I have a Nuke scene with a number of Nuke 3D / Geometry / Cubes, which have all been scaled to be be the shape / depth of a photo frame. Each ‘cube’ has a texture applied and a camera has been animated to move through them. I also have a number of lights in the scene.
When I render the scene via the scanline renderer I can see many texture glitches, i.e. it looks like the texture pops either at the top or the side of the cube.
I’ve tried anti-aliasing / no effect and upping the multisampling simply softens the glicth, but it’s still visible.
Any suggestions would be much appreciated.
Cheers
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