Oct
07
screenspace AO in nuke?
Posted in: NUKE from The Foundryhey guys.
is there any way with the help of an pPosition pass and normals to get screenspace ambient occlusion?
it should actually be fairly simple to implement.
have a look here: http://translate.google.com/translat…-tutorial.html
maybe there’s already a gizmo out there?
b.
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