Be a volunteer at SIGGRAPH Asia

ACM SIGGRAPH is a volunteer-driven organization, & the SIGGRAPH Asia conference is no different. June 30th is deadline for Student…

Bright Futures for Nemours

Bi-coastal production company Stardust recently collaborated with ad agency Fry Hammond Barr on a multi-spot campaign for Nemours

GrowFX 1.7.0 Released

New direction modifier Wind animation & a new Wind helper object enable quick & easy creation of wind animation of any plant

Design the Animated Logo

Brett Ratner, one of Hollywood’s most successful directors, producers and photographers needs a new identity for his production co…

CG Portfolio: Gusde Wastubali

Bachelor in Architecture, more than 7 years of experience, artwork shows the eye for detail and realism in renderings

Painting Megaman

Artist tried finding an interesting composition of Megaman flying towards the camera through this sketching stage

Creating the Baseball Simulation

Game designer selected the best shots from the videos that will be most helpful during the motion capture session

FREE Make It A Parquet

Allegorithmic is offering a free wooden floor generator. These are substances and can be used directly in 3ds Max and Maya 2012

Making mutants for X-Men: First Class

Making mutants for X-Men: First Class

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X-Men: First Class, Matthew Vaughn’s prequel to the existing X-Men films, takes place in 1962 and brings together Professor Charles Xavier and Erik Lensherr, later to become Magneto, and a band of young mutants. The film contains over 1000 visual effects shots created under the helm of visual effects designer John Dykstra. In this fxguide article, we go in-depth on the characters and final battle with the leading effects studios on the show: Rhythm & Hues, Cinesite, Luma Pictures, Digital Domain, MPC and Weta Digital. And click here for an fxinsider interview with John Dykstra.

Making of Dead City

The idea was to depict the derelict demolished city inhabited with living zombies. Artist drew the doodle in gray-scale mode, whic…