Smoke with Nuke-Particles
Posted in: NUKE from The FoundryI watched the very informative videos on the Foundry Vimeo Channel:
http://vimeo.com/thefoundry/videos/sort:newest
Looks great to me! Seems like The Foundry took some inspiration from Trapcode Particular for their own Particles and stuff from Mocha for the Planar Tracker.
Anyway – what would be the approach for creating Particular-like Smoke in Nuke? As far as I could see there are no "cloudlet"-particles or something similar like that. How can you do this? Using blurred spheres for this? Sounds like pretty heavy calculations for me.
Anyone tried this yet?
Cheers!
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