MPC Vancouver: Mid- level Texturing TD

Position Summary:

With an emphasis on the aesthetics and techniques of photo-realistic effects, the Texturing TD will be responsible for painting photo-real textures and relevant maps for other surface effects to be mapped to 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers. Textures can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials is essential and must be demonstrated in the work on your reel. Texturing TDs work closely with the Modelling and Shading artists and therefore must have a thorough knowledge of the practices of each discipline.

Duties and Responsibilities:

  • Develop the look of the sequences with the supervision team
  • Work in partnership with Lighters and Compositors to ensure shots are delivered to the very highest standard

Requirements:

  • Strong artistic skills
  • Ability to demonstrate proficiency in creating photo-realistic textures
  • Thorough working knowledge of Body Paint, Maya, Renderman, Zbrush or Mudbox and Photoshop
  • Experience working in a Linux environment
  • Experience in feature film/broadcast visual effects production
  • Good understanding of the entire visual effects process, from shooting to modelling to animation and rendering
  • A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage
  • 3 years to less than 5 years experience

    Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

No Responses to “MPC Vancouver: Mid- level Texturing TD”

Post a Comment