UV texturing – Basic Help with STmap

Hello Friends,

I just quickly followed a Frank tutorial on STmap
http://www.studiodaily.com/main/trai…NUKE_7574.html

And here is my result. The input is a basic cube from maya with UV’s properly laid out and I render out the RGBA and the UV pass. When I combine them inside of Nuke the texture (checkerboard) appears stretched. In fact I tried with some other UV passes and still get the same result.

I know I am missing something basic here. Would really appreciate your guidance here.

Tx,
Haf

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