UV Passes and texturing

Hi Everyone,
I’m a 3D artist just starting to get into composting. I’ve been researching retexturing and relighting in nuke this past months and hit a bit of a road block…

Was hoping someone can help me out with UV passes and replacing textures to a comp.

I have a layered exr (from vray) and am wanting to just replace the floor .First is this even possible with the provided multi matte elements? amusing vray has antialiased it?

any help greatly appreciated 😀

Cheers

EDIT:
In the scene file provided I accidently multipyed the new texture into the diffuse.When I put it to over the Gama goes off. What teh proper way to add this new texture to the diffuse?

Scene Files



No Responses to “UV Passes and texturing”

Post a Comment