How can I bake / combine more projected maps onto an unwrapped texture?
Posted in: VFX Supervision / Pre-ProductionThe problem:
I have an uncooked chicken on a plate rotating around its axis (shot – real footage).
I have a roasted chicken on a plate rotating around its axis. (shot – real footage).
I have to make a transition between these two. The problem is – they don’t have the same shape at all.
What I did:
Matchmoved the first shot. Brought camera and markers on the chicken’s skin inside 3ds max. Created a pretty high poly model of the first chicken.
Object tracked the shot againt just to compare results.
What I want to do and don’t know how:
Right now I have to unwrap the model. After that I will modify the 3 frames of the footage with the roasted chicken in photoshop so they will match the first chicken. After that I need to project those frames onto the model, and somehow combine those textures into a single map for the UVUnwrap, which unfortunately, I don’t know how.
The tools available: 3dsmax, Nuke, Photoshop, (After effects – pretty sure can’t do anything with it).
So the question is, how to project a map onto a geometry and after that take out the unwrapped texture. As far as i know, I can do this in Nuke relatively easy, but I’m not currently the Nuke master, so please help me.
Thanks.
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