Working with animated FBX file in Nuke

We are looking to re-build part of a moving car for a shot with a moving camera. We have a great camera solve that imports well in Nuke.

We want to re-project part of the image back on a moving car model (FBX). It seems that the FBX’s do not automatically support object (car) animation.

Is the correct? I see that there is a Chan file import tab within the ReadGeo node. Is this how animation data in applied to object? If this is the case, is there a clever way to export object specific data out of Maya and link it back to Nuke?

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