dark knight posters and decide to try something similar but did not want the character to look like Heath Ledger
TaRa Rum Pum is well paced and tells the story in just the amount of time at just the right pace. 800 shots, and then some, in 60 days. 3D people filling the stadium, 3D cars racing on the track, smoke, fire and sparks. A three and a half minutes song in CGI with dancing bears, chocolate rivers and Rani and Saif in a fantasy foodworld. That was pretty much what VCL did for Ta Ra Rum Pum.
Electronic Arts Inc., announced on 4th May, the title for the new Burnout videogame currently in development for the PLAYSTATION3 computer entertainment system and Xbox 360 videogame system.
Indian VFX is rising high on the ascendant and an increasing number of studios are opting for specializing in VFX. Amongst the many kinds of VFX work that are being done in India are Crowd generation and related effects.
VFX Major Prime Focus has completed work on its first Hollywood Project, 28 Weeks Later which released on 11th May across theatres in North America.
“The characters and environments in the Dhoom game have been defined already and thanks to that we are able to have a more focused development cycle”