first up is:
Night_Defocus.gizmo
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We had to work with dark backgrounds with lots of lights…so i needed to be able to brighten and harden the lights in a defocus. So this is matrix based. Due to the current matrix limitations this is as big as i had the patience to make…lol, I was told this issue is fixed in Nuke 6, at that time I might go back and make a larger range.
Here are some examples.
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And a new light wrap node…since I can’t stand nukes stock lightwrap. It works pretty much the same as the standard wrap, but it just deals with colors a little better and isn’t so uniform that you get wrap around dark areas. Enabling glow doesn’t just mirror the lightwrap effect on the outside it actually glows the hot areas based on the edge, so it can bleed hot areas into outlying bg colors. So far I’ve only used this on a dark scene with bright lights in the bg…works well. Give it a shot and see what you think 🙂
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