Jun
18
Roto help for a shot!
Posted in: NUKE from The FoundryHi All, http://youtu.be/7-yIskP6vE4
I am replacing the arched building to the left of this shot (Looking straight onto it at the end) and so far have tracked, modeled, textured ect ect, and I always thought ah once I get into Nuke I will just roto those bits out….then I took it into new and started to do a few little bits of roto, and releaised its probably not going to look great, especially the bars down at the front! Although Im thinking that if I moddelled them in 3D, I could then pull an alpha from that, for the gaps ect.(although any other sugestions gladly welcomed!)
But my big issue is the tree, how would you all go about that?
I am replacing the arched building to the left of this shot (Looking straight onto it at the end) and so far have tracked, modeled, textured ect ect, and I always thought ah once I get into Nuke I will just roto those bits out….then I took it into new and started to do a few little bits of roto, and releaised its probably not going to look great, especially the bars down at the front! Although Im thinking that if I moddelled them in 3D, I could then pull an alpha from that, for the gaps ect.(although any other sugestions gladly welcomed!)
But my big issue is the tree, how would you all go about that?
Thanks In Advance,
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