Vision Game Engine Goes Mobile

Trinigy to extend its modular, cross-platform Vision Game Engine to developers of mobile, handheld, and browser-based games

Eningen, Germany – Feb 10, 2010Trinigy, an industry leading 3D game engine provider with offices in Germany, Austin, TX and Seoul, Korea, today announced that it has launched a new corporate strategy called “Vision on the Go” to support the development of games that can be played on the go. The new strategy will drive Trinigy’s development of mobile- and handheld-specific versions of its Vision Game Engine, as well as advance its WebVision technology for browser-based gaming. Trinigy will officially put the strategy into action at GDC 2011, where it will publicly display browser-based games built with WebVision, as well as privately demonstrate prototypes of games built for iOS and another soon-to-be-announced handheld gaming device.

Engineered for modularity and cross-platform performance, the Vision Engine’s mature technology has already been used to create graphically immersive 3D games on most major gaming platforms, including Windows® (DX9-11), Xbox360®, PlayStation®3, Nintendo Wii™, XBLA™, PSN™ and WiiWare™.
The new strategy – which unofficially began with the launch of Trinigy’s WebVision technology for browser-based game development last summer – now extends that same mature, flexible technology to developers working on games for smartphones, tablets and handheld devices. Development has already begun on an iOS version of the Vision Game Engine, as well as a version that supports a soon-to-be-announced handheld device.

“We’ve always believed that technology should enhance, not hinder, creativity in game making, which is why we’ve built such a modular, cross-platform technology,” said Felix Roeken, general manager at Trinigy. “Our mobile strategy is designed to offer developers of browser-based, mobile and handheld games the same performance, the same flexibility – the same limitless freedom – our technology and support provide to PC game and console game developers.”

To check out Trinigy’s WebVision, including games created with the technology, stop by the Trinigy booth at GDC (booth 1810). To schedule a private demonstration of the Vision Game Engine for mobile and handheld devices at GDC 2011, or to find out more information, contact sales@trinigy.net.

About Trinigy
Based in Germany, Austin, TX and Seoul, Korea, Trinigy is a privately owned company committed to providing groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe. Engineered to provide more creative and technical freedom, the company’s Vision Engine is currently in use in more than 150 commercial game productions by well-known companies such as Ubisoft, Take 2, Dreamcatcher, NeoWiz, Spellbound, TimeGate Studios, Robot Entertainment, Nitro Games and more.

The Vision Engine has proven its versatility in a multitude of game genres, including real-time strategy, racing, first-person shooters, role-playing games and massively multiplayer online (MMO) games. It is available and optimized for performance on Windows®(DX9, DX10, DX11), Xbox360®, PLAYSTATION®3, Nintendo Wii™, XBLA™, PSN™, WiiWare™, Windows-based browsers, and now, mobile devices.

For more information about Trinigy, its Vision Engine or its technology partners, please visit: www.trinigy.net.
© 2011 by Trinigy and its affiliates. “Trinigy” is a registered trademark. All other products, company names, and logos are trademarks or registered trademarks of their respective owners.

No Responses to “Vision Game Engine Goes Mobile”

Post a Comment