With an emphasis on the aesthetics and techniques of photo-realistic image creation, the DMP artist will be responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates.
These Digital Matte Paintings may also be used in a 3D environment and may be mapped onto 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers.
DMPs can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials and lighting is essential and must be demonstrated in the work on your reel. DMP artists may work closely with the compositors, modelling, look-dev and lighting artists and therefore must have a basic knowledge of the practices of each discipline.
Duties and Responsibilities:
· Proficiency in creating photo-realistic DMPs
· Assisting and developing the look of a shot or sequence with the supervision team
· Work alongside the production team to establish schedules and technical requirements
· Works in partnership with look-dev artists, lighters and compositors to ensure that the shots are delivered to the very highest standard
· Design and construct Maya and Nuke environment scenes to develop and animate the 3D digital matte paintings, according with the visual and technical standards defined with the Environment Lead
· Check and release the renders, or the Nuke scripts for the comp department to gather
· Regularly release dailies so that progress on a shot can be assessed
· Attend dailies sessions and obtain feedback from supervisors
· Report any day-to-day problems or concerns to the lead Environment TD on the show and any software issues to the appropriate support list
· Work with the Environment HOD to improve the feature set and stability of our tool set
· Improve his or her knowledge and understanding of MPC’s Environment tool set and pipeline
· Needs to be proactive and fairly autonomous
· Act as a mentor to Junior and Mid-Level DMP artists in the department, aiding them in developing their creative and technical abilities and knowledge
· Adequately document Environment practical methods, and ensure that documentation is available centrally for use by the 3D DMP Department as a whole
Requirements:
· Proficiency with Adobe Photoshop
· Knowledge of traditional art skills and techniques: composition, color, lighting; drawing, painting, photography
· Basic understanding of Renderman compliant renders and LINUX
· Deep understanding of UV texturing and camera mapping techniques
· Autodesk Maya: Basic knowledge of hard surface modelling and general software interface
· Good knowledge of The Foundry Nuke (or any other node based compositing software)
· Capacity to work collaboratively with other Matte Painters, Technical Directors and Compositors
· Excellent learning and communication skills
· Strong organizational and follow through skills with the ability to handle complex projects within a fast paced, dynamic, deadline driven environment, according to leads and supervisors expectations
· Creative problem solving
· Proactive and open to comments and critics approach
· Proficiency with Eon Vue, Autodesk Mudbox or Pixologic Zbrush is a plus
· Mel or Python scripting is a plus
Details:
· Location: Vancouver
· Duration: Project based
· Start Date: Immediate onwards
· Date Posted: August 17, 2011- September 13th, 2011
If this position sounds of interest then please apply via our website.
We look forward to hearing from you!
Post a Comment