Recruiting for Cloth/Creature FX TDs

Overall Job Purpose:
  • To provide a wide variety of dynamic simulations for character-based work, including clothing, hair, muscle and skin.
Responsibilities:
  • The creation of simulation rigs for characters and creatures, using Maya nCloth & additional proprietary tools
  • Shot execution using simulation rigs, and the delivery of finished assets to the Lighting Department
  • Liaison with other departments involved in the creature workflow – eg, Modelling, Rigging, Animation & Lighting
  • Involvement in the development of Departmental tools and techniques
Key Skills & Experience:
Essential:
  • Previous production experience on CG creature projects
  • Proficiency in using Maya
  • Experience with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
  • Experience of creating simulation rigs and setups for shows
  • Good problem solving skills
  • An appreciation of both the aesthetic and technical requirements of the role
  • A good eye for detail
  • A strong work ethic, and a willingness to be involved in both development & shot execution
  • Ability to work as part of a team in a challenging and deadline orientated environment
  • Good understanding of pipeline and workflow issues
  • Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments
Desirable:
  • Programming/scripting experience (eg. mel, Python and/or C++)
  • Experience of developing tools, scripts and plug-ins to help streamline workflow
  • Modelling skills
  • Rigging experience
  • Good understanding of Maya constraints and deformers
  • A knowledge of Syflex or any other simulation software
  • Experience of working under a Unix/Linux systems environment

Please email celine.beunier@framestore.com if you are interested in finding out more!

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