Reflections with distortion

Hey all–

Curious about how I might be able to pull off accurately distorted reflections on a surface like the astronaut’s helmet visor in these shots:



I’m wondering whether it’s some trickery done in 3D for the render, or of it was indeed done in Nuke afterwards. If it was composited, I’m assuming a fair amount of camera track was involved. But even after that, how do you think they got such an accurate distortion in the reflection?

Can’t wait to here from y’all! 😀
S

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