Graphics Programmer – Full Time
Posted in: The Job LotOOOii is seeking a talented Graphics Programmer to work on OOOiis distributed realtime renderer targeting Hollywood movie aesthetics on multiple displays at resolutions well beyond HD. The successful candidate will first work with the graphics lead in developing image-based human tracking software based on Z-depth cameras and GPU compute shaders. This work will lead into developing realtime visual effects and shaders within the renderer.
To apply to the following position, please submit your resume, link to your online website/portfolio and salary requirements to:
Andy Cheren | Director of Staffing
Email: andy.cheren@ooo-ii.com
NO PHONE CALLS OR DROP-INS PLEASE
Responsibilities
- Collaborate with lead to develop an image-based human tracking system
- Maintain tracking system and evolve into coding one or more areas of the renderer such as buffer management, LOD/runtime data processing, front-end culling/sorting lighting model, particle system, lighting model, shader effects, physics (hair, water) effects.
- Tackle unfamiliar problems through research and experimentation
- Must be responsive to pressure and tight deadlines
- Must be available to work on-site with core team during company core hours
Experience
- 4+ years C++ experience
- 2+ shipped titles in a graphics role
- Experience with full-vertical integration of graphics features from content authoring to pixel shader and optimization
- Familiarity with deferred rendering techniques
- Thorough understanding of realtime rendering data structures
- Competence with Perforce and Visual Studio a must
Preferred Skills
- Ability to accurately and realistically break down complex tasks into smaller points of achievement
- Ability to complete tasks in a predictable manner with a high degree of quality
- Excellent written and verbal communication skills to contribute to the creative process as well as take direction from creative directors and leads
- Prior experience with industry leading game engines such as UE3, CryEngine, idTech and/or proprietary 1st Party engines would be a plus.
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