Apr
19
Recruiting for Cloth/Creature FX TDs
Posted in: The Job Lot Overall Job Purpose:
- To provide a wide variety of dynamic simulations for character-based work, including clothing, hair, muscle and skin.
Responsibilities:
- The creation of simulation rigs for characters and creatures, using Maya nCloth & additional proprietary tools
- Shot execution using simulation rigs, and the delivery of finished assets to the Lighting Department
- Liaison with other departments involved in the creature workflow – eg, Modelling, Rigging, Animation & Lighting
- Involvement in the development of Departmental tools and techniques
Key Skills & Experience:
Essential:
Essential:
- Previous production experience on CG creature projects
- Proficiency in using Maya
- Experience with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
- Experience of creating simulation rigs and setups for shows
- Good problem solving skills
- An appreciation of both the aesthetic and technical requirements of the role
- A good eye for detail
- A strong work ethic, and a willingness to be involved in both development & shot execution
- Ability to work as part of a team in a challenging and deadline orientated environment
- Good understanding of pipeline and workflow issues
- Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments
Desirable:
- Programming/scripting experience (eg. mel, Python and/or C++)
- Experience of developing tools, scripts and plug-ins to help streamline workflow
- Modelling skills
- Rigging experience
- Good understanding of Maya constraints and deformers
- A knowledge of Syflex or any other simulation software
- Experience of working under a Unix/Linux systems environment
Please email celine.beunier@framestore.com if you are interested in finding out more!
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