Responsibilities:
· Work closely with the Art Director to establish the aesthetic and technical standards for lighting on the project.
· Establish a well-organized, focused work environment for the lighting team.
· Oversee the work of the lighting artists on a daily basis, effectively communicating art direction, as well as delivering constructive feedback to work in progress.
· Manage, mentor and coach staff, including writing and delivering one-on-one performance evaluations to all direct reports.
· Supervise regular team meetings.
· Provide clear articulated goals and expectations to team members.
· Communicate technical guidelines for lighting and runtime implementation to the team.
· Partner closely with Art and Engineering leadership to help deliver an efficient and stable pipeline.
· Work directly with department Directors and Producers to construct schedules and production plans.
· Have the ability to creatively problem solve and consistently present sound solutions to technical issues related to the creation of real-time game environments.
· Must be able to resolve timeline and artistic discrepancies promptly and professionally.
Requirements:
· 5+ years of experience in game development and at least one shipped AAA title in a Lead or Senior lighting role.
· Demonstrated expertise working with lighting in a game editor required.
· Prior experience leading and supervising a team of artists is required.
· Proven management skills and ability to motivate, coach and mentor artists.
· Ability to provide needed direction, guidance, assistance, and day to day feedback, ensuring that the team members understand their tasks in relation to the overall project.
· Able to monitor consistency of style and quality and regularly evaluate the performance of the art group.
· Can proactively obtain feedback from the Art Director on matters of look and feel and defer to the Art Director on suggestions for improvements.
· Ability to work in a self-directed manner and to make timely well-thought out decisions.
· Meticulous and organized approach to tasks, files and storage of the materials.
· Ability to work cooperatively on a team spanning artists, programmers, production, and designers, and to compromise when necessary to achieve overall best results for the project.
· Must have ability to quickly learn and adapt to well-established art and production pipelines.
· Must have a thorough understanding of art pipeline processes and be able to discuss in detail other benchmark games artistic styles, processes and techniques.
· Able to assist production to develop accurate time estimates for scheduling, tracking art resources and the development of art assets; verifying that art assets are completed on-time and meet technical requirements.
· Maximizing the productivity of the environment art team by avoiding redundant development and utilizing the specific skills of team members.
· Must be responsive to deadlines and work well under pressure.
· Must be willing to work overtime.
· Must provide a portfolio through a webpage or other digital media to be considered.
Plusses:
· A significant contribution as a lighting artist on a significant number of titles strongly preferred.
· Traditionally skilled artist with an exceptional understanding of color theory, materials lighting and have a great understanding of form, volume and structures for both exteriors and interiors.
· Having photography skills is a big plus.
· A passion for fps gaming is a big plus.
· Experience with the Quake based level editor Radiant is a big plus.
For immediate consideration, please apply online: https://activision.taleo.net/careersection/10020/jobdetail.ftl?lang=en&job=ART0000HP
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