Exporting dynamic rigid bodies

Hey all,

Im trying to export a test project I’m working on in Maya. What Im doing is taking a sphere breaking it up using shatter then making it a rigid body then adding a radial field to break it all apart.

I want to export this as an FBX to be imported into Unreal and every time I try I get a Warning: “Unsupported transform node error” with a description “This scene contains at least one transform node with multiple shape nodes. The plug-in will export only one of the shape nodes.” for each piece of the sphere.

I have tried baking out the animation then copying the keys into a scene where the sphere has only been shattered but being the translates aren’t being keyed when baked there are blank translates.

Is there any other way to get those values or perhaps another way to break apart the mesh and make it “explode” so I can export it?

Thanks in advance.
Joe

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