Production Focus: Max Payne
Posted in: 1Toronto-based Spin VFX knew from the outset that Max Payne would be a complex project
Toronto-based Spin VFX knew from the outset that Max Payne would be a complex project
Many ways to achieve an effective car paint simulation and in XSI you can achieve it without 3rd party shader
In these videos you will learn how to use strokes and alphas inside ZBrush to create things like zipper, horns
In this fourth part of this video series learn about baking keyframes, solvers and constraints inside Maya
Choose the best 12 images out of 25 images you like to see in the 2009 calendar wallpaper
Feature the Z-Tele logo transforming into a living TV machine, as well as collapsing into the logo once more
Steps and creation process used in the image is shared by the artist. 3ds max and vray mainly used in this image
Future mercenary which belongs to a group of warriors where people have assimilated the cyborg technology
Frantic Films VFX, Post Logic Studios and Prime Focus London, completed VFX and DI for film The Maiden Heist
In this sixth part of the series Wayne Robson will explain you about the new features of Texture Painting in Mudbox