Scanline 3D render glitches?

Does anyone have a work around or perhaps know how to avoid render glitches from Nukes scanline?

I have a Nuke scene with a number of Nuke 3D / Geometry / Cubes, which have all been scaled to be be the shape / depth of a photo frame. Each ‘cube’ has a texture applied and a camera has been animated to move through them. I also have a number of lights in the scene.

When I render the scene via the scanline renderer I can see many texture glitches, i.e. it looks like the texture pops either at the top or the side of the cube.

I’ve tried anti-aliasing / no effect and upping the multisampling simply softens the glicth, but it’s still visible.

Any suggestions would be much appreciated.

Cheers

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