Production Focus: Max Payne

Toronto-based Spin VFX knew from the outset that Max Payne would be a complex project

Car Paint Shader Setup

Many ways to achieve an effective car paint simulation and in XSI you can achieve it without 3rd party shader

Understanding Strokes and Alphas in ZBrush

In these videos you will learn how to use strokes and alphas inside ZBrush to create things like zipper, horns

Dynamics in Maya: Part 4

In this fourth part of this video series learn about baking keyframes, solvers and constraints inside Maya

Cast Vote for 2009 Calendar Wallpaper

Choose the best 12 images out of 25 images you like to see in the 2009 calendar wallpaper

Astral “Station ID Tags” Commercial

Feature the Z-Tele logo transforming into a living TV machine, as well as collapsing into the logo once more

Making of Never Again

Steps and creation process used in the image is shared by the artist. 3ds max and vray mainly used in this image

Making of Captain Bonecrusher

Future mercenary which belongs to a group of warriors where people have assimilated the cyborg technology

Prime Focus Group steal the show

Frantic Films VFX, Post Logic Studios and Prime Focus London, completed VFX and DI for film The Maiden Heist

Mudbox 2009: Texture Painting Features

In this sixth part of the series Wayne Robson will explain you about the new features of Texture Painting in Mudbox