takes multiple tries to get the render started…

I set my frame range and hit render, and nothing happens, try it like 10x and sometimes it’ll start. Disconnect the viewer, sometimes that gets it to start, sometimes it won’t – real weird.

Also I get messages like this when it doesn’t work –

"RotoDrawIop in wipe: get(channels=0xf), but request() not called."
"RotoDrawIop in DoorFrame: get(channels=0x4008), but request() not called."

What’s that mean? Funny thing is, I won’t change anything and it’ll just start rendering sometimes…

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